Tigran преди 4 години
родител
ревизия
07088b9177

+ 11 - 4
MafiaTelegramBot/Commands/CallbackQueries/GiveToAllCallbackQueryHandler.cs

@@ -17,19 +17,26 @@ namespace MafiaTelegramBot.Commands.CallbackQueries
             
             var msg1 = string.Format(strings.giveaway_sample_message, keywords.giveaway,
                 keywords.message, keywords.picture, keywords.button, keywords.prize, keywords.count, keywords.to);
-            await MessageController.SendText(User.Info, msg1.Replace("\\n", "\\\n"));
+            msg1 = msg1
+                .Replace("<", "&lt;")
+                .Replace(">", "&gt;")
+                .Replace("\\n", "\n")
+                .Replace("pre", "<pre>")
+                .Replace("/pre", "</pre>")
+                .Replace("/<", "</");
+            await MessageController.SendTextWithHtml(User.Info, msg1);
             
             var msg2 = string.Format(strings.giveaway_attentions, keywords.to, keywords.message,
                 keywords.picture, keywords.count, keywords.picture, keywords.prize);
-            await MessageController.SendText(User.Info, msg2.Replace("\\n", "\\\n"));
+            await MessageController.SendText(User.Info, msg2.Replace("\\n", "\n"));
             
             var msg3 = strings.list_of_roles;
             var rolesList = Enum.GetValues(typeof(Roles)).Cast<Roles>().ToList();
             rolesList.RemoveAll(role => role is Roles.All or Roles.None or Roles.Doctor or Roles.Don or Roles.Mafia or Roles.Cop or Roles.Villager);
             msg3 += $"\n`{Roles.All}` - {strings.use_this_to_random_giveaway}";
             foreach (var role in rolesList)
-                msg3 += $"\n{roles.ResourceManager.GetString(role.ToString())} - `{role}`";
-            return await MessageController.SendText(User.Info, msg3);
+                msg3 += $"\n{roles.ResourceManager.GetString(role.ToString())} - <code>{role}</code>";
+            return await MessageController.SendTextWithHtml(User.Info, msg3);
         }
 
         public GiveToAllCallbackQueryHandler(Player player) : base(player) { }

+ 1247 - 500
MafiaTelegramBot/Resources/strings.Designer.cs

@@ -1,6 +1,7 @@
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
@@ -11,32 +12,46 @@ namespace MafiaTelegramBot {
     using System;
     
     
-    [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
-    [System.Diagnostics.DebuggerNonUserCodeAttribute()]
-    [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
     internal class strings {
         
-        private static System.Resources.ResourceManager resourceMan;
+        private static global::System.Resources.ResourceManager resourceMan;
         
-        private static System.Globalization.CultureInfo resourceCulture;
+        private static global::System.Globalization.CultureInfo resourceCulture;
         
-        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
         internal strings() {
         }
         
-        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
-        internal static System.Resources.ResourceManager ResourceManager {
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager {
             get {
-                if (object.Equals(null, resourceMan)) {
-                    System.Resources.ResourceManager temp = new System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
+                if (object.ReferenceEquals(resourceMan, null)) {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
                     resourceMan = temp;
                 }
                 return resourceMan;
             }
         }
         
-        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
-        internal static System.Globalization.CultureInfo Culture {
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture {
             get {
                 return resourceCulture;
             }
@@ -45,1467 +60,2199 @@ namespace MafiaTelegramBot {
             }
         }
         
-        internal static string start_message {
+        /// <summary>
+        ///   Looks up a localized string similar to Продолжить.
+        /// </summary>
+        internal static string _continue {
             get {
-                return ResourceManager.GetString("start_message", resourceCulture);
+                return ResourceManager.GetString("continue", resourceCulture);
             }
         }
         
-        internal static string statistics_for {
+        /// <summary>
+        ///   Looks up a localized string similar to Приватная.
+        /// </summary>
+        internal static string _private {
             get {
-                return ResourceManager.GetString("statistics_for", resourceCulture);
+                return ResourceManager.GetString("private", resourceCulture);
             }
         }
         
-        internal static string games_count {
+        /// <summary>
+        ///   Looks up a localized string similar to Публичная.
+        /// </summary>
+        internal static string _public {
             get {
-                return ResourceManager.GetString("games_count", resourceCulture);
+                return ResourceManager.GetString("public", resourceCulture);
             }
         }
         
-        internal static string wins_count {
+        /// <summary>
+        ///   Looks up a localized string similar to Действие заблокировано.
+        /// </summary>
+        internal static string activity_blocked {
             get {
-                return ResourceManager.GetString("wins_count", resourceCulture);
+                return ResourceManager.GetString("activity_blocked", resourceCulture);
             }
         }
         
-        internal static string winrate {
+        /// <summary>
+        ///   Looks up a localized string similar to живой.
+        /// </summary>
+        internal static string alive {
             get {
-                return ResourceManager.GetString("winrate", resourceCulture);
+                return ResourceManager.GetString("alive", resourceCulture);
             }
         }
         
-        internal static string shop {
+        /// <summary>
+        ///   Looks up a localized string similar to Автоматически была выбрана цель:.
+        /// </summary>
+        internal static string automatically_choosed_target {
             get {
-                return ResourceManager.GetString("shop", resourceCulture);
+                return ResourceManager.GetString("automatically_choosed_target", resourceCulture);
             }
         }
         
-        internal static string my_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to Автоматически был выбран игрок.
+        /// </summary>
+        internal static string automatically_vote {
             get {
-                return ResourceManager.GetString("my_roles", resourceCulture);
+                return ResourceManager.GetString("automatically_vote", resourceCulture);
             }
         }
         
-        internal static string settings {
+        /// <summary>
+        ///   Looks up a localized string similar to &lt;- назад.
+        /// </summary>
+        internal static string back_to_profile {
             get {
-                return ResourceManager.GetString("settings", resourceCulture);
+                return ResourceManager.GetString("back_to_profile", resourceCulture);
             }
         }
         
-        internal static string your_name {
+        /// <summary>
+        ///   Looks up a localized string similar to Игра начинается....
+        /// </summary>
+        internal static string bot_starting_game {
             get {
-                return ResourceManager.GetString("your_name", resourceCulture);
+                return ResourceManager.GetString("bot_starting_game", resourceCulture);
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized string similar to но он оказался старейшиной.
+        /// </summary>
+        internal static string but_he_is_elder {
+            get {
+                return ResourceManager.GetString("but_he_is_elder", resourceCulture);
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized string similar to Подвожу итоги....
+        /// </summary>
+        internal static string calculating_votes {
+            get {
+                return ResourceManager.GetString("calculating_votes", resourceCulture);
             }
         }
         
+        /// <summary>
+        ///   Looks up a localized string similar to Сменить имя.
+        /// </summary>
         internal static string change_name {
             get {
                 return ResourceManager.GetString("change_name", resourceCulture);
             }
         }
         
-        internal static string enter_your_name {
+        /// <summary>
+        ///   Looks up a localized string similar to Изменить рассадку.
+        /// </summary>
+        internal static string change_roles {
             get {
-                return ResourceManager.GetString("enter_your_name", resourceCulture);
+                return ResourceManager.GetString("change_roles", resourceCulture);
             }
         }
         
-        internal static string name_updated {
+        /// <summary>
+        ///   Looks up a localized string similar to проверить.
+        /// </summary>
+        internal static string check {
             get {
-                return ResourceManager.GetString("name_updated", resourceCulture);
+                return ResourceManager.GetString("check", resourceCulture);
             }
         }
         
-        internal static string command_not_found {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите первую цель для сравнения.
+        /// </summary>
+        internal static string choose_first {
             get {
-                return ResourceManager.GetString("command_not_found", resourceCulture);
+                return ResourceManager.GetString("choose_first", resourceCulture);
             }
         }
         
-        internal static string settings_room {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите режим игры.
+        /// </summary>
+        internal static string choose_game_mode {
             get {
-                return ResourceManager.GetString("settings_room", resourceCulture);
+                return ResourceManager.GetString("choose_game_mode", resourceCulture);
             }
         }
         
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите тип игры.
+        /// </summary>
         internal static string choose_game_type {
             get {
                 return ResourceManager.GetString("choose_game_type", resourceCulture);
             }
         }
         
-        internal static string enter_room_name {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите вид игры.
+        /// </summary>
+        internal static string choose_game_view {
             get {
-                return ResourceManager.GetString("enter_room_name", resourceCulture);
+                return ResourceManager.GetString("choose_game_view", resourceCulture);
             }
         }
         
-        internal static string room_with_name {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите цель для блокировки.
+        /// </summary>
+        internal static string choose_player_to_block {
             get {
-                return ResourceManager.GetString("room_with_name", resourceCulture);
+                return ResourceManager.GetString("choose_player_to_block", resourceCulture);
             }
         }
         
-        internal static string was_created {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите игрока для проверки роли или убийства.
+        /// </summary>
+        internal static string choose_player_to_check_or_kill {
             get {
-                return ResourceManager.GetString("was_created", resourceCulture);
+                return ResourceManager.GetString("choose_player_to_check_or_kill", resourceCulture);
             }
         }
         
-        internal static string unexpected_error {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите игрока для проверки роли.
+        /// </summary>
+        internal static string choose_player_to_check_role {
             get {
-                return ResourceManager.GetString("unexpected_error", resourceCulture);
+                return ResourceManager.GetString("choose_player_to_check_role", resourceCulture);
             }
         }
         
-        internal static string game_already_exists {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите игрока для лечения.
+        /// </summary>
+        internal static string choose_player_to_heal {
             get {
-                return ResourceManager.GetString("game_already_exists", resourceCulture);
+                return ResourceManager.GetString("choose_player_to_heal", resourceCulture);
             }
         }
         
-        internal static string leave_from_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите свою жертву.
+        /// </summary>
+        internal static string choose_player_to_kill {
             get {
-                return ResourceManager.GetString("leave_from_game", resourceCulture);
+                return ResourceManager.GetString("choose_player_to_kill", resourceCulture);
             }
         }
         
-        internal static string user_not_in_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите игрока для воскрешения. Внимание, вы можете воскресить только одного игрока за игру!.
+        /// </summary>
+        internal static string choose_player_to_ressurect {
             get {
-                return ResourceManager.GetString("user_not_in_game", resourceCulture);
+                return ResourceManager.GetString("choose_player_to_ressurect", resourceCulture);
             }
         }
         
-        internal static string standard {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите роль для выдачи.
+        /// </summary>
+        internal static string choose_role_to_give {
             get {
-                return ResourceManager.GetString("standard", resourceCulture);
+                return ResourceManager.GetString("choose_role_to_give", resourceCulture);
             }
         }
         
-        internal static string extended {
+        /// <summary>
+        ///   Looks up a localized string similar to Выбрите вторую цель для сравнения.
+        /// </summary>
+        internal static string choose_second {
             get {
-                return ResourceManager.GetString("extended", resourceCulture);
+                return ResourceManager.GetString("choose_second", resourceCulture);
             }
         }
         
-        internal static string secret_key_is {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите цель для защиты.
+        /// </summary>
+        internal static string choose_target_to_protect {
             get {
-                return ResourceManager.GetString("secret_key_is", resourceCulture);
+                return ResourceManager.GetString("choose_target_to_protect", resourceCulture);
             }
         }
         
