Messages.Designer.cs 31 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace CardCollector.Resources {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Messages {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Messages() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CardCollector.Resources.Messages", typeof(Messages).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized string similar to (все).
  56. /// </summary>
  57. internal static string all {
  58. get {
  59. return ResourceManager.GetString("all", resourceCulture);
  60. }
  61. }
  62. /// <summary>
  63. /// Looks up a localized string similar to Вы уверены?.
  64. /// </summary>
  65. internal static string are_you_sure {
  66. get {
  67. return ResourceManager.GetString("are_you_sure", resourceCulture);
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to Автор:.
  72. /// </summary>
  73. internal static string author {
  74. get {
  75. return ResourceManager.GetString("author", resourceCulture);
  76. }
  77. }
  78. /// <summary>
  79. /// Looks up a localized string similar to Пак художника.
  80. /// </summary>
  81. internal static string author_packs {
  82. get {
  83. return ResourceManager.GetString("author_packs", resourceCulture);
  84. }
  85. }
  86. /// <summary>
  87. /// Looks up a localized string similar to Список доступных специальных предложений:.
  88. /// </summary>
  89. internal static string available_offers {
  90. get {
  91. return ResourceManager.GetString("available_offers", resourceCulture);
  92. }
  93. }
  94. /// <summary>
  95. /// Looks up a localized string similar to Бот уходит на технический перерыв....
  96. /// </summary>
  97. internal static string bot_turning_off {
  98. get {
  99. return ResourceManager.GetString("bot_turning_off", resourceCulture);
  100. }
  101. }
  102. /// <summary>
  103. /// Looks up a localized string similar to Невозможно изменить количество!.
  104. /// </summary>
  105. internal static string cant_change_count {
  106. get {
  107. return ResourceManager.GetString("cant_change_count", resourceCulture);
  108. }
  109. }
  110. /// <summary>
  111. /// Looks up a localized string similar to Не удалось добавить стикеры. Необходимое количество уже собрано..
  112. /// </summary>
  113. internal static string cant_combine {
  114. get {
  115. return ResourceManager.GetString("cant_combine", resourceCulture);
  116. }
  117. }
  118. /// <summary>
  119. /// Looks up a localized string similar to Нельзя продать товар за 0!.
  120. /// </summary>
  121. internal static string cant_sell_zero {
  122. get {
  123. return ResourceManager.GetString("cant_sell_zero", resourceCulture);
  124. }
  125. }
  126. /// <summary>
  127. /// Looks up a localized string similar to Выберите автора из списка ниже:.
  128. /// </summary>
  129. internal static string choose_author {
  130. get {
  131. return ResourceManager.GetString("choose_author", resourceCulture);
  132. }
  133. }
  134. /// <summary>
  135. /// Looks up a localized string similar to Выберите одну из опций ниже.
  136. /// </summary>
  137. internal static string choose_option {
  138. get {
  139. return ResourceManager.GetString("choose_option", resourceCulture);
  140. }
  141. }
  142. /// <summary>
  143. /// Looks up a localized string similar to Выберите диапазон цен из списка ниже:.
  144. /// </summary>
  145. internal static string choose_price {
  146. get {
  147. return ResourceManager.GetString("choose_price", resourceCulture);
  148. }
  149. }
  150. /// <summary>
  151. /// Looks up a localized string similar to Выберите сортировку из списка ниже:.
  152. /// </summary>
  153. internal static string choose_sort {
  154. get {
  155. return ResourceManager.GetString("choose_sort", resourceCulture);
  156. }
  157. }
  158. /// <summary>
  159. /// Looks up a localized string similar to Выберите тир из списка ниже:.
  160. /// </summary>
  161. internal static string choose_tier {
  162. get {
  163. return ResourceManager.GetString("choose_tier", resourceCulture);
  164. }
  165. }
  166. /// <summary>
  167. /// Looks up a localized string similar to Монеты.
