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@@ -33,7 +33,7 @@ namespace MafiaTelegramBot.Game.GameRoles
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public override async Task ApplyNightActionResult()
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public override async Task ApplyNightActionResult()
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{
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{
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if (_actionApplied || NightTargetId == -2) { }
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if (_actionApplied || NightTargetId == -2) { }
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- else if(NightTargetId == -1) await Room.PlayersCh.EditTo(Player.Id, MafiaMessageId, strings.you_have_not_choosen_target);
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+ else if(NightTargetId == -1) await Room.PlayersCh.EditTo(Player.Id, MessageId, strings.you_have_not_choosen_target);
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else
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else
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{
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{
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_actionApplied = true;
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_actionApplied = true;
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@@ -43,8 +43,7 @@ namespace MafiaTelegramBot.Game.GameRoles
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var parasiteTarget = ((ParasiteRole) Room.PlayersRole[Roles.Parasite][0].CurrentRole).ParentId;
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var parasiteTarget = ((ParasiteRole) Room.PlayersRole[Roles.Parasite][0].CurrentRole).ParentId;
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if (Room.Players[parasiteTarget].IsAlive) Room.Players[NightTargetId].IsAlive = true;
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if (Room.Players[parasiteTarget].IsAlive) Room.Players[NightTargetId].IsAlive = true;
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else
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else
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- await Room.PlayersCh.EditTo(Player.Id, MafiaMessageId,
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- strings.player_parasit_with_dead_owner);
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+ await Room.PlayersCh.EditTo(Player.Id, MessageId, strings.player_parasit_with_dead_owner);
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}
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}
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else Room.Players[NightTargetId].IsAlive = true;
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else Room.Players[NightTargetId].IsAlive = true;
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}
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}
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@@ -59,7 +58,7 @@ namespace MafiaTelegramBot.Game.GameRoles
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if(userId == Player.Id) await Room.PlayersCh.EditTo(Player.Id, MessageId,strings.you_heal_yourself);
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if(userId == Player.Id) await Room.PlayersCh.EditTo(Player.Id, MessageId,strings.you_heal_yourself);
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else await Room.PlayersCh.EditTo(Player.Id, MessageId, $"{strings.you_choose_target} {Room.Players[NightTargetId].NickName}");
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else await Room.PlayersCh.EditTo(Player.Id, MessageId, $"{strings.you_choose_target} {Room.Players[NightTargetId].NickName}");
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}
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}
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- else await Room.PlayersCh.EditTo(Player.Id, MafiaMessageId, strings.you_skip_vote);
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+ else await Room.PlayersCh.EditTo(Player.Id, MessageId, strings.you_skip_vote);
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}
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}
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public NecromancerRole(GameRoom room, Player player) : base(room, player) { }
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public NecromancerRole(GameRoom room, Player player) : base(room, player) { }
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}
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}
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