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите тип комнаты.
+        /// </summary>
         internal static string choose_type_room {
             get {
                 return ResourceManager.GetString("choose_type_room", resourceCulture);
             }
         }
         
-        internal static string enter_private_code {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите вид комнаты.
+        /// </summary>
+        internal static string choose_view_room {
             get {
-                return ResourceManager.GetString("enter_private_code", resourceCulture);
+                return ResourceManager.GetString("choose_view_room", resourceCulture);
             }
         }
         
-        internal static string room_is_filled {
+        /// <summary>
+        ///   Looks up a localized string similar to Выберите вашего носителя.
+        /// </summary>
+        internal static string choose_your_container {
             get {
-                return ResourceManager.GetString("room_is_filled", resourceCulture);
+                return ResourceManager.GetString("choose_your_container", resourceCulture);
             }
         }
         
-        internal static string user_already_in_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Выбранные цели.
+        /// </summary>
+        internal static string choosed_targets {
             get {
-                return ResourceManager.GetString("user_already_in_game", resourceCulture);
+                return ResourceManager.GetString("choosed_targets", resourceCulture);
             }
         }
         
-        internal static string successful_entry_into_room {
+        /// <summary>
+        ///   Looks up a localized string similar to Город засыпает.
+        /// </summary>
+        internal static string city_falls_asleep {
             get {
-                return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
+                return ResourceManager.GetString("city_falls_asleep", resourceCulture);
             }
         }
         
-        internal static string users_list {
+        /// <summary>
+        ///   Looks up a localized string similar to Город просыпается и обнаруживает, что... .
+        /// </summary>
+        internal static string city_wakes_up {
             get {
-                return ResourceManager.GetString("users_list", resourceCulture);
+                return ResourceManager.GetString("city_wakes_up", resourceCulture);
             }
         }
         
-        internal static string users_list_empty {
+        /// <summary>
+        ///   Looks up a localized string similar to Классические.
+        /// </summary>
+        internal static string classic {
             get {
-                return ResourceManager.GetString("users_list_empty", resourceCulture);
+                return ResourceManager.GetString("classic", resourceCulture);
             }
         }
         
-        internal static string max_capacity_message {
+        /// <summary>
+        ///   Looks up a localized string similar to их цвет ролей не совпадает.
+        /// </summary>
+        internal static string color_is_different {
             get {
-                return ResourceManager.GetString("max_capacity_message", resourceCulture);
+                return ResourceManager.GetString("color_is_different", resourceCulture);
             }
         }
         
-        internal static string prefer_leave_from_room {
+        /// <summary>
+        ///   Looks up a localized string similar to их цвет ролей совпадает.
+        /// </summary>
+        internal static string color_is_same {
             get {
-                return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
+                return ResourceManager.GetString("color_is_same", resourceCulture);
             }
         }
         
-        internal static string room_does_not_exists {
+        /// <summary>
+        ///   Looks up a localized string similar to Команда не найдена.
+        /// </summary>
+        internal static string command_not_found {
             get {
-                return ResourceManager.GetString("room_does_not_exists", resourceCulture);
+                return ResourceManager.GetString("command_not_found", resourceCulture);
             }
         }
         
-        internal static string public_rooms_are_not_exist {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы действительно хотите выйти из игры? Напишите.
+        /// </summary>
+        internal static string confirm_exit {
             get {
-                return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
+                return ResourceManager.GetString("confirm_exit", resourceCulture);
             }
         }
         
-        internal static string rooms {
+        /// <summary>
+        ///   Looks up a localized string similar to Поздравляем, вы выполнили достижение для получения роли.
+        /// </summary>
+        internal static string congrats {
             get {
-                return ResourceManager.GetString("rooms", resourceCulture);
+                return ResourceManager.GetString("congrats", resourceCulture);
             }
         }
         
-        internal static string too_many_players {
+        /// <summary>
+        ///   Looks up a localized string similar to Поздравляем! Вы дополнительно открыли роль.
+        /// </summary>
+        internal static string congratulations_you_additionally_open_role {
             get {
-                return ResourceManager.GetString("too_many_players", resourceCulture);
+                return ResourceManager.GetString("congratulations_you_additionally_open_role", resourceCulture);
             }
         }
         
-        internal static string too_few_players {
+        /// <summary>
+        ///   Looks up a localized string similar to Поздравляем! Вы открыли роль.
+        /// </summary>
+        internal static string congratulations_you_open_role {
             get {
-                return ResourceManager.GetString("too_few_players", resourceCulture);
+                return ResourceManager.GetString("congratulations_you_open_role", resourceCulture);
             }
         }
         
-        internal static string game_already_running {
+        /// <summary>
+        ///   Looks up a localized string similar to подключился к игре.
+        /// </summary>
+        internal static string connected_to_game {
             get {
-                return ResourceManager.GetString("game_already_running", resourceCulture);
+                return ResourceManager.GetString("connected_to_game", resourceCulture);
             }
         }
         
-        internal static string minimum_players_count {
+        /// <summary>
+        ///   Looks up a localized string similar to Носитель.
+        /// </summary>
+        internal static string container {
             get {
-                return ResourceManager.GetString("minimum_players_count", resourceCulture);
+                return ResourceManager.GetString("container", resourceCulture);
             }
         }
         
-        internal static string maximum_players_count {
+        /// <summary>
+        ///   Looks up a localized string similar to Запустить игру или настроить рассадку?.
+        /// </summary>
+        internal static string continue_question {
             get {
-                return ResourceManager.GetString("maximum_players_count", resourceCulture);
+                return ResourceManager.GetString("continue_question", resourceCulture);
             }
         }
         
-        internal static string maximum_was_set_to {
+        /// <summary>
+        ///   Looks up a localized string similar to Количество призов должно быть целым числом.
+        /// </summary>
+        internal static string count_of_prizes_must_be_int {
             get {
-                return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
+                return ResourceManager.GetString("count_of_prizes_must_be_int", resourceCulture);
             }
         }
         
-        internal static string players {
+        /// <summary>
+        ///   Looks up a localized string similar to Текущая рассадка в комнате:.
+        /// </summary>
+        internal static string current_enabled_roles {
             get {
-                return ResourceManager.GetString("players", resourceCulture);
+                return ResourceManager.GetString("current_enabled_roles", resourceCulture);
             }
         }
         
-        internal static string kick {
+        /// <summary>
+        ///   Looks up a localized string similar to Дама заткнула рот кляпом игроку.
+        /// </summary>
+        internal static string dame_block_player {
             get {
-                return ResourceManager.GetString("kick", resourceCulture);
+                return ResourceManager.GetString("dame_block_player", resourceCulture);
             }
         }
         
-        internal static string kick_user {
+        /// <summary>
+        ///   Looks up a localized string similar to Дама заткнула вам рот кляпом. Вы не сможете разговаривать и голосовать в этот день..
+        /// </summary>
+        internal static string dame_block_you {
             get {
-                return ResourceManager.GetString("kick_user", resourceCulture);
+                return ResourceManager.GetString("dame_block_you", resourceCulture);
             }
         }
         
-        internal static string you_were_kicked {
+        /// <summary>
+        ///   Looks up a localized string similar to Дневное обсуждение окончено.
+        /// </summary>
+        internal static string day_discussion_ended {
             get {
-                return ResourceManager.GetString("you_were_kicked", resourceCulture);
+                return ResourceManager.GetString("day_discussion_ended", resourceCulture);
             }
         }
         
-        internal static string room_dissolved {
+        /// <summary>
+        ///   Looks up a localized string similar to мертвый.
+        /// </summary>
+        internal static string died {
             get {
-                return ResourceManager.GetString("room_dissolved", resourceCulture);
+                return ResourceManager.GetString("died", resourceCulture);
             }
         }
         
-        internal static string timer {
+        /// <summary>
+        ///   Looks up a localized string similar to отключен.
+        /// </summary>
+        internal static string disabled {
             get {
-                return ResourceManager.GetString("timer", resourceCulture);
+                return ResourceManager.GetString("disabled", resourceCulture);
             }
         }
         
-        internal static string enabled {
+        /// <summary>
+        ///   Looks up a localized string similar to казнен.
+        /// </summary>
+        internal static string dispatched {
             get {
-                return ResourceManager.GetString("enabled", resourceCulture);
+                return ResourceManager.GetString("dispatched", resourceCulture);
             }
         }
         
-        internal static string disabled {
+        /// <summary>
+        ///   Looks up a localized string similar to Время обсуждения! У всех игроков есть минута, чтобы что-то сказать..
+        /// </summary>
+        internal static string disscution_time {
             get {
-                return ResourceManager.GetString("disabled", resourceCulture);
+                return ResourceManager.GetString("disscution_time", resourceCulture);
             }
         }
         
-        internal static string _public {
+        /// <summary>
+        ///   Looks up a localized string similar to Если не наберется минимальное количество игроков, комната будет распущена через 2 минуты!.
+        /// </summary>
+        internal static string dissolve_warning {
             get {
-                return ResourceManager.GetString("public", resourceCulture);
+                return ResourceManager.GetString("dissolve_warning", resourceCulture);
             }
         }
         
-        internal static string _private {
+        /// <summary>
+        ///   Looks up a localized string similar to включен.
+        /// </summary>
+        internal static string enabled {
             get {
-                return ResourceManager.GetString("private", resourceCulture);
+                return ResourceManager.GetString("enabled", resourceCulture);
             }
         }
         
-        internal static string bot_starting_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Введите код от комнаты.
+        /// </summary>
+        internal static string enter_private_code {
             get {
-                return ResourceManager.GetString("bot_starting_game", resourceCulture);
+                return ResourceManager.GetString("enter_private_code", resourceCulture);
             }
         }
         
-        internal static string game_process_started {
+        /// <summary>
+        ///   Looks up a localized string similar to Введите название комнаты.
+        /// </summary>
+        internal static string enter_room_name {
             get {
-                return ResourceManager.GetString("game_process_started", resourceCulture);
+                return ResourceManager.GetString("enter_room_name", resourceCulture);
             }
         }
         
-        internal static string connected_to_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Введите имя пользователя без @.
+        /// </summary>
+        internal static string enter_username {
             get {
-                return ResourceManager.GetString("connected_to_game", resourceCulture);
+                return ResourceManager.GetString("enter_username", resourceCulture);
             }
         }
         
-        internal static string your_turn_order {
+        /// <summary>
+        ///   Looks up a localized string similar to Введите ваше имя.
+        /// </summary>
+        internal static string enter_your_name {
             get {
-                return ResourceManager.GetString("your_turn_order", resourceCulture);
+                return ResourceManager.GetString("enter_your_name", resourceCulture);
             }
         }
         
-        internal static string your_role {
+        /// <summary>
+        ///   Looks up a localized string similar to Эпические.
+        /// </summary>
+        internal static string epic {
             get {
-                return ResourceManager.GetString("your_role", resourceCulture);
+                return ResourceManager.GetString("epic", resourceCulture);
             }
         }
         
-        internal static string thanks_for_game {
+        /// <summary>
+        ///   Looks up a localized string similar to все игроки остались в живых!.
+        /// </summary>
+        internal static string everyone_survived {
             get {
-                return ResourceManager.GetString("thanks_for_game", resourceCulture);
+                return ResourceManager.GetString("everyone_survived", resourceCulture);
             }
         }
         