  168. /// </summary>
  169. internal static string coins {
  170. get {
  171. return ResourceManager.GetString("coins", resourceCulture);
  172. }
  173. }
  174. /// <summary>
  175. /// Looks up a localized string similar to Вы получите монет:.
  176. /// </summary>
  177. internal static string coins_exchange_count {
  178. get {
  179. return ResourceManager.GetString("coins_exchange_count", resourceCulture);
  180. }
  181. }
  182. /// <summary>
  183. /// Looks up a localized string similar to Не удалось добавить все стикеры. Было добавлено только.
  184. /// </summary>
  185. internal static string combine_added_only {
  186. get {
  187. return ResourceManager.GetString("combine_added_only", resourceCulture);
  188. }
  189. }
  190. /// <summary>
  191. /// Looks up a localized string similar to Поздравляем! Вы получили стикер.
  192. /// </summary>
  193. internal static string combined_sticker {
  194. get {
  195. return ResourceManager.GetString("combined_sticker", resourceCulture);
  196. }
  197. }
  198. /// <summary>
  199. /// Looks up a localized string similar to Внимание! На аукционе действует комиссия в размере 30%..
  200. /// </summary>
  201. internal static string comission_warning {
  202. get {
  203. return ResourceManager.GetString("comission_warning", resourceCulture);
  204. }
  205. }
  206. /// <summary>
  207. /// Looks up a localized string similar to Подтвердите покупку:.
  208. /// </summary>
  209. internal static string confirm_buying {
  210. get {
  211. return ResourceManager.GetString("confirm_buying", resourceCulture);
  212. }
  213. }
  214. /// <summary>
  215. /// Looks up a localized string similar to Подтвердите обмен:.
  216. /// </summary>
  217. internal static string confirm_exchange {
  218. get {
  219. return ResourceManager.GetString("confirm_exchange", resourceCulture);
  220. }
  221. }
  222. /// <summary>
  223. /// Looks up a localized string similar to Подтвердите выставление за.
  224. /// </summary>
  225. internal static string confirm_selling {
  226. get {
  227. return ResourceManager.GetString("confirm_selling", resourceCulture);
  228. }
  229. }
  230. /// <summary>
  231. /// Looks up a localized string similar to Поздравляем! Вы получили стикер:.
  232. /// </summary>
  233. internal static string congratulation {
  234. get {
  235. return ResourceManager.GetString("congratulation", resourceCulture);
  236. }
  237. }
  238. /// <summary>
  239. /// Looks up a localized string similar to Текущие примененные фильтры:.
  240. /// </summary>
  241. internal static string current_filters {
  242. get {
  243. return ResourceManager.GetString("current_filters", resourceCulture);
  244. }
  245. }
  246. /// <summary>
  247. /// Looks up a localized string similar to Текущая стоимость.
  248. /// </summary>
  249. internal static string current_price {
  250. get {
  251. return ResourceManager.GetString("current_price", resourceCulture);
  252. }
  253. }
  254. /// <summary>
  255. /// Looks up a localized string similar to Не забывайте заходить и выполнять ежедневные задания. Список ежедневных заданий вы можете посмотреть в профиле. Хорошего дня и приятного пользования нашим ботом!.
  256. /// </summary>
  257. internal static string daily_task_alertation {
  258. get {
  259. return ResourceManager.GetString("daily_task_alertation", resourceCulture);
  260. }
  261. }
  262. /// <summary>
  263. /// Looks up a localized string similar to Удаляю файлы....
  264. /// </summary>
  265. internal static string deleting_files {
  266. get {
  267. return ResourceManager.GetString("deleting_files", resourceCulture);
  268. }
  269. }
  270. /// <summary>
  271. /// Looks up a localized string similar to Загружаю файл....
  272. /// </summary>
  273. internal static string downloading_file {
  274. get {
  275. return ResourceManager.GetString("downloading_file", resourceCulture);
  276. }
  277. }
  278. /// <summary>
  279. /// Looks up a localized string similar to Поздравляем! Вы получили +25% к своим алмазам!.
