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@@ -1,7 +1,6 @@
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// <auto-generated>
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// <auto-generated>
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// This code was generated by a tool.
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// This code was generated by a tool.
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-// Runtime Version:4.0.30319.42000
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//
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// the code is regenerated.
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@@ -12,46 +11,32 @@ namespace MafiaTelegramBot {
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using System;
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using System;
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- /// <summary>
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- /// A strongly-typed resource class, for looking up localized strings, etc.
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- /// </summary>
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- // This class was auto-generated by the StronglyTypedResourceBuilder
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- // class via a tool like ResGen or Visual Studio.
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- // To add or remove a member, edit your .ResX file then rerun ResGen
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- // with the /str option, or rebuild your VS project.
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- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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+ [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
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+ [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class strings {
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internal class strings {
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- private static global::System.Resources.ResourceManager resourceMan;
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+ private static System.Resources.ResourceManager resourceMan;
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- private static global::System.Globalization.CultureInfo resourceCulture;
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+ private static System.Globalization.CultureInfo resourceCulture;
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- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal strings() {
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internal strings() {
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}
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}
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- /// <summary>
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- /// Returns the cached ResourceManager instance used by this class.
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- /// </summary>
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- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Resources.ResourceManager ResourceManager {
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+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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+ internal static System.Resources.ResourceManager ResourceManager {
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get {
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get {
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- if (object.ReferenceEquals(resourceMan, null)) {
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- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
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+ if (object.Equals(null, resourceMan)) {
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+ System.Resources.ResourceManager temp = new System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
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resourceMan = temp;
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resourceMan = temp;
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}
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}
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return resourceMan;
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return resourceMan;
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}
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}
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}
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}
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- /// <summary>
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- /// Overrides the current thread's CurrentUICulture property for all
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- /// resource lookups using this strongly typed resource class.
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- /// </summary>
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- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Globalization.CultureInfo Culture {
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+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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+ internal static System.Globalization.CultureInfo Culture {
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get {
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get {
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return resourceCulture;
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return resourceCulture;
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}
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}
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@@ -60,525 +45,381 @@ namespace MafiaTelegramBot {
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Приватная.
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- /// </summary>
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- internal static string _private {
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+ internal static string start_message {
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get {
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get {
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- return ResourceManager.GetString("private", resourceCulture);
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+ return ResourceManager.GetString("start_message", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Публичная.
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- /// </summary>
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- internal static string _public {
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+ internal static string statistics_for {
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get {
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get {
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- return ResourceManager.GetString("public", resourceCulture);
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+ return ResourceManager.GetString("statistics_for", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Сменить имя.
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- /// </summary>
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- internal static string change_name {
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+ internal static string games_count {
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get {
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get {
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- return ResourceManager.GetString("change_name", resourceCulture);
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+ return ResourceManager.GetString("games_count", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Выберите режим игры.
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- /// </summary>
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- internal static string choose_game_type {
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+ internal static string wins_count {
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get {
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get {
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- return ResourceManager.GetString("choose_game_type", resourceCulture);
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+ return ResourceManager.GetString("wins_count", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Выберите тип комнаты.
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- /// </summary>
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- internal static string choose_type_room {
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+ internal static string winrate {
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get {
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get {
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- return ResourceManager.GetString("choose_type_room", resourceCulture);
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+ return ResourceManager.GetString("winrate", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Команда не найдена.
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- /// </summary>
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- internal static string command_not_found {
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+ internal static string shop {
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get {
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get {
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- return ResourceManager.GetString("command_not_found", resourceCulture);
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+ return ResourceManager.GetString("shop", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Отключить.
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- /// </summary>
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- internal static string disable {
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+ internal static string my_roles {
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get {
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get {
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- return ResourceManager.GetString("disable", resourceCulture);
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+ return ResourceManager.GetString("my_roles", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to отключен.
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- /// </summary>
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- internal static string disabled {
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+ internal static string settings {
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get {
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get {
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- return ResourceManager.GetString("disabled", resourceCulture);
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+ return ResourceManager.GetString("settings", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Включить.
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- /// </summary>
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- internal static string enable {
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+ internal static string your_name {
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get {
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get {
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- return ResourceManager.GetString("enable", resourceCulture);
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+ return ResourceManager.GetString("your_name", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to включен.
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- /// </summary>
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- internal static string enabled {
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+ internal static string change_name {
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get {
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get {
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- return ResourceManager.GetString("enabled", resourceCulture);
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+ return ResourceManager.GetString("change_name", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Введите код от комнаты.
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- /// </summary>
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- internal static string enter_private_code {
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+ internal static string enter_your_name {
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get {
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get {
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- return ResourceManager.GetString("enter_private_code", resourceCulture);
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+ return ResourceManager.GetString("enter_your_name", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Введите название комнаты.
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- /// </summary>
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- internal static string enter_room_name {
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+ internal static string name_updated {
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get {
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get {
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- return ResourceManager.GetString("enter_room_name", resourceCulture);
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+ return ResourceManager.GetString("name_updated", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Введите ваше имя.