-        internal static string link {
+        /// <summary>
+        ///   Looks up a localized string similar to Выйти.
+        /// </summary>
+        internal static string exit {
             get {
-                return ResourceManager.GetString("link", resourceCulture);
+                return ResourceManager.GetString("exit", resourceCulture);
             }
         }
         
-        internal static string you_leave_from_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Расширенный.
+        /// </summary>
+        internal static string extended {
             get {
-                return ResourceManager.GetString("you_leave_from_game", resourceCulture);
+                return ResourceManager.GetString("extended", resourceCulture);
             }
         }
         
-        internal static string your_teammates {
+        /// <summary>
+        ///   Looks up a localized string similar to Расширенная статистика.
+        /// </summary>
+        internal static string extended_stats {
             get {
-                return ResourceManager.GetString("your_teammates", resourceCulture);
+                return ResourceManager.GetString("extended_stats", resourceCulture);
             }
         }
         
+        /// <summary>
+        ///   Looks up a localized string similar to Пока мирные жители спали, в городе завелась мафия. Город собрался на главной площади и жители решают, кто среди них предатель..
+        /// </summary>
         internal static string first_day_message {
             get {
                 return ResourceManager.GetString("first_day_message", resourceCulture);
             }
         }
         
-        internal static string city_falls_asleep {
+        /// <summary>
+        ///   Looks up a localized string similar to По неизвестным причинам умер игрок.
+        /// </summary>
+        internal static string for_unknown_reasons_died {
             get {
-                return ResourceManager.GetString("city_falls_asleep", resourceCulture);
+                return ResourceManager.GetString("for_unknown_reasons_died", resourceCulture);
             }
         }
         
-        internal static string now_turn {
+        /// <summary>
+        ///   Looks up a localized string similar to Далее.
+        /// </summary>
+        internal static string further {
             get {
-                return ResourceManager.GetString("now_turn", resourceCulture);
+                return ResourceManager.GetString("further", resourceCulture);
             }
         }
         
-        internal static string your_turn_ended {
-            get {
-                return ResourceManager.GetString("your_turn_ended", resourceCulture);
-            }
-        }
-        
-        internal static string now_is_not_your_turn {
-            get {
-                return ResourceManager.GetString("now_is_not_your_turn", resourceCulture);
-            }
-        }
-        
-        internal static string your_turn {
+        /// <summary>
+        ///   Looks up a localized string similar to Комната с таким именем уже существует.
+        /// </summary>
+        internal static string game_already_exists {
             get {
-                return ResourceManager.GetString("your_turn", resourceCulture);
+                return ResourceManager.GetString("game_already_exists", resourceCulture);
             }
         }
         
-        internal static string players_list {
+        /// <summary>
+        ///   Looks up a localized string similar to Игра уже запущена.
+        /// </summary>
+        internal static string game_already_running {
             get {
-                return ResourceManager.GetString("players_list", resourceCulture);
+                return ResourceManager.GetString("game_already_running", resourceCulture);
             }
         }
         
-        internal static string you_now_died {
+        /// <summary>
+        ///   Looks up a localized string similar to Весь город погиб при загадочных обстоятельствах. Игра закончилась ничьей... Рейтинг изменен не будет.
+        /// </summary>
+        internal static string game_ended_with_draw {
             get {
-                return ResourceManager.GetString("you_now_died", resourceCulture);
+                return ResourceManager.GetString("game_ended_with_draw", resourceCulture);
             }
         }
         
-        internal static string alive {
+        /// <summary>
+        ///   Looks up a localized string similar to Процесс подготовки комнаты начался.
+        /// </summary>
+        internal static string game_process_started {
             get {
-                return ResourceManager.GetString("alive", resourceCulture);
+                return ResourceManager.GetString("game_process_started", resourceCulture);
             }
         }
         
-        internal static string died {
+        /// <summary>
+        ///   Looks up a localized string similar to Число игр:.
+        /// </summary>
+        internal static string games_count {
             get {
-                return ResourceManager.GetString("died", resourceCulture);
+                return ResourceManager.GetString("games_count", resourceCulture);
             }
         }
         
-        internal static string room_owner {
+        /// <summary>
+        ///   Looks up a localized string similar to Выдать роль определенному игроку.
+        /// </summary>
+        internal static string give_role_to_selected_player {
             get {
-                return ResourceManager.GetString("room_owner", resourceCulture);
+                return ResourceManager.GetString("give_role_to_selected_player", resourceCulture);
             }
         }
         
-        internal static string put_up_vote {
+        /// <summary>
+        ///   Looks up a localized string similar to Раздать роль всем игрокам.
+        /// </summary>
+        internal static string give_roles_to_all_players {
             get {
-                return ResourceManager.GetString("put_up_vote", resourceCulture);
+                return ResourceManager.GetString("give_roles_to_all_players", resourceCulture);
             }
         }
         
-        internal static string skip_vote {
+        /// <summary>
+        ///   Looks up a localized string similar to Внимание! Все аргументы должны быть записаны в треугольных скобочках &lt;&gt;, иначе Бот не сможет разбить ваше сообщение на части корректно, также не используйте эти символы внутри аргументов. за работу данного функционала в случае несоблюдения требований разработчик ответственности не несет\nВнимание! В сообщении необходимо наличие всех параметров, кроме:\n{0} - при отсутствии этого аргумента, ссылка на раздачу отправлена не будет\n{1} и {2} - необходимо наличие одного из них, но можно использовать и совместно\ [rest of string was truncated]&quot;;.
+        /// </summary>
+        internal static string giveaway_attentions {
             get {
-                return ResourceManager.GetString("skip_vote", resourceCulture);
+                return ResourceManager.GetString("giveaway_attentions", resourceCulture);
             }
         }
         
-        internal static string skip {
+        /// <summary>
+        ///   Looks up a localized string similar to Раздача закончилась. Вам повезет в следующий раз..
+        /// </summary>
+        internal static string giveaway_ended {
             get {
-                return ResourceManager.GetString("skip", resourceCulture);
+                return ResourceManager.GetString("giveaway_ended", resourceCulture);
             }
         }
         
-        internal static string user_not_choose {
+        /// <summary>
+        ///   Looks up a localized string similar to Ссылка на раздачу.
+        /// </summary>
+        internal static string giveaway_link {
             get {
-                return ResourceManager.GetString("user_not_choose", resourceCulture);
+                return ResourceManager.GetString("giveaway_link", resourceCulture);
             }
         }
         
-        internal static string not_supported_in_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Раздача уже завершена.
+        /// </summary>
+        internal static string giveaway_now_ended {
             get {
-                return ResourceManager.GetString("not_supported_in_game", resourceCulture);
+                return ResourceManager.GetString("giveaway_now_ended", resourceCulture);
             }
         }
         
-        internal static string you_skip_vote {
+        /// <summary>
+        ///   Looks up a localized string similar to Чтобы создать раздачу опубликуйте в канале с ботом пост следующего содержания:\n pre \n{0}\n{1} &lt;текст&gt;\n{2} &lt;ссылка&gt;\n{3} &lt;текст&gt;\n{4} &lt;приз&gt;\n{5} &lt;количество&gt;\n{6} &lt;имя пользователя без @, для отправки ссылки&gt;\n /pre .
+        /// </summary>
+        internal static string giveaway_sample_message {
             get {
-                return ResourceManager.GetString("you_skip_vote", resourceCulture);
+                return ResourceManager.GetString("giveaway_sample_message", resourceCulture);
             }
         }
         
-        internal static string you_vote_player {
+        /// <summary>
+        ///   Looks up a localized string similar to выдал вам роль.
+        /// </summary>
+        internal static string gives_to_you_role {
             get {
-                return ResourceManager.GetString("you_vote_player", resourceCulture);
+                return ResourceManager.GetString("gives_to_you_role", resourceCulture);
             }
         }
         
-        internal static string put_up_vote_to {
+        /// <summary>
+        ///   Looks up a localized string similar to Проститутка переспала с вами. Ваши действия этой ночью ограничены..
+        /// </summary>
+        internal static string hooker_block_you {
             get {
-                return ResourceManager.GetString("put_up_vote_to", resourceCulture);
+                return ResourceManager.GetString("hooker_block_you", resourceCulture);
             }
         }
         
-        internal static string vote_to_self {
+        /// <summary>
+        ///   Looks up a localized string similar to В этой игре участвовали:.
+        /// </summary>
+        internal static string in_this_game_roles {
             get {
-                return ResourceManager.GetString("vote_to_self", resourceCulture);
+                return ResourceManager.GetString("in_this_game_roles", resourceCulture);
             }
         }
         
-        internal static string you_vote_to_self {
+        /// <summary>
+        ///   Looks up a localized string similar to В этой игре имеются следующие роли:.
+        /// </summary>
+        internal static string in_this_game_we_have {
             get {
-                return ResourceManager.GetString("you_vote_to_self", resourceCulture);
+                return ResourceManager.GetString("in_this_game_we_have", resourceCulture);
             }
         }
         
-        internal static string choose_player_to_check_role {
+        /// <summary>
+        ///   Looks up a localized string similar to выдается посмертная минута..
+        /// </summary>
+        internal static string issued_posthumous_minute {
             get {
-                return ResourceManager.GetString("choose_player_to_check_role", resourceCulture);
+                return ResourceManager.GetString("issued_posthumous_minute", resourceCulture);
             }
         }
         
-        internal static string you_have_not_choosen_target {
+        /// <summary>
+        ///   Looks up a localized string similar to Исключить.
+        /// </summary>
+        internal static string kick {
             get {
-                return ResourceManager.GetString("you_have_not_choosen_target", resourceCulture);
+                return ResourceManager.GetString("kick", resourceCulture);
             }
         }
         
-        internal static string you_choose_target {
+        /// <summary>
+        ///   Looks up a localized string similar to Исключить пользователя.
+        /// </summary>
+        internal static string kick_user {
             get {
-                return ResourceManager.GetString("you_choose_target", resourceCulture);
+                return ResourceManager.GetString("kick_user", resourceCulture);
             }
         }
         
-        internal static string role_of_your_target {
+        /// <summary>
+        ///   Looks up a localized string similar to убить.
+        /// </summary>
+        internal static string kill {
             get {
-                return ResourceManager.GetString("role_of_your_target", resourceCulture);
+                return ResourceManager.GetString("kill", resourceCulture);
             }
         }
         
-        internal static string choose_player_to_heal {
+        /// <summary>
+        ///   Looks up a localized string similar to покинул игру.
+        /// </summary>
+        internal static string leave_from_game {
             get {
-                return ResourceManager.GetString("choose_player_to_heal", resourceCulture);
+                return ResourceManager.GetString("leave_from_game", resourceCulture);
             }
         }
         
-        internal static string you_turn_say {
+        /// <summary>
+        ///   Looks up a localized string similar to Легендарные.
+        /// </summary>
+        internal static string legendary {
             get {
-                return ResourceManager.GetString("you_turn_say", resourceCulture);
+                return ResourceManager.GetString("legendary", resourceCulture);
             }
         }
         
-        internal static string dame_block_you {
+        /// <summary>
+        ///   Looks up a localized string similar to Ссылка для подключения к комнате.
+        /// </summary>
+        internal static string link {
             get {
-                return ResourceManager.GetString("dame_block_you", resourceCulture);
+                return ResourceManager.GetString("link", resourceCulture);
             }
         }
         