  280. /// </summary>
  281. internal static string effect_Diamonds25Percent {
  282. get {
  283. return ResourceManager.GetString("effect_Diamonds25Percent", resourceCulture);
  284. }
  285. }
  286. /// <summary>
  287. /// Looks up a localized string similar to Поздравляем! Ваша копилка увеличена на 200!.
  288. /// </summary>
  289. internal static string effect_PiggyBank200 {
  290. get {
  291. return ResourceManager.GetString("effect_PiggyBank200", resourceCulture);
  292. }
  293. }
  294. /// <summary>
  295. /// Looks up a localized string similar to Поздравляем! Вы получили паки в количестве.
  296. /// </summary>
  297. internal static string effect_Random1Pack5Day {
  298. get {
  299. return ResourceManager.GetString("effect_Random1Pack5Day", resourceCulture);
  300. }
  301. }
  302. /// <summary>
  303. /// Looks up a localized string similar to Поздравляем! Вы получили следующие стикеры:.
  304. /// </summary>
  305. internal static string effect_RandomSticker1Tier3Day {
  306. get {
  307. return ResourceManager.GetString("effect_RandomSticker1Tier3Day", resourceCulture);
  308. }
  309. }
  310. /// <summary>
  311. /// Looks up a localized string similar to Поздравляем! Вы получили следующие стикеры:.
  312. /// </summary>
  313. internal static string effect_RandomSticker2Tier3Day {
  314. get {
  315. return ResourceManager.GetString("effect_RandomSticker2Tier3Day", resourceCulture);
  316. }
  317. }
  318. /// <summary>
  319. /// Looks up a localized string similar to Эмоция:.
  320. /// </summary>
  321. internal static string emoji {
  322. get {
  323. return ResourceManager.GetString("emoji", resourceCulture);
  324. }
  325. }
  326. /// <summary>
  327. /// Looks up a localized string similar to Введите эмоцию.
  328. /// </summary>
  329. internal static string enter_emoji {
  330. get {
  331. return ResourceManager.GetString("enter_emoji", resourceCulture);
  332. }
  333. }
  334. /// <summary>
  335. /// Looks up a localized string similar to Введите количество алмазов для обмена:.
  336. /// </summary>
  337. internal static string enter_exchange_sum {
  338. get {
  339. return ResourceManager.GetString("enter_exchange_sum", resourceCulture);
  340. }
  341. }
  342. /// <summary>
  343. /// Looks up a localized string similar to Введите только одну эмоцию!.
  344. /// </summary>
  345. internal static string enter_only_one_emoji {
  346. get {
  347. return ResourceManager.GetString("enter_only_one_emoji", resourceCulture);
  348. }
  349. }
  350. /// <summary>
  351. /// Looks up a localized string similar to Введите вашу стоимость в алмазах (за 1шт).
  352. /// </summary>
  353. internal static string enter_your_gems_price {
  354. get {
  355. return ResourceManager.GetString("enter_your_gems_price", resourceCulture);
  356. }
  357. }
  358. /// <summary>
  359. /// Looks up a localized string similar to Покупка монет производится за алмазы, 1💎 = 150💰..
  360. /// </summary>
  361. internal static string exchange_mesage {
  362. get {
  363. return ResourceManager.GetString("exchange_mesage", resourceCulture);
  364. }
  365. }
  366. /// <summary>
  367. /// Looks up a localized string similar to Алмазы.
  368. /// </summary>
  369. internal static string gems {
  370. get {
  371. return ResourceManager.GetString("gems", resourceCulture);
  372. }
  373. }
  374. /// <summary>
  375. /// Looks up a localized string similar to Вы платите алмазов:.
  376. /// </summary>
  377. internal static string gems_exchange_count {
  378. get {
  379. return ResourceManager.GetString("gems_exchange_count", resourceCulture);
  380. }
  381. }
  382. /// <summary>
  383. /// Looks up a localized string similar to Наименьшая цена:.
