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@@ -30,7 +30,7 @@ namespace MafiaTelegramBot.Game.GameRooms
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else if (text == keyboard.end_turn)
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{
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if (_room.IsDay && player.IsSpeaker) player.CurrentRole.TalkingActionComplete.Set();
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- else await Bot.SendWithMarkdown2(player.ChatId, strings.now_is_not_your_turn);
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+ else await _room.PlayersCh.SendTo(player.ChatId, strings.now_is_not_your_turn);
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}
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else await ForwardMessage(player, text);
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return update.Message;
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@@ -38,9 +38,10 @@ namespace MafiaTelegramBot.Game.GameRooms
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private async Task ForwardMessage(Player player, string message)
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{
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- if (!player.IsAlive) await Bot.SendWithMarkdown2(player.ChatId, strings.you_now_died);
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- else if (player.IsBlocked) await Bot.SendWithMarkdown2(player.ChatId, strings.you_blocked);
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- else if (!player.IsSpeaker) await Bot.SendWithMarkdown2(player.ChatId, strings.now_you_cant_speak);
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+ if(!_room.IsRunning) await _room.PlayersCh.SendExcept(player.Id, $"({player.TurnOrder}) {player.NickName}: {message}");
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+ if (!player.IsAlive) await _room.PlayersCh.SendTo(player.Id, strings.you_now_died);
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+ else if (player.IsBlocked) await _room.PlayersCh.SendTo(player.Id, strings.you_blocked);
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+ else if (!player.IsSpeaker) await _room.PlayersCh.SendTo(player.Id, strings.now_you_cant_speak);
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else if (_room.IsDay) await _room.PlayersCh.SendExcept(player.Id, $"({player.TurnOrder}) {player.NickName}: {message}");
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else await _room._mafiaCh.SendExcept(player.Id, $"({player.TurnOrder}) {player.NickName}: {message}");
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}
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@@ -76,7 +77,7 @@ namespace MafiaTelegramBot.Game.GameRooms
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$"({(item.IsAlive ? strings.alive : strings.died)}) " +
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$"{role}";
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}
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- await Bot.SendWithMarkdown2(player.ChatId, message);
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+ await _room.PlayersCh.SendTo(player.Id, message);
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}
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private async Task Leave(Player player)
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