-        internal static string hooker_block_you {
+        /// <summary>
+        ///   Looks up a localized string similar to Список ролей:.
+        /// </summary>
+        internal static string list_of_roles {
             get {
-                return ResourceManager.GetString("hooker_block_you", resourceCulture);
+                return ResourceManager.GetString("list_of_roles", resourceCulture);
             }
         }
         
-        internal static string nothing_to_heal {
+        /// <summary>
+        ///   Looks up a localized string similar to Мафия решила никого не убивать.
+        /// </summary>
+        internal static string mafia_decided_not_kill {
             get {
-                return ResourceManager.GetString("nothing_to_heal", resourceCulture);
+                return ResourceManager.GetString("mafia_decided_not_kill", resourceCulture);
             }
         }
         
-        internal static string city_wakes_up {
+        /// <summary>
+        ///   Looks up a localized string similar to Мафия не смогла выбрать жертву.
+        /// </summary>
+        internal static string mafia_not_kill_message {
             get {
-                return ResourceManager.GetString("city_wakes_up", resourceCulture);
+                return ResourceManager.GetString("mafia_not_kill_message", resourceCulture);
             }
         }
         
-        internal static string everyone_survived {
+        /// <summary>
+        ///   Looks up a localized string similar to Ура! Победила мафия....
+        /// </summary>
+        internal static string mafia_won {
             get {
-                return ResourceManager.GetString("everyone_survived", resourceCulture);
+                return ResourceManager.GetString("mafia_won", resourceCulture);
             }
         }
         
-        internal static string you_have_twenty_seconds {
+        /// <summary>
+        ///   Looks up a localized string similar to Максимальное кол-во игроков.
+        /// </summary>
+        internal static string max_capacity_message {
             get {
-                return ResourceManager.GetString("you_have_twenty_seconds", resourceCulture);
+                return ResourceManager.GetString("max_capacity_message", resourceCulture);
             }
         }
         
-        internal static string choose_player_to_kill {
+        /// <summary>
+        ///   Looks up a localized string similar to Максимум - 16 игроков.
+        /// </summary>
+        internal static string maximum_players_count {
             get {
-                return ResourceManager.GetString("choose_player_to_kill", resourceCulture);
+                return ResourceManager.GetString("maximum_players_count", resourceCulture);
             }
         }
         
-        internal static string villagers_won {
+        /// <summary>
+        ///   Looks up a localized string similar to Максимум был установлен на.
+        /// </summary>
+        internal static string maximum_was_set_to {
             get {
-                return ResourceManager.GetString("villagers_won", resourceCulture);
+                return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
             }
         }
         
-        internal static string mafia_won {
+        /// <summary>
+        ///   Looks up a localized string similar to Сообщение должно содержать название кнопки.
+        /// </summary>
+        internal static string message_could_contain_button_name {
             get {
-                return ResourceManager.GetString("mafia_won", resourceCulture);
+                return ResourceManager.GetString("message_could_contain_button_name", resourceCulture);
             }
         }
         
-        internal static string in_this_game_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to Сообщение должно содержать количество призов.
+        /// </summary>
+        internal static string message_could_contain_count {
             get {
-                return ResourceManager.GetString("in_this_game_roles", resourceCulture);
+                return ResourceManager.GetString("message_could_contain_count", resourceCulture);
             }
         }
         
-        internal static string now_defence {
+        /// <summary>
+        ///   Looks up a localized string similar to Сообщение должно содержать приз.
+        /// </summary>
+        internal static string message_could_contain_prize {
             get {
-                return ResourceManager.GetString("now_defence", resourceCulture);
+                return ResourceManager.GetString("message_could_contain_prize", resourceCulture);
             }
         }
         
-        internal static string time_out {
+        /// <summary>
+        ///   Looks up a localized string similar to Сообщение должно содержать изображение или текст.
+        /// </summary>
+        internal static string message_could_contain_text_or_image {
             get {
-                return ResourceManager.GetString("time_out", resourceCulture);
+                return ResourceManager.GetString("message_could_contain_text_or_image", resourceCulture);
             }
         }
         
-        internal static string villagers_could_not_decide {
+        /// <summary>
+        ///   Looks up a localized string similar to Минимум - 6 игроков.
+        /// </summary>
+        internal static string minimum_players_count {
             get {
-                return ResourceManager.GetString("villagers_could_not_decide", resourceCulture);
+                return ResourceManager.GetString("minimum_players_count", resourceCulture);
             }
         }
         
-        internal static string to_player {
+        /// <summary>
+        ///   Looks up a localized string similar to Мои наборы.
+        /// </summary>
+        internal static string my_packs {
             get {
-                return ResourceManager.GetString("to_player", resourceCulture);
+                return ResourceManager.GetString("my_packs", resourceCulture);
             }
         }
         
-        internal static string issued_posthumous_minute {
+        /// <summary>
+        ///   Looks up a localized string similar to Мои роли.
+        /// </summary>
+        internal static string my_roles {
             get {
-                return ResourceManager.GetString("issued_posthumous_minute", resourceCulture);
+                return ResourceManager.GetString("my_roles", resourceCulture);
             }
         }
         
-        internal static string villagers_want_dispatch {
+        /// <summary>
+        ///   Looks up a localized string similar to Мифические.
+        /// </summary>
+        internal static string mythic {
             get {
-                return ResourceManager.GetString("villagers_want_dispatch", resourceCulture);
+                return ResourceManager.GetString("mythic", resourceCulture);
             }
         }
         
-        internal static string but_he_is_elder {
+        /// <summary>
+        ///   Looks up a localized string similar to Имя было обновлено на.
+        /// </summary>
+        internal static string name_updated {
             get {
-                return ResourceManager.GetString("but_he_is_elder", resourceCulture);
+                return ResourceManager.GetString("name_updated", resourceCulture);
             }
         }
         
-        internal static string activity_blocked {
+        /// <summary>
+        ///   Looks up a localized string similar to Следующий.
+        /// </summary>
+        internal static string next {
             get {
-                return ResourceManager.GetString("activity_blocked", resourceCulture);
+                return ResourceManager.GetString("next", resourceCulture);
             }
         }
         
-        internal static string you_heal_yourself {
+        /// <summary>
+        ///   Looks up a localized string similar to Никто ни за кого не проголосовал.
+        /// </summary>
+        internal static string no_one_voted {
             get {
-                return ResourceManager.GetString("you_heal_yourself", resourceCulture);
+                return ResourceManager.GetString("no_one_voted", resourceCulture);
             }
         }
         
-        internal static string change_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы не отыграли ни одной ролью.
+        /// </summary>
+        internal static string no_stats_by_roles {
             get {
-                return ResourceManager.GetString("change_roles", resourceCulture);
+                return ResourceManager.GetString("no_stats_by_roles", resourceCulture);
             }
         }
         
-        internal static string players_count {
+        /// <summary>
+        ///   Looks up a localized string similar to Обычная игра.
+        /// </summary>
+        internal static string normal_game {
             get {
-                return ResourceManager.GetString("players_count", resourceCulture);
+                return ResourceManager.GetString("normal_game", resourceCulture);
             }
         }
         
-        internal static string what_settings {
+        /// <summary>
+        ///   Looks up a localized string similar to Не комиссар.
+        /// </summary>
+        internal static string not_cop {
             get {
-                return ResourceManager.GetString("what_settings", resourceCulture);
+                return ResourceManager.GetString("not_cop", resourceCulture);
             }
         }
         
-        internal static string current_enabled_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to Количество черных ролей меньше, чем необходимо.
+        /// </summary>
+        internal static string not_enogh_mafia {
             get {
-                return ResourceManager.GetString("current_enabled_roles", resourceCulture);
+                return ResourceManager.GetString("not_enogh_mafia", resourceCulture);
             }
         }
         
-        internal static string choose_player_to_block {
+        /// <summary>
+        ///   Looks up a localized string similar to Данная команда не поддерживается во время игры.
+        /// </summary>
+        internal static string not_supported_in_game {
             get {
-                return ResourceManager.GetString("choose_player_to_block", resourceCulture);
+                return ResourceManager.GetString("not_supported_in_game", resourceCulture);
             }
         }
         
-        internal static string you_blocked {
+        /// <summary>
+        ///   Looks up a localized string similar to Не из кого выбирать.
+        /// </summary>
+        internal static string nothing_to_choose {
             get {
-                return ResourceManager.GetString("you_blocked", resourceCulture);
+                return ResourceManager.GetString("nothing_to_choose", resourceCulture);
             }
         }
         
-        internal static string now_you_cant_speak {
+        /// <summary>
+        ///   Looks up a localized string similar to Вам некого лечить этой ночью.
+        /// </summary>
+        internal static string nothing_to_heal {
             get {
-                return ResourceManager.GetString("now_you_cant_speak", resourceCulture);
+                return ResourceManager.GetString("nothing_to_heal", resourceCulture);
             }
         }
         
-        internal static string will_be_ressurected {
+        /// <summary>
+        ///   Looks up a localized string similar to Некого воскрешать.
+        /// </summary>
+        internal static string nothing_to_ressurect {
             get {
-                return ResourceManager.GetString("will_be_ressurected", resourceCulture);
+                return ResourceManager.GetString("nothing_to_ressurect", resourceCulture);
             }
         }
         
-        internal static string will_be_killed {
+        /// <summary>
+        ///   Looks up a localized string similar to Некого казнить.
+        /// </summary>
+        internal static string nothing_up_to_dispatch {
             get {
-                return ResourceManager.GetString("will_be_killed", resourceCulture);
+                return ResourceManager.GetString("nothing_up_to_dispatch", resourceCulture);
             }
         }
         
-        internal static string choose_target_to_protect {
+        /// <summary>
+        ///   Looks up a localized string similar to Никто не выставлен на голосование.
+        /// </summary>
+        internal static string nothing_up_to_vote {
             get {
-                return ResourceManager.GetString("choose_target_to_protect", resourceCulture);
+                return ResourceManager.GetString("nothing_up_to_vote", resourceCulture);
             }
         }
         
-        internal static string players_not_equal_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to Сейчас оправдывается.
+        /// </summary>
+        internal static string now_defence {
             get {
-                return ResourceManager.GetString("players_not_equal_roles", resourceCulture);
+                return ResourceManager.GetString("now_defence", resourceCulture);
             }
         }
         
-        internal static string you_have_thirty_seconds_to_defence {
+        /// <summary>
+        ///   Looks up a localized string similar to Сейчас не ваш ход.
+        /// </summary>
+        internal static string now_is_not_your_turn {
             get {
-                return ResourceManager.GetString("you_have_thirty_seconds_to_defence", resourceCulture);
+                return ResourceManager.GetString("now_is_not_your_turn", resourceCulture);
             }
         }
         
-        internal static string player_not_died_he_has_alibi {
+        /// <summary>
+        ///   Looks up a localized string similar to уже открыта.
+        /// </summary>
+        internal static string now_opened {
             get {
-                return ResourceManager.GetString("player_not_died_he_has_alibi", resourceCulture);
+                return ResourceManager.GetString("now_opened", resourceCulture);
             }
         }
         