  384. /// </summary>
  385. internal static string lower_price {
  386. get {
  387. return ResourceManager.GetString("lower_price", resourceCulture);
  388. }
  389. }
  390. /// <summary>
  391. /// Looks up a localized string similar to Вы можете выбрать одну из опций ниже.
  392. /// </summary>
  393. internal static string menu_message {
  394. get {
  395. return ResourceManager.GetString("menu_message", resourceCulture);
  396. }
  397. }
  398. /// <summary>
  399. /// Looks up a localized string similar to Недостаточно монет!.
  400. /// </summary>
  401. internal static string not_enougth_coins {
  402. get {
  403. return ResourceManager.GetString("not_enougth_coins", resourceCulture);
  404. }
  405. }
  406. /// <summary>
  407. /// Looks up a localized string similar to Недостаточно алмазов!.
  408. /// </summary>
  409. internal static string not_enougth_gems {
  410. get {
  411. return ResourceManager.GetString("not_enougth_gems", resourceCulture);
  412. }
  413. }
  414. /// <summary>
  415. /// Looks up a localized string similar to Недостаточно стикеров в магазине!.
  416. /// </summary>
  417. internal static string not_enougth_stickers {
  418. get {
  419. return ResourceManager.GetString("not_enougth_stickers", resourceCulture);
  420. }
  421. }
  422. /// <summary>
  423. /// Looks up a localized string similar to Время акции истекло!.
  424. /// </summary>
  425. internal static string offer_expired {
  426. get {
  427. return ResourceManager.GetString("offer_expired", resourceCulture);
  428. }
  429. }
  430. /// <summary>
  431. /// Looks up a localized string similar to Нет доступных специальных предложений! Возвращайтесь позже..
  432. /// </summary>
  433. internal static string offers_not_found {
  434. get {
  435. return ResourceManager.GetString("offers_not_found", resourceCulture);
  436. }
  437. }
  438. /// <summary>
  439. /// Looks up a localized string similar to При покупке &quot;Случайного пака&quot; Вам может выпасть ЛЮБОЙ стикер от ЛЮБОГО художника
  440. ///
  441. /// При покупке &quot;Пака художника&quot; Вам может выпасть ЛЮБОЙ стикер от выбранного Вами художника художника
  442. ///
  443. /// Вероятности выпадения стикера с тиром:
  444. /// 1 - 80%
  445. /// 2 - 16%
  446. /// 3 - 3.3%
  447. /// 4 - 0.7%.
  448. /// </summary>
  449. internal static string pack_info {
  450. get {
  451. return ResourceManager.GetString("pack_info", resourceCulture);
  452. }
  453. }
  454. /// <summary>
  455. /// Looks up a localized string similar to Поздравляем! Вы получили случайный пак! Открыть его можно во вкладке профиля..
  456. /// </summary>
  457. internal static string pack_prize {
  458. get {
  459. return ResourceManager.GetString("pack_prize", resourceCulture);
  460. }
  461. }
  462. /// <summary>
  463. /// Looks up a localized string similar to У вас недостаточно паков.
  464. /// </summary>
  465. internal static string packs_count_zero {
  466. get {
  467. return ResourceManager.GetString("packs_count_zero", resourceCulture);
  468. }
  469. }
  470. /// <summary>
  471. /// Looks up a localized string similar to Страница не найдена.
  472. /// </summary>
  473. internal static string page_not_found {
  474. get {
  475. return ResourceManager.GetString("page_not_found", resourceCulture);
  476. }
  477. }
  478. /// <summary>
  479. /// Looks up a localized string similar to Пожалуйста, введите только эмоцию.
  480. /// </summary>
  481. internal static string please_enter_emoji {
  482. get {
  483. return ResourceManager.GetString("please_enter_emoji", resourceCulture);
  484. }
  485. }
  486. /// <summary>
  487. /// Looks up a localized string similar to Пожалуйста, введите положительное целое число.