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- /// </summary>
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- internal static string enter_your_name {
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+ internal static string command_not_found {
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get {
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get {
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- return ResourceManager.GetString("enter_your_name", resourceCulture);
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+ return ResourceManager.GetString("command_not_found", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to В комнату вошёл.
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- /// </summary>
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- internal static string entry_another_user {
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+ internal static string settings_room {
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get {
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get {
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- return ResourceManager.GetString("entry_another_user", resourceCulture);
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+ return ResourceManager.GetString("settings_room", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Расширенный.
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- /// </summary>
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- internal static string extended {
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+ internal static string choose_game_type {
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get {
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get {
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- return ResourceManager.GetString("extended", resourceCulture);
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+ return ResourceManager.GetString("choose_game_type", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Комната с таким именем уже существует.
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- /// </summary>
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- internal static string game_already_exists {
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+ internal static string no_name {
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get {
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get {
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- return ResourceManager.GetString("game_already_exists", resourceCulture);
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+ return ResourceManager.GetString("no_name", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Игра уже запущена.
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- /// </summary>
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- internal static string game_already_running {
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+ internal static string enter_room_name {
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get {
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get {
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- return ResourceManager.GetString("game_already_running", resourceCulture);
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+ return ResourceManager.GetString("enter_room_name", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Число игр:.
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- /// </summary>
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- internal static string games_count {
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+ internal static string room_with_name {
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get {
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get {
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- return ResourceManager.GetString("games_count", resourceCulture);
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+ return ResourceManager.GetString("room_with_name", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Исключить.
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- /// </summary>
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- internal static string kick {
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+ internal static string was_created {
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get {
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get {
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- return ResourceManager.GetString("kick", resourceCulture);
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+ return ResourceManager.GetString("was_created", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Исключить пользователя.
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- /// </summary>
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- internal static string kick_user {
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+ internal static string unexpected_error {
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get {
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get {
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- return ResourceManager.GetString("kick_user", resourceCulture);
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+ return ResourceManager.GetString("unexpected_error", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to игрок был исключён.
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- /// </summary>
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- internal static string kick_user_success {
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+ internal static string game_already_exists {
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get {
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get {
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- return ResourceManager.GetString("kick_user_success", resourceCulture);
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+ return ResourceManager.GetString("game_already_exists", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Вы покинули игру.
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- /// </summary>
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internal static string leave_from_game {
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internal static string leave_from_game {
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get {
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get {
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return ResourceManager.GetString("leave_from_game", resourceCulture);
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return ResourceManager.GetString("leave_from_game", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Максимальное кол-во игроков.
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- /// </summary>
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- internal static string max_capacity_message {
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+ internal static string user_not_in_game {
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get {
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get {
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- return ResourceManager.GetString("max_capacity_message", resourceCulture);
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+ return ResourceManager.GetString("user_not_in_game", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Максимум - 16 игроков.
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- /// </summary>
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- internal static string maximum_players_count {
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+ internal static string standart {
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get {
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get {
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- return ResourceManager.GetString("maximum_players_count", resourceCulture);
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+ return ResourceManager.GetString("standart", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Максимум был установлен на.
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- /// </summary>
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- internal static string maximum_was_set_to {
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+ internal static string extended {
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get {
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get {
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- return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
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+ return ResourceManager.GetString("extended", resourceCulture);
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}
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}
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Минимум - 6 игроков.
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- /// </summary>
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- internal static string minimum_players_count {
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+ internal static string secret_key_is {
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get {
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get {
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- return ResourceManager.GetString("minimum_players_count", resourceCulture);
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+ return ResourceManager.GetString("secret_key_is", resourceCulture);
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}
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}
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}
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}
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|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Мои роли.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string my_roles {
|
|
|
|
|
|
+ internal static string choose_type_room {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("my_roles", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("choose_type_room", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Имя было обновлено на.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string name_updated {
|
|
|
|
|
|
+ internal static string enter_private_code {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("name_updated", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("enter_private_code", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to No name.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string no_name {
|
|
|
|
|
|
+ internal static string room_is_filled {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("no_name", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("room_is_filled", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to игроков.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string players {
|
|
|
|
|
|
+ internal static string user_already_in_game {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("players", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("user_already_in_game", resourceCulture);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ internal static string successful_entry_into_room {
|
|
|
|
+ get {
|
|
|
|
+ return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ internal static string users_list {
|
|
|
|
+ get {
|
|
|
|
+ return ResourceManager.GetString("users_list", resourceCulture);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ internal static string users_list_empty {
|
|
|
|
+ get {
|
|
|
|
+ return ResourceManager.GetString("users_list_empty", resourceCulture);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ internal static string max_capacity_message {
|
|
|
|
+ get {
|
|
|
|
+ return ResourceManager.GetString("max_capacity_message", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Сначала покиньте комнату.