-        internal static string in_this_game_we_have {
+        /// <summary>
+        ///   Looks up a localized string similar to Сейчас ходит.
+        /// </summary>
+        internal static string now_turn {
             get {
-                return ResourceManager.GetString("in_this_game_we_have", resourceCulture);
+                return ResourceManager.GetString("now_turn", resourceCulture);
             }
         }
         
-        internal static string mafia_not_kill_message {
+        /// <summary>
+        ///   Looks up a localized string similar to Сейчас вы не можете разговаривать.
+        /// </summary>
+        internal static string now_you_cant_speak {
             get {
-                return ResourceManager.GetString("mafia_not_kill_message", resourceCulture);
+                return ResourceManager.GetString("now_you_cant_speak", resourceCulture);
             }
         }
         
-        internal static string you_will_be_ressurected {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы уже получили приз из данной раздачи.
+        /// </summary>
+        internal static string now_you_get_prize_from_this_giveaway {
             get {
-                return ResourceManager.GetString("you_will_be_ressurected", resourceCulture);
+                return ResourceManager.GetString("now_you_get_prize_from_this_giveaway", resourceCulture);
             }
         }
         
-        internal static string you_will_be_killed {
+        /// <summary>
+        ///   Looks up a localized string similar to Открытые роли.
+        /// </summary>
+        internal static string opened_roles {
             get {
-                return ResourceManager.GetString("you_will_be_killed", resourceCulture);
+                return ResourceManager.GetString("opened_roles", resourceCulture);
             }
         }
         
-        internal static string vote_to {
+        /// <summary>
+        ///   Looks up a localized string similar to Информация о наборе.
+        /// </summary>
+        internal static string pack_info {
             get {
-                return ResourceManager.GetString("vote_to", resourceCulture);
+                return ResourceManager.GetString("pack_info", resourceCulture);
             }
         }
         
-        internal static string results_of_voting {
+        /// <summary>
+        ///   Looks up a localized string similar to Это наборы, из которых могут выпасть роли, согласно правилам:\nВыпадает гарантированно одна из &quot;Редких&quot; ролей:\nРедкость: Редкие\nПроститутка\nСтарейшниа\nТелохранитель\nОборотень\n\nДополнительно выпадает одна из ролей с вероятностью: 25%\nРедкость: Мифические\nДетектив\nЖурналист\nДама\n\nДополнительно выпадает одна из ролей с вероятностью: 5%\nРедкость: Эпические\nАдвокат\nНекромант\n\nДополнительно выпадает одна из ролей с вероятностью: 1%\nРедкость: Легендарные\nПаразит\nДурачок\n\nРоль &quot;Редкой&quot; редкос [rest of string was truncated]&quot;;.
+        /// </summary>
+        internal static string pack_information {
             get {
-                return ResourceManager.GetString("results_of_voting", resourceCulture);
+                return ResourceManager.GetString("pack_information", resourceCulture);
             }
         }
         
-        internal static string no_one_voted {
+        /// <summary>
+        ///   Looks up a localized string similar to Открыть набор.
+        /// </summary>
+        internal static string pack_open {
             get {
-                return ResourceManager.GetString("no_one_voted", resourceCulture);
+                return ResourceManager.GetString("pack_open", resourceCulture);
             }
         }
         
-        internal static string run_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Он не сможет разговаривать и голосовать в этот день..
+        /// </summary>
+        internal static string player_cant_talk_and_vote {
             get {
-                return ResourceManager.GetString("run_game", resourceCulture);
+                return ResourceManager.GetString("player_cant_talk_and_vote", resourceCulture);
             }
         }
         
-        internal static string continue_question {
+        /// <summary>
+        ///   Looks up a localized string similar to но у него есть алиби.
+        /// </summary>
+        internal static string player_not_died_he_has_alibi {
             get {
-                return ResourceManager.GetString("continue_question", resourceCulture);
+                return ResourceManager.GetString("player_not_died_he_has_alibi", resourceCulture);
             }
         }
         
-        internal static string disscution_time {
+        /// <summary>
+        ///   Looks up a localized string similar to Игрок паразит с мертвой целью, воскрешние прошло неудачно!.
+        /// </summary>
+        internal static string player_parasit_with_dead_owner {
             get {
-                return ResourceManager.GetString("disscution_time", resourceCulture);
+                return ResourceManager.GetString("player_parasit_with_dead_owner", resourceCulture);
             }
         }
         
-        internal static string you {
+        /// <summary>
+        ///   Looks up a localized string similar to игроков.
+        /// </summary>
+        internal static string players {
             get {
-                return ResourceManager.GetString("you", resourceCulture);
+                return ResourceManager.GetString("players", resourceCulture);
             }
         }
         
-        internal static string day_discussion_ended {
+        /// <summary>
+        ///   Looks up a localized string similar to Количество игроков.
+        /// </summary>
+        internal static string players_count {
             get {
-                return ResourceManager.GetString("day_discussion_ended", resourceCulture);
+                return ResourceManager.GetString("players_count", resourceCulture);
             }
         }
         
-        internal static string you_will_be_dispatched {
+        /// <summary>
+        ///   Looks up a localized string similar to Список игроков.
+        /// </summary>
+        internal static string players_list {
             get {
-                return ResourceManager.GetString("you_will_be_dispatched", resourceCulture);
+                return ResourceManager.GetString("players_list", resourceCulture);
             }
         }
         
-        internal static string you_have_ten_seconds_to_vote {
+        /// <summary>
+        ///   Looks up a localized string similar to Количество игроков не равно количеству ролей.
+        /// </summary>
+        internal static string players_not_equal_roles {
             get {
-                return ResourceManager.GetString("you_have_ten_seconds_to_vote", resourceCulture);
+                return ResourceManager.GetString("players_not_equal_roles", resourceCulture);
             }
         }
         
-        internal static string automatically_choosed_target {
+        /// <summary>
+        ///   Looks up a localized string similar to очков.
+        /// </summary>
+        internal static string points {
             get {
-                return ResourceManager.GetString("automatically_choosed_target", resourceCulture);
+                return ResourceManager.GetString("points", resourceCulture);
             }
         }
         
-        internal static string you_won {
+        /// <summary>
+        ///   Looks up a localized string similar to Сначала покиньте комнату.
+        /// </summary>
+        internal static string prefer_leave_from_room {
             get {
-                return ResourceManager.GetString("you_won", resourceCulture);
+                return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
             }
         }
         
-        internal static string dissolve_warning {
+        /// <summary>
+        ///   Looks up a localized string similar to Нажмите на кнопку чтобы остаться в комнате.
+        /// </summary>
+        internal static string press_button_to_continue_game {
             get {
-                return ResourceManager.GetString("dissolve_warning", resourceCulture);
+                return ResourceManager.GetString("press_button_to_continue_game", resourceCulture);
             }
         }
         
-        internal static string the_fool_won {
+        /// <summary>
+        ///   Looks up a localized string similar to Назад.
+        /// </summary>
+        internal static string previous {
             get {
-                return ResourceManager.GetString("the_fool_won", resourceCulture);
+                return ResourceManager.GetString("previous", resourceCulture);
             }
         }
         
-        internal static string nothing_up_to_vote {
+        /// <summary>
+        ///   Looks up a localized string similar to Наименование приза должно быть английским ключевым словом.
+        /// </summary>
+        internal static string prize_name_must_be_an_english_keyword {
             get {
-                return ResourceManager.GetString("nothing_up_to_vote", resourceCulture);
+                return ResourceManager.GetString("prize_name_must_be_an_english_keyword", resourceCulture);
             }
         }
         
-        internal static string nothing_up_to_dispatch {
+        /// <summary>
+        ///   Looks up a localized string similar to Нет свободных публичных комнат.
+        /// </summary>
+        internal static string public_rooms_are_not_exist {
             get {
-                return ResourceManager.GetString("nothing_up_to_dispatch", resourceCulture);
+                return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
             }
         }
         
-        internal static string this_player_left_from_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Кого вы хотите выставить на голосование?.
+        /// </summary>
+        internal static string put_up_vote {
             get {
-                return ResourceManager.GetString("this_player_left_from_game", resourceCulture);
+                return ResourceManager.GetString("put_up_vote", resourceCulture);
             }
         }
         
-        internal static string you_vote_to_kill {
+        /// <summary>
+        ///   Looks up a localized string similar to выставил на голосование игрока.
+        /// </summary>
+        internal static string put_up_vote_to {
             get {
-                return ResourceManager.GetString("you_vote_to_kill", resourceCulture);
+                return ResourceManager.GetString("put_up_vote_to", resourceCulture);
             }
         }
         
-        internal static string you_vote_to_kill_self {
+        /// <summary>
+        ///   Looks up a localized string similar to После покупки вы откроете случайную роль. Совершая покупку вы поддерживаете разработчика..
+        /// </summary>
+        internal static string random_role_description {
             get {
-                return ResourceManager.GetString("you_vote_to_kill_self", resourceCulture);
+                return ResourceManager.GetString("random_role_description", resourceCulture);
             }
         }
         
-        internal static string you_have_been_chosen_by_the_parasite {
+        /// <summary>
+        ///   Looks up a localized string similar to Открытие рандомной роли.
+        /// </summary>
+        internal static string random_role_payment {
             get {
-                return ResourceManager.GetString("you_have_been_chosen_by_the_parasite", resourceCulture);
+                return ResourceManager.GetString("random_role_payment", resourceCulture);
             }
         }
         
-        internal static string the_parasite_won {
+        /// <summary>
+        ///   Looks up a localized string similar to Рейтинговая игра.
+        /// </summary>
+        internal static string ranking_game {
             get {
-                return ResourceManager.GetString("the_parasite_won", resourceCulture);
+                return ResourceManager.GetString("ranking_game", resourceCulture);
             }
         }
         
-        internal static string choose_player_to_ressurect {
+        /// <summary>
+        ///   Looks up a localized string similar to Редкие.
+        /// </summary>
+        internal static string rare {
             get {
-                return ResourceManager.GetString("choose_player_to_ressurect", resourceCulture);
+                return ResourceManager.GetString("rare", resourceCulture);
             }
         }
         
-        internal static string nothing_to_ressurect {
+        /// <summary>
+        ///   Looks up a localized string similar to Редкость.
+        /// </summary>
+        internal static string rarity {
             get {
-                return ResourceManager.GetString("nothing_to_ressurect", resourceCulture);
+                return ResourceManager.GetString("rarity", resourceCulture);
             }
         }
         
-        internal static string choose_your_container {
+        /// <summary>
+        ///   Looks up a localized string similar to Ваш рейтинг:.
+        /// </summary>
+        internal static string rate {
             get {
-                return ResourceManager.GetString("choose_your_container", resourceCulture);
+                return ResourceManager.GetString("rate", resourceCulture);
             }
         }
         
-        internal static string nothing_to_choose {
+        /// <summary>
+        ///   Looks up a localized string similar to Итоги голосования:.
+        /// </summary>
+        internal static string results_of_voting {
             get {
-                return ResourceManager.GetString("nothing_to_choose", resourceCulture);
+                return ResourceManager.GetString("results_of_voting", resourceCulture);
             }
         }
         
-        internal static string dame_block_player {
+        /// <summary>
+        ///   Looks up a localized string similar to Роль игрока.
+        /// </summary>
+        internal static string role_of_your_target {
             get {
-                return ResourceManager.GetString("dame_block_player", resourceCulture);
+                return ResourceManager.GetString("role_of_your_target", resourceCulture);
             }
         }
         