  488. /// </summary>
  489. internal static string please_enter_integer {
  490. get {
  491. return ResourceManager.GetString("please_enter_integer", resourceCulture);
  492. }
  493. }
  494. /// <summary>
  495. /// Looks up a localized string similar to Стоимость:.
  496. /// </summary>
  497. internal static string price {
  498. get {
  499. return ResourceManager.GetString("price", resourceCulture);
  500. }
  501. }
  502. /// <summary>
  503. /// Looks up a localized string similar to Случайный пак.
  504. /// </summary>
  505. internal static string random_packs {
  506. get {
  507. return ResourceManager.GetString("random_packs", resourceCulture);
  508. }
  509. }
  510. /// <summary>
  511. /// Looks up a localized string similar to Читаю документ....
  512. /// </summary>
  513. internal static string reading_document {
  514. get {
  515. return ResourceManager.GetString("reading_document", resourceCulture);
  516. }
  517. }
  518. /// <summary>
  519. /// Looks up a localized string similar to Установите фильтры кнопками ниже:.
  520. /// </summary>
  521. internal static string select_filter {
  522. get {
  523. return ResourceManager.GetString("select_filter", resourceCulture);
  524. }
  525. }
  526. /// <summary>
  527. /// Looks up a localized string similar to Выберите одну из опций ниже:.
  528. /// </summary>
  529. internal static string shop_message {
  530. get {
  531. return ResourceManager.GetString("shop_message", resourceCulture);
  532. }
  533. }
  534. /// <summary>
  535. /// Looks up a localized string similar to Сортировка:.
  536. /// </summary>
  537. internal static string sorting {
  538. get {
  539. return ResourceManager.GetString("sorting", resourceCulture);
  540. }
  541. }
  542. /// <summary>
  543. /// Looks up a localized string similar to Авторских паков:.
  544. /// </summary>
  545. internal static string specific_packs {
  546. get {
  547. return ResourceManager.GetString("specific_packs", resourceCulture);
  548. }
  549. }
  550. /// <summary>
  551. /// Looks up a localized string similar to Добро пожаловать! Этот бот позволяет вам коллекционировать стикеры. Вы можете выбрать одну из опций ниже. Напишите /help, чтобы получить подробную справку..
  552. /// </summary>
  553. internal static string start_message {
  554. get {
  555. return ResourceManager.GetString("start_message", resourceCulture);
  556. }
  557. }
  558. /// <summary>
  559. /// Looks up a localized string similar to Стикеры успешно загружены!.
  560. /// </summary>
  561. internal static string stickers_succesfully_uploaded {
  562. get {
  563. return ResourceManager.GetString("stickers_succesfully_uploaded", resourceCulture);
  564. }
  565. }
  566. /// <summary>
  567. /// Looks up a localized string similar to Товар успешно попал на аукцион.
  568. /// </summary>
  569. internal static string successfully_selling {
  570. get {
  571. return ResourceManager.GetString("successfully_selling", resourceCulture);
  572. }
  573. }
  574. /// <summary>
  575. /// Looks up a localized string similar to Спасибо за покупку!.
  576. /// </summary>
  577. internal static string thanks_for_buying {
  578. get {
  579. return ResourceManager.GetString("thanks_for_buying", resourceCulture);
  580. }
  581. }
  582. /// <summary>
  583. /// Looks up a localized string similar to Тир:.
  584. /// </summary>
  585. internal static string tier {
  586. get {
  587. return ResourceManager.GetString("tier", resourceCulture);
  588. }
  589. }
  590. /// <summary>
  591. /// Looks up a localized string similar to Произошла неожиданная ошибка, попробуйте еще раз..
  592. /// </summary>
  593. internal static string unexpected_exception {
  594. get {
  595. return ResourceManager.GetString("unexpected_exception", resourceCulture);
  596. }
  597. }
  598. /// <summary>
  599. /// Looks up a localized string similar to Пожалуйста, загрузите ваш xlsx файл с описанием стикеров, по одной строке на стикер. Соблюдайте порядок, в котором вы загружали стикеры.