|
|
|
|
- /// </summary>
|
|
|
|
internal static string prefer_leave_from_room {
|
|
internal static string prefer_leave_from_room {
|
|
get {
|
|
get {
|
|
return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
|
|
return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Нет свободных публичных комнат.
|
|
|
|
- /// </summary>
|
|
|
|
|
|
+ internal static string room_does_not_exists {
|
|
|
|
+ get {
|
|
|
|
+ return ResourceManager.GetString("room_does_not_exists", resourceCulture);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
internal static string public_rooms_are_not_exist {
|
|
internal static string public_rooms_are_not_exist {
|
|
get {
|
|
get {
|
|
return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
|
|
return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Комната распущена.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string room_dissolved {
|
|
|
|
|
|
+ internal static string rooms {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("room_dissolved", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("rooms", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Комната не существует.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string room_does_not_exists {
|
|
|
|
|
|
+ internal static string too_many_players {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("room_does_not_exists", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("too_many_players", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Комната заполнена.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string room_is_filled {
|
|
|
|
|
|
+ internal static string too_few_players {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("room_is_filled", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("too_few_players", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Комната с именем.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string room_with_name {
|
|
|
|
|
|
+ internal static string game_already_running {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("room_with_name", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("game_already_running", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Комнаты.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string rooms {
|
|
|
|
|
|
+ internal static string minimum_players_count {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("rooms", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("minimum_players_count", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Секретный код для подключения к комнате.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string secret_key_is {
|
|
|
|
|
|
+ internal static string maximum_players_count {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("secret_key_is", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("maximum_players_count", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Настройки.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string settings {
|
|
|
|
|
|
+ internal static string maximum_was_set_to {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("settings", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Задайте настройки комнаты.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string settings_room {
|
|
|
|
|
|
+ internal static string players {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("settings_room", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("players", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Магазин.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string shop {
|
|
|
|
|
|
+ internal static string kick {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("shop", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("kick", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Стандартный.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string standart {
|
|
|
|
|
|
+ internal static string kick_user {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("standart", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("kick_user", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Что вы хотите сделать?.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string start_message {
|
|
|
|
|
|
+ internal static string kick_user_success {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("start_message", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("kick_user_success", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Статистика для.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string statistics_for {
|
|
|
|
|
|
+ internal static string you_were_kicked {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("statistics_for", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("you_were_kicked", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Вы были добавлены в комнату.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string successful_entry_into_room {
|
|
|
|
|
|
+ internal static string room_dissolved {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("room_dissolved", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Таймер.
|
|
|
|
- /// </summary>
|
|
|
|
internal static string timer {
|
|
internal static string timer {
|
|
get {
|
|
get {
|
|
return ResourceManager.GetString("timer", resourceCulture);
|
|
return ResourceManager.GetString("timer", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Недостаточно игроков для старта игры.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string too_few_players {
|
|
|
|
|
|
+ internal static string enabled {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("too_few_players", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("enabled", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Количество игроков превышает максимальное.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string too_many_players {
|
|
|
|
|
|
+ internal static string disabled {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("too_many_players", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("disabled", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Произошла неожиданная ошибка... Попробуйте ещё раз..
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string unexpected_error {
|
|
|
|
|
|
+ internal static string enable {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("unexpected_error", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("enable", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Вы уже находитесь в игре.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string user_already_in_game {
|
|
|
|
|
|
+ internal static string disable {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("user_already_in_game", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("disable", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Вы не находитесь сейчас в игре.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string user_not_in_game {
|
|
|
|
|
|
+ internal static string _public {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("user_not_in_game", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("public", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Участники в комнате.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string users_list {
|
|
|
|
|
|
+ internal static string _private {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("users_list", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("private", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to В комнате нет игроков, кроме Вас.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string users_list_empty {
|
|
|
|
|
|
+ internal static string bot_starting_game {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("users_list_empty", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("bot_starting_game", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to была создана.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string was_created {
|
|
|
|
|
|
+ internal static string game_process_started {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("was_created", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("game_process_started", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Винрейт:.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string winrate {
|
|
|
|
|
|
+ internal static string connected_to_game {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("winrate", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("connected_to_game", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Число побед:.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string wins_count {
|
|
|
|
|
|
+ internal static string your_turn_order {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("wins_count", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("your_turn_order", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
|
- /// Looks up a localized string similar to Вы были исключены.
|
|
|
|
- /// </summary>
|
|
|
|
- internal static string you_were_kicked {
|
|
|
|
|
|
+ internal static string your_role {
|
|
get {
|
|
get {
|
|
- return ResourceManager.GetString("you_were_kicked", resourceCulture);
|
|
|
|
|
|
+ return ResourceManager.GetString("your_role", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- /// <summary>
|
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- /// Looks up a localized string similar to Ваше имя:.
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- /// </summary>
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- internal static string your_name {
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+ internal static string thanks_for_game {
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get {
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get {
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- return ResourceManager.GetString("your_name", resourceCulture);
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+ return ResourceManager.GetString("thanks_for_game", resourceCulture);
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}
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}
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}
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}
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}
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}
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