-        internal static string player_cant_talk_and_vote {
+        /// <summary>
+        ///   Looks up a localized string similar to {0}: {1}/{2} - {3}%.
+        /// </summary>
+        internal static string role_string {
             get {
-                return ResourceManager.GetString("player_cant_talk_and_vote", resourceCulture);
+                return ResourceManager.GetString("role_string", resourceCulture);
             }
         }
         
-        internal static string dispatched {
+        /// <summary>
+        ///   Looks up a localized string similar to Роль успешно выдана игроку.
+        /// </summary>
+        internal static string role_successfully_issued_to {
             get {
-                return ResourceManager.GetString("dispatched", resourceCulture);
+                return ResourceManager.GetString("role_successfully_issued_to", resourceCulture);
             }
         }
         
-        internal static string choose_first {
+        /// <summary>
+        ///   Looks up a localized string similar to Комната распущена.
+        /// </summary>
+        internal static string room_dissolved {
             get {
-                return ResourceManager.GetString("choose_first", resourceCulture);
+                return ResourceManager.GetString("room_dissolved", resourceCulture);
             }
         }
         
-        internal static string choose_second {
+        /// <summary>
+        ///   Looks up a localized string similar to Комната не существует.
+        /// </summary>
+        internal static string room_does_not_exists {
             get {
-                return ResourceManager.GetString("choose_second", resourceCulture);
+                return ResourceManager.GetString("room_does_not_exists", resourceCulture);
             }
         }
         
-        internal static string color_is_same {
+        /// <summary>
+        ///   Looks up a localized string similar to Комната заполнена.
+        /// </summary>
+        internal static string room_is_filled {
             get {
-                return ResourceManager.GetString("color_is_same", resourceCulture);
+                return ResourceManager.GetString("room_is_filled", resourceCulture);
             }
         }
         
-        internal static string color_is_different {
+        /// <summary>
+        ///   Looks up a localized string similar to владелец комнаты.
+        /// </summary>
+        internal static string room_owner {
             get {
-                return ResourceManager.GetString("color_is_different", resourceCulture);
+                return ResourceManager.GetString("room_owner", resourceCulture);
             }
         }
         
-        internal static string choose_player_to_check_or_kill {
+        /// <summary>
+        ///   Looks up a localized string similar to Комната с именем.
+        /// </summary>
+        internal static string room_with_name {
             get {
-                return ResourceManager.GetString("choose_player_to_check_or_kill", resourceCulture);
+                return ResourceManager.GetString("room_with_name", resourceCulture);
             }
         }
         
-        internal static string check {
+        /// <summary>
+        ///   Looks up a localized string similar to Комнаты.
+        /// </summary>
+        internal static string rooms {
             get {
-                return ResourceManager.GetString("check", resourceCulture);
+                return ResourceManager.GetString("rooms", resourceCulture);
             }
         }
         
-        internal static string kill {
+        /// <summary>
+        ///   Looks up a localized string similar to Запустить игру.
+        /// </summary>
+        internal static string run_game {
             get {
-                return ResourceManager.GetString("kill", resourceCulture);
+                return ResourceManager.GetString("run_game", resourceCulture);
             }
         }
         
-        internal static string for_unknown_reasons_died {
+        /// <summary>
+        ///   Looks up a localized string similar to Секретный код для подключения к комнате.
+        /// </summary>
+        internal static string secret_key_is {
             get {
-                return ResourceManager.GetString("for_unknown_reasons_died", resourceCulture);
+                return ResourceManager.GetString("secret_key_is", resourceCulture);
             }
         }
         
-        internal static string your_carrier_player_has_died {
+        /// <summary>
+        ///   Looks up a localized string similar to Настройки.
+        /// </summary>
+        internal static string settings {
             get {
-                return ResourceManager.GetString("your_carrier_player_has_died", resourceCulture);
+                return ResourceManager.GetString("settings", resourceCulture);
             }
         }
         
-        internal static string choosed_targets {
+        /// <summary>
+        ///   Looks up a localized string similar to Задайте настройки комнаты.
+        /// </summary>
+        internal static string settings_room {
             get {
-                return ResourceManager.GetString("choosed_targets", resourceCulture);
+                return ResourceManager.GetString("settings_room", resourceCulture);
             }
         }
         
-        internal static string player_parasit_with_dead_owner {
+        /// <summary>
+        ///   Looks up a localized string similar to Магазин.
+        /// </summary>
+        internal static string shop {
             get {
-                return ResourceManager.GetString("player_parasit_with_dead_owner", resourceCulture);
+                return ResourceManager.GetString("shop", resourceCulture);
             }
         }
         
-        internal static string automatically_vote {
+        /// <summary>
+        ///   Looks up a localized string similar to Пропустить.
+        /// </summary>
+        internal static string skip {
             get {
-                return ResourceManager.GetString("automatically_vote", resourceCulture);
+                return ResourceManager.GetString("skip", resourceCulture);
             }
         }
         
-        internal static string exit {
+        /// <summary>
+        ///   Looks up a localized string similar to пропустил голосование.
+        /// </summary>
+        internal static string skip_vote {
             get {
-                return ResourceManager.GetString("exit", resourceCulture);
+                return ResourceManager.GetString("skip_vote", resourceCulture);
             }
         }
         
-        internal static string confirm_exit {
+        /// <summary>
+        ///   Looks up a localized string similar to Стандартный.
+        /// </summary>
+        internal static string standard {
             get {
-                return ResourceManager.GetString("confirm_exit", resourceCulture);
+                return ResourceManager.GetString("standard", resourceCulture);
             }
         }
         
-        internal static string to_confirm_exit {
+        /// <summary>
+        ///   Looks up a localized string similar to Что вы хотите сделать?.
+        /// </summary>
+        internal static string start_message {
             get {
-                return ResourceManager.GetString("to_confirm_exit", resourceCulture);
+                return ResourceManager.GetString("start_message", resourceCulture);
             }
         }
         
-        internal static string too_much_mafia {
+        /// <summary>
+        ///   Looks up a localized string similar to Статистика для.
+        /// </summary>
+        internal static string statistics_for {
             get {
-                return ResourceManager.GetString("too_much_mafia", resourceCulture);
+                return ResourceManager.GetString("statistics_for", resourceCulture);
             }
         }
         
-        internal static string not_enogh_mafia {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы были добавлены в комнату.
+        /// </summary>
+        internal static string successful_entry_into_room {
             get {
-                return ResourceManager.GetString("not_enogh_mafia", resourceCulture);
+                return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
             }
         }
         
-        internal static string next {
+        /// <summary>
+        ///   Looks up a localized string similar to Игра окончена, спасибо за игру!.
+        /// </summary>
+        internal static string thanks_for_game {
             get {
-                return ResourceManager.GetString("next", resourceCulture);
+                return ResourceManager.GetString("thanks_for_game", resourceCulture);
             }
         }
         
-        internal static string container {
+        /// <summary>
+        ///   Looks up a localized string similar to Дурачок оказался там, где ему и следовало.
+        /// </summary>
+        internal static string the_fool_won {
             get {
-                return ResourceManager.GetString("container", resourceCulture);
+                return ResourceManager.GetString("the_fool_won", resourceCulture);
             }
         }
         
-        internal static string role_string {
+        /// <summary>
+        ///   Looks up a localized string similar to Паразит остался при своём носителе.
+        /// </summary>
+        internal static string the_parasite_won {
             get {
-                return ResourceManager.GetString("role_string", resourceCulture);
+                return ResourceManager.GetString("the_parasite_won", resourceCulture);
             }
         }
         
-        internal static string no_stats_by_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to Этот игрок покинул игру.
+        /// </summary>
+        internal static string this_player_left_from_game {
             get {
-                return ResourceManager.GetString("no_stats_by_roles", resourceCulture);
+                return ResourceManager.GetString("this_player_left_from_game", resourceCulture);
             }
         }
         
-        internal static string random_role_payment {
+        /// <summary>
+        ///   Looks up a localized string similar to Время вышло.
+        /// </summary>
+        internal static string time_out {
             get {
-                return ResourceManager.GetString("random_role_payment", resourceCulture);
+                return ResourceManager.GetString("time_out", resourceCulture);
             }
         }
         
-        internal static string random_role_description {
+        /// <summary>
+        ///   Looks up a localized string similar to Таймер.
+        /// </summary>
+        internal static string timer {
             get {
-                return ResourceManager.GetString("random_role_description", resourceCulture);
+                return ResourceManager.GetString("timer", resourceCulture);
             }
         }
         
-        internal static string you_already_open_all_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to чтобы подтвердить выход. Или любое другое сообщение для отмены.
+        /// </summary>
+        internal static string to_confirm_exit {
             get {
-                return ResourceManager.GetString("you_already_open_all_roles", resourceCulture);
+                return ResourceManager.GetString("to_confirm_exit", resourceCulture);
             }
         }
         
-        internal static string work_in_progress {
+        /// <summary>
+        ///   Looks up a localized string similar to Игроку.
+        /// </summary>
+        internal static string to_player {
             get {
-                return ResourceManager.GetString("work_in_progress", resourceCulture);
+                return ResourceManager.GetString("to_player", resourceCulture);
             }
         }
         
-        internal static string calculating_votes {
+        /// <summary>
+        ///   Looks up a localized string similar to Недостаточно игроков для старта игры.
+        /// </summary>
+        internal static string too_few_players {
             get {
-                return ResourceManager.GetString("calculating_votes", resourceCulture);
+                return ResourceManager.GetString("too_few_players", resourceCulture);
             }
         }
         
-        internal static string mafia_decided_not_kill {
+        /// <summary>
+        ///   Looks up a localized string similar to Количество игроков превышает максимальное.
+        /// </summary>
+        internal static string too_many_players {
             get {
-                return ResourceManager.GetString("mafia_decided_not_kill", resourceCulture);
+                return ResourceManager.GetString("too_many_players", resourceCulture);
             }
         }
         
-        internal static string congrats {
+        /// <summary>
+        ///   Looks up a localized string similar to Количество черных игроков больше, чем возможно при текущем количестве игроков.
+        /// </summary>
+        internal static string too_much_mafia {
             get {
-                return ResourceManager.GetString("congrats", resourceCulture);
+                return ResourceManager.GetString("too_much_mafia", resourceCulture);
             }
         }
         
-        internal static string you_can_use {
+        /// <summary>
+        ///   Looks up a localized string similar to Произошла неожиданная ошибка... Попробуйте ещё раз..
+        /// </summary>
+        internal static string unexpected_error {
             get {
-                return ResourceManager.GetString("you_can_use", resourceCulture);
+                return ResourceManager.GetString("unexpected_error", resourceCulture);
             }
         }
         
-        internal static string further {
+        /// <summary>
+        ///   Looks up a localized string similar to Используйте этот параметр для выдачи случайных ролей.
+        /// </summary>
+        internal static string use_this_to_random_giveaway {
             get {
-                return ResourceManager.GetString("further", resourceCulture);
+                return ResourceManager.GetString("use_this_to_random_giveaway", resourceCulture);
             }
         }
         
-        internal static string previous {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы уже находитесь в игре.
+        /// </summary>
+        internal static string user_already_in_game {
             get {
-                return ResourceManager.GetString("previous", resourceCulture);
+                return ResourceManager.GetString("user_already_in_game", resourceCulture);
             }
         }
         