  600. /// Структура таблицы должна сожержать столбцы в следующем порядке: Название, Автор, Тир, Эмоции, Эффект, Описание.
  601. /// Оставьте первую строку пустой или заполните ее этими заголовками, значения начинайте вписывать со !второй! строки.
  602. /// Поле &quot;Эффект&quot; Может содержать целочисленное значение. Вот описания этих значений:
  603. /// 0 - Нет эффекта
  604. /// 1 - У [rest of string was truncated]&quot;;.
  605. /// </summary>
  606. internal static string upload_your_file {
  607. get {
  608. return ResourceManager.GetString("upload_your_file", resourceCulture);
  609. }
  610. }
  611. /// <summary>
  612. /// Looks up a localized string similar to Загрузите свои стикеры в формате .webp или .tgs в том порядке, в котором вы описываете их в таблице Excel. Когда завершите загрузку, нажмите на &quot;Завершить загрузку стикеров&quot;.
  613. /// </summary>
  614. internal static string upload_your_stickers {
  615. get {
  616. return ResourceManager.GetString("upload_your_stickers", resourceCulture);
  617. }
  618. }
  619. /// <summary>
  620. /// Looks up a localized string similar to Количество загруженных стикеров:.
  621. /// </summary>
  622. internal static string uploaded_count {
  623. get {
  624. return ResourceManager.GetString("uploaded_count", resourceCulture);
  625. }
  626. }
  627. /// <summary>
  628. /// Looks up a localized string similar to Загружаю стикеры....
  629. /// </summary>
  630. internal static string uploading_stickers {
  631. get {
  632. return ResourceManager.GetString("uploading_stickers", resourceCulture);
  633. }
  634. }
  635. /// <summary>
  636. /// Looks up a localized string similar to Вы уже воспользовались данным предложением!.
  637. /// </summary>
  638. internal static string you_already_use_this_offer {
  639. get {
  640. return ResourceManager.GetString("you_already_use_this_offer", resourceCulture);
  641. }
  642. }
  643. /// <summary>
  644. /// Looks up a localized string similar to Получено прибыли со стикеров:.
  645. /// </summary>
  646. internal static string you_collected {
  647. get {
  648. return ResourceManager.GetString("you_collected", resourceCulture);
  649. }
  650. }
  651. /// <summary>
  652. /// Looks up a localized string similar to Вы получили.
  653. /// </summary>
  654. internal static string you_got {
  655. get {
  656. return ResourceManager.GetString("you_got", resourceCulture);
  657. }
  658. }
  659. /// <summary>
  660. /// Looks up a localized string similar to Вы продали.
  661. /// </summary>
  662. internal static string you_sold {
  663. get {
  664. return ResourceManager.GetString("you_sold", resourceCulture);
  665. }
  666. }
  667. /// <summary>
  668. /// Looks up a localized string similar to Баланс.
  669. /// </summary>
  670. internal static string your_cash {
  671. get {
  672. return ResourceManager.GetString("your_cash", resourceCulture);
  673. }
  674. }
  675. /// <summary>
  676. /// Looks up a localized string similar to Ваши ежедневные задания:.
  677. /// </summary>
  678. internal static string your_daily_tasks {
  679. get {
  680. return ResourceManager.GetString("your_daily_tasks", resourceCulture);
  681. }
  682. }
  683. /// <summary>
  684. /// Looks up a localized string similar to Ваша ссылка для входа.
  685. /// </summary>
  686. internal static string your_login_link {
  687. get {
  688. return ResourceManager.GetString("your_login_link", resourceCulture);
  689. }
  690. }
  691. /// <summary>
  692. /// Looks up a localized string similar to У вас сейчас:.
  693. /// </summary>
  694. internal static string your_packs {
  695. get {
  696. return ResourceManager.GetString("your_packs", resourceCulture);
  697. }
  698. }
  699. }
  700. }