-        internal static string you_dont_have_any_extended_role {
+        /// <summary>
+        ///   Looks up a localized string similar to Иначе вы будете выставлены на голосование.
+        /// </summary>
+        internal static string user_not_choose {
             get {
-                return ResourceManager.GetString("you_dont_have_any_extended_role", resourceCulture);
+                return ResourceManager.GetString("user_not_choose", resourceCulture);
             }
         }
         
-        internal static string your_opened_roles_list {
+        /// <summary>
+        ///   Looks up a localized string similar to Пользователя нет в системе.
+        /// </summary>
+        internal static string user_not_exists {
             get {
-                return ResourceManager.GetString("your_opened_roles_list", resourceCulture);
+                return ResourceManager.GetString("user_not_exists", resourceCulture);
             }
         }
         
-        internal static string extended_stats {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы не находитесь сейчас в игре.
+        /// </summary>
+        internal static string user_not_in_game {
             get {
-                return ResourceManager.GetString("extended_stats", resourceCulture);
+                return ResourceManager.GetString("user_not_in_game", resourceCulture);
             }
         }
         
-        internal static string choose_game_mode {
+        /// <summary>
+        ///   Looks up a localized string similar to Пользователь уже обладает данной ролью.
+        /// </summary>
+        internal static string user_now_has_role {
             get {
-                return ResourceManager.GetString("choose_game_mode", resourceCulture);
+                return ResourceManager.GetString("user_now_has_role", resourceCulture);
             }
         }
         
-        internal static string choose_game_view {
+        /// <summary>
+        ///   Looks up a localized string similar to Участники в комнате.
+        /// </summary>
+        internal static string users_list {
             get {
-                return ResourceManager.GetString("choose_game_view", resourceCulture);
+                return ResourceManager.GetString("users_list", resourceCulture);
             }
         }
         
-        internal static string normal_game {
+        /// <summary>
+        ///   Looks up a localized string similar to В комнате нет игроков, кроме Вас.
+        /// </summary>
+        internal static string users_list_empty {
             get {
-                return ResourceManager.GetString("normal_game", resourceCulture);
+                return ResourceManager.GetString("users_list_empty", resourceCulture);
             }
         }
         
-        internal static string ranking_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Жители так и не смогли решить кого казнить....
+        /// </summary>
+        internal static string villagers_could_not_decide {
             get {
-                return ResourceManager.GetString("ranking_game", resourceCulture);
+                return ResourceManager.GetString("villagers_could_not_decide", resourceCulture);
             }
         }
         
-        internal static string choose_view_room {
+        /// <summary>
+        ///   Looks up a localized string similar to Жители хотели повесить игрока.
+        /// </summary>
+        internal static string villagers_want_dispatch {
             get {
-                return ResourceManager.GetString("choose_view_room", resourceCulture);
+                return ResourceManager.GetString("villagers_want_dispatch", resourceCulture);
             }
         }
         
-        internal static string give_roles_to_all_players {
+        /// <summary>
+        ///   Looks up a localized string similar to Ура! Победили мирные жители....
+        /// </summary>
+        internal static string villagers_won {
             get {
-                return ResourceManager.GetString("give_roles_to_all_players", resourceCulture);
+                return ResourceManager.GetString("villagers_won", resourceCulture);
             }
         }
         
-        internal static string give_role_to_selected_player {
+        /// <summary>
+        ///   Looks up a localized string similar to проголосовал против.
+        /// </summary>
+        internal static string vote_to {
             get {
-                return ResourceManager.GetString("give_role_to_selected_player", resourceCulture);
+                return ResourceManager.GetString("vote_to", resourceCulture);
             }
         }
         
-        internal static string enter_username {
+        /// <summary>
+        ///   Looks up a localized string similar to выставил самого себя..
+        /// </summary>
+        internal static string vote_to_self {
             get {
-                return ResourceManager.GetString("enter_username", resourceCulture);
+                return ResourceManager.GetString("vote_to_self", resourceCulture);
             }
         }
         
-        internal static string user_not_exists {
+        /// <summary>
+        ///   Looks up a localized string similar to была создана.
+        /// </summary>
+        internal static string was_created {
             get {
-                return ResourceManager.GetString("user_not_exists", resourceCulture);
+                return ResourceManager.GetString("was_created", resourceCulture);
             }
         }
         
-        internal static string choose_role_to_give {
+        /// <summary>
+        ///   Looks up a localized string similar to Что вы хотите настроить?.
+        /// </summary>
+        internal static string what_settings {
             get {
-                return ResourceManager.GetString("choose_role_to_give", resourceCulture);
+                return ResourceManager.GetString("what_settings", resourceCulture);
             }
         }
         
-        internal static string user_now_has_role {
+        /// <summary>
+        ///   Looks up a localized string similar to был убит.
+        /// </summary>
+        internal static string will_be_killed {
             get {
-                return ResourceManager.GetString("user_now_has_role", resourceCulture);
+                return ResourceManager.GetString("will_be_killed", resourceCulture);
             }
         }
         
-        internal static string gives_to_you_role {
+        /// <summary>
+        ///   Looks up a localized string similar to был воскрешен.
+        /// </summary>
+        internal static string will_be_ressurected {
             get {
-                return ResourceManager.GetString("gives_to_you_role", resourceCulture);
+                return ResourceManager.GetString("will_be_ressurected", resourceCulture);
             }
         }
         
-        internal static string role_successfully_issued_to {
+        /// <summary>
+        ///   Looks up a localized string similar to Винрейт:.
+        /// </summary>
+        internal static string winrate {
             get {
-                return ResourceManager.GetString("role_successfully_issued_to", resourceCulture);
+                return ResourceManager.GetString("winrate", resourceCulture);
             }
         }
         
-        internal static string message_could_contain_text_or_image {
+        /// <summary>
+        ///   Looks up a localized string similar to Число побед:.
+        /// </summary>
+        internal static string wins_count {
             get {
-                return ResourceManager.GetString("message_could_contain_text_or_image", resourceCulture);
+                return ResourceManager.GetString("wins_count", resourceCulture);
             }
         }
         
-        internal static string message_could_contain_prize {
+        /// <summary>
+        ///   Looks up a localized string similar to Скоро....
+        /// </summary>
+        internal static string work_in_progress {
             get {
-                return ResourceManager.GetString("message_could_contain_prize", resourceCulture);
+                return ResourceManager.GetString("work_in_progress", resourceCulture);
             }
         }
         
-        internal static string message_could_contain_button_name {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы.
+        /// </summary>
+        internal static string you {
             get {
-                return ResourceManager.GetString("message_could_contain_button_name", resourceCulture);
+                return ResourceManager.GetString("you", resourceCulture);
             }
         }
         
-        internal static string message_could_contain_count {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы дополнительно получили роль.
+        /// </summary>
+        internal static string you_additionally_got_role {
             get {
-                return ResourceManager.GetString("message_could_contain_count", resourceCulture);
+                return ResourceManager.GetString("you_additionally_got_role", resourceCulture);
             }
         }
         
-        internal static string count_of_prizes_must_be_int {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы уже открыли все роли.
+        /// </summary>
+        internal static string you_already_open_all_roles {
             get {
-                return ResourceManager.GetString("count_of_prizes_must_be_int", resourceCulture);
+                return ResourceManager.GetString("you_already_open_all_roles", resourceCulture);
             }
         }
         
-        internal static string prize_name_must_be_an_english_keyword {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы заблокированы, у вас кляп во рту.
+        /// </summary>
+        internal static string you_blocked {
             get {
-                return ResourceManager.GetString("prize_name_must_be_an_english_keyword", resourceCulture);
+                return ResourceManager.GetString("you_blocked", resourceCulture);
             }
         }
         
-        internal static string giveaway_link {
+        /// <summary>
+        ///   Looks up a localized string similar to Теперь вы можете использовать эту роль в расширенной игре.
+        /// </summary>
+        internal static string you_can_use {
             get {
-                return ResourceManager.GetString("giveaway_link", resourceCulture);
+                return ResourceManager.GetString("you_can_use", resourceCulture);
             }
         }
         
-        internal static string giveaway_now_ended {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы выбрали игрока.
+        /// </summary>
+        internal static string you_choose_target {
             get {
-                return ResourceManager.GetString("giveaway_now_ended", resourceCulture);
+                return ResourceManager.GetString("you_choose_target", resourceCulture);
             }
         }
         
-        internal static string congratulations_you_open_role {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы подключились к комнате режима &quot;Быстрая игра&quot;. Как только будет набрано 10 человек, игра будет начата..
+        /// </summary>
+        internal static string you_connect_to_fast_game {
             get {
-                return ResourceManager.GetString("congratulations_you_open_role", resourceCulture);
+                return ResourceManager.GetString("you_connect_to_fast_game", resourceCulture);
             }
         }
         
-        internal static string you_got_role {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы остались в комнате.
+        /// </summary>
+        internal static string you_continued_the_game {
             get {
-                return ResourceManager.GetString("you_got_role", resourceCulture);
+                return ResourceManager.GetString("you_continued_the_game", resourceCulture);
             }
         }
         
-        internal static string now_opened {
+        /// <summary>
+        ///   Looks up a localized string similar to У вас нет открытых ролей расширенной игры.
+        /// </summary>
+        internal static string you_dont_have_any_extended_role {
             get {
-                return ResourceManager.GetString("now_opened", resourceCulture);
+                return ResourceManager.GetString("you_dont_have_any_extended_role", resourceCulture);
             }
         }
         
-        internal static string you_additionally_got_role {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы получили.
+        /// </summary>
+        internal static string you_got {
             get {
-                return ResourceManager.GetString("you_additionally_got_role", resourceCulture);
+                return ResourceManager.GetString("you_got", resourceCulture);
             }
         }
         
-        internal static string congratulations_you_additionally_open_role {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы получили роль.
+        /// </summary>
+        internal static string you_got_role {
             get {
-                return ResourceManager.GetString("congratulations_you_additionally_open_role", resourceCulture);
+                return ResourceManager.GetString("you_got_role", resourceCulture);
             }
         }
         
-        internal static string now_you_get_prize_from_this_giveaway {
+        /// <summary>
+        ///   Looks up a localized string similar to Вас выбрал паразит -.
+        /// </summary>
+        internal static string you_have_been_chosen_by_the_parasite {
             get {
-                return ResourceManager.GetString("now_you_get_prize_from_this_giveaway", resourceCulture);
+                return ResourceManager.GetString("you_have_been_chosen_by_the_parasite", resourceCulture);
             }
         }
         
-        internal static string giveaway_sample_message {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы не выбрали цель.
+        /// </summary>
+        internal static string you_have_not_choosen_target {
             get {
-                return ResourceManager.GetString("giveaway_sample_message", resourceCulture);
+                return ResourceManager.GetString("you_have_not_choosen_target", resourceCulture);
             }
         }
         
-        internal static string giveaway_attentions {
+        /// <summary>
+        ///   Looks up a localized string similar to У вас есть 20 секунд, чтобы проголосовать за игрока.
+        /// </summary>
+        internal static string you_have_ten_seconds_to_vote {
             get {
-                return ResourceManager.GetString("giveaway_attentions", resourceCulture);
+                return ResourceManager.GetString("you_have_ten_seconds_to_vote", resourceCulture);
             }
         }
         
-        internal static string list_of_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to У вас есть 30 секунд, чтобы что-то сказать.
+        /// </summary>
+        internal static string you_have_thirty_seconds {
             get {
-                return ResourceManager.GetString("list_of_roles", resourceCulture);
+                return ResourceManager.GetString("you_have_thirty_seconds", resourceCulture);
             }
         }
         
-        internal static string use_this_to_random_giveaway {
+        /// <summary>
+        ///   Looks up a localized string similar to У вас есть 30 секунд на оправдание.
+        /// </summary>
+        internal static string you_have_thirty_seconds_to_defence {
             get {
-                return ResourceManager.GetString("use_this_to_random_giveaway", resourceCulture);
+                return ResourceManager.GetString("you_have_thirty_seconds_to_defence", resourceCulture);
             }
         }
         
-        internal static string rate {
+        /// <summary>
+        ///   Looks up a localized string similar to У вас есть 20 секунд, чтобы выставить игрока на голосование.
+        /// </summary>
+        internal static string you_have_twenty_seconds {
             get {
-                return ResourceManager.GetString("rate", resourceCulture);
+                return ResourceManager.GetString("you_have_twenty_seconds", resourceCulture);
             }
         }
         
-        internal static string you_got {
+        /// <summary>
+        ///   Looks up a localized string similar to У вас нет наборов.
+        /// </summary>
+        internal static string you_havent_pack {
             get {
-                return ResourceManager.GetString("you_got", resourceCulture);
+                return ResourceManager.GetString("you_havent_pack", resourceCulture);
             }
         }
         
-        internal static string you_lost {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы вылечили сами себя.
+        /// </summary>
+        internal static string you_heal_yourself {
             get {
-                return ResourceManager.GetString("you_lost", resourceCulture);
+                return ResourceManager.GetString("you_heal_yourself", resourceCulture);
             }
         }
         
-        internal static string points {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы покинули игру.
+        /// </summary>
+        internal static string you_leave_from_game {
             get {
-                return ResourceManager.GetString("points", resourceCulture);
+                return ResourceManager.GetString("you_leave_from_game", resourceCulture);
             }
         }
         
-        internal static string game_ended_with_draw {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы потеряли.
+        /// </summary>
+        internal static string you_lost {
             get {
-                return ResourceManager.GetString("game_ended_with_draw", resourceCulture);
+                return ResourceManager.GetString("you_lost", resourceCulture);
             }
         }
         
-        internal static string you_have_thirty_seconds {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы мертвы и не можете говорить!.
+        /// </summary>
+        internal static string you_now_died {
             get {
-                return ResourceManager.GetString("you_have_thirty_seconds", resourceCulture);
+                return ResourceManager.GetString("you_now_died", resourceCulture);
             }
         }
         
-        internal static string not_cop {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы пропустили голосование.
+        /// </summary>
+        internal static string you_skip_vote {
             get {
-                return ResourceManager.GetString("not_cop", resourceCulture);
+                return ResourceManager.GetString("you_skip_vote", resourceCulture);
             }
         }
         
-        internal static string you_connect_to_fast_game {
+        /// <summary>
+        ///   Looks up a localized string similar to У Вас есть минута, чтобы что-то сказать.
+        /// </summary>
+        internal static string you_turn_say {
             get {
-                return ResourceManager.GetString("you_connect_to_fast_game", resourceCulture);
+                return ResourceManager.GetString("you_turn_say", resourceCulture);
             }
         }
         
-        internal static string press_button_to_continue_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы выбрали игрока.
+        /// </summary>
+        internal static string you_vote_player {
             get {
-                return ResourceManager.GetString("press_button_to_continue_game", resourceCulture);
+                return ResourceManager.GetString("you_vote_player", resourceCulture);
             }
         }
         
-        internal static string _continue {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы проголосовали за.
+        /// </summary>
+        internal static string you_vote_to_kill {
             get {
-                return ResourceManager.GetString("continue", resourceCulture);
+                return ResourceManager.GetString("you_vote_to_kill", resourceCulture);
             }
         }
         
-        internal static string you_continued_the_game {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы проголосовали за себя.
+        /// </summary>
+        internal static string you_vote_to_kill_self {
             get {
-                return ResourceManager.GetString("you_continued_the_game", resourceCulture);
+                return ResourceManager.GetString("you_vote_to_kill_self", resourceCulture);
             }
         }
         
-        internal static string giveaway_ended {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы выставили самого себя.
+        /// </summary>
+        internal static string you_vote_to_self {
             get {
-                return ResourceManager.GetString("giveaway_ended", resourceCulture);
+                return ResourceManager.GetString("you_vote_to_self", resourceCulture);
             }
         }
         
-        internal static string your_packs {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы были исключены.
+        /// </summary>
+        internal static string you_were_kicked {
             get {
-                return ResourceManager.GetString("your_packs", resourceCulture);
+                return ResourceManager.GetString("you_were_kicked", resourceCulture);
             }
         }
         
-        internal static string pack_open {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы будете казнены, у вас есть минута на прощание..
+        /// </summary>
+        internal static string you_will_be_dispatched {
             get {
-                return ResourceManager.GetString("pack_open", resourceCulture);
+                return ResourceManager.GetString("you_will_be_dispatched", resourceCulture);
             }
         }
         
-        internal static string pack_info {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы были убиты.
+        /// </summary>
+        internal static string you_will_be_killed {
             get {
-                return ResourceManager.GetString("pack_info", resourceCulture);
+                return ResourceManager.GetString("you_will_be_killed", resourceCulture);
             }
         }
         
-        internal static string you_havent_pack {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы были воскрешены.
+        /// </summary>
+        internal static string you_will_be_ressurected {
             get {
-                return ResourceManager.GetString("you_havent_pack", resourceCulture);
+                return ResourceManager.GetString("you_will_be_ressurected", resourceCulture);
             }
         }
         
-        internal static string pack_information {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы победили.
+        /// </summary>
+        internal static string you_won {
             get {
-                return ResourceManager.GetString("pack_information", resourceCulture);
+                return ResourceManager.GetString("you_won", resourceCulture);
             }
         }
         
-        internal static string my_packs {
+        /// <summary>
+        ///   Looks up a localized string similar to Ваш игрок-носитель умер, вследствие этого, Вы умираете.
+        /// </summary>
+        internal static string your_carrier_player_has_died {
             get {
-                return ResourceManager.GetString("my_packs", resourceCulture);
+                return ResourceManager.GetString("your_carrier_player_has_died", resourceCulture);
             }
         }
         
-        internal static string opened_roles {
+        /// <summary>
+        ///   Looks up a localized string similar to Ваше имя:.
+        /// </summary>
+        internal static string your_name {
             get {
-                return ResourceManager.GetString("opened_roles", resourceCulture);
+                return ResourceManager.GetString("your_name", resourceCulture);
             }
         }
         
-        internal static string classic {
+        /// <summary>
+        ///   Looks up a localized string similar to У вас открыты следующие роли:.
+        /// </summary>
+        internal static string your_opened_roles_list {
             get {
-                return ResourceManager.GetString("classic", resourceCulture);
+                return ResourceManager.GetString("your_opened_roles_list", resourceCulture);
             }
         }
         
-        internal static string rare {
+        /// <summary>
+        ///   Looks up a localized string similar to Ваши наборы.
+        /// </summary>
+        internal static string your_packs {
             get {
-                return ResourceManager.GetString("rare", resourceCulture);
+                return ResourceManager.GetString("your_packs", resourceCulture);
             }
         }
         
-        internal static string mythic {
+        /// <summary>
+        ///   Looks up a localized string similar to Ваша роль.
+        /// </summary>
+        internal static string your_role {
             get {
-                return ResourceManager.GetString("mythic", resourceCulture);
+                return ResourceManager.GetString("your_role", resourceCulture);
             }
         }
         
-        internal static string epic {
+        /// <summary>
+        ///   Looks up a localized string similar to Команда мафии на эту игру:.
+        /// </summary>
+        internal static string your_teammates {
             get {
-                return ResourceManager.GetString("epic", resourceCulture);
+                return ResourceManager.GetString("your_teammates", resourceCulture);
             }
         }
         
-        internal static string legendary {
+        /// <summary>
+        ///   Looks up a localized string similar to Ваш ход.
+        /// </summary>
+        internal static string your_turn {
             get {
-                return ResourceManager.GetString("legendary", resourceCulture);
+                return ResourceManager.GetString("your_turn", resourceCulture);
             }
         }
         
-        internal static string rarity {
+        /// <summary>
+        ///   Looks up a localized string similar to Ваш ход закончился.
+        /// </summary>
+        internal static string your_turn_ended {
             get {
-                return ResourceManager.GetString("rarity", resourceCulture);
+                return ResourceManager.GetString("your_turn_ended", resourceCulture);
             }
         }
         
-        internal static string back_to_profile {
+        /// <summary>
+        ///   Looks up a localized string similar to Вы ходите под номером.
+        /// </summary>
+        internal static string your_turn_order {
             get {
-                return ResourceManager.GetString("back_to_profile", resourceCulture);
+                return ResourceManager.GetString("your_turn_order", resourceCulture);
             }
         }
     }

+ 1 - 1
MafiaTelegramBot/Resources/strings.resx

@@ -661,7 +661,7 @@
         <value>Вы уже получили приз из данной раздачи</value>
     </data>
     <data name="giveaway_sample_message" xml:space="preserve">
-        <value>Чтобы создать раздачу опубликуйте в канале с ботом пост следующего содержания:\n```\n{0}\n{1} &lt;текст&gt;\n{2} &lt;ссылка&gt;\n{3} &lt;текст&gt;\n{4} &lt;приз&gt;\n{5} &lt;количество&gt;\n{6} &lt;имя пользователя без @, для отправки ссылки&gt;\n```</value>
+        <value>Чтобы создать раздачу опубликуйте в канале с ботом пост следующего содержания:\n pre \n{0}\n{1} &lt;текст&gt;\n{2} &lt;ссылка&gt;\n{3} &lt;текст&gt;\n{4} &lt;приз&gt;\n{5} &lt;количество&gt;\n{6} &lt;имя пользователя без @, для отправки ссылки&gt;\n /pre </value>
     </data>
     <data name="giveaway_attentions" xml:space="preserve">
         <value>Внимание! Все аргументы должны быть записаны в треугольных скобочках &lt;&gt;, иначе Бот не сможет разбить ваше сообщение на части корректно, также не используйте эти символы внутри аргументов. за работу данного функционала в случае несоблюдения требований разработчик ответственности не несет\nВнимание! В сообщении необходимо наличие всех параметров, кроме:\n{0} - при отсутствии этого аргумента, ссылка на раздачу отправлена не будет\n{1} и {2} - необходимо наличие одного из них, но можно использовать и совместно\nВнимание! В параметре {3} допустимо использование только целых неотрицательных чисел!\nВнимание! В параметре {4} Ссылка на изображение должна оканчиваться на .png или .jpg, изображение должно быть в открытом доступе и видно всему интернету, можно использовать сервис imgur для публикации изображений\nВнимание! В параметре {5} допускатеся использование только ключевых английских слов с большой буквы, список слов приведен ниже</value>