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@@ -1,6 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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+// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@@ -11,32 +12,46 @@ namespace MafiaTelegramBot {
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using System;
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- [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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- [System.Diagnostics.DebuggerNonUserCodeAttribute()]
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- [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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+ /// <summary>
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+ /// A strongly-typed resource class, for looking up localized strings, etc.
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+ /// </summary>
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+ // This class was auto-generated by the StronglyTypedResourceBuilder
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+ // class via a tool like ResGen or Visual Studio.
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+ // To add or remove a member, edit your .ResX file then rerun ResGen
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+ // with the /str option, or rebuild your VS project.
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+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class strings {
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- private static System.Resources.ResourceManager resourceMan;
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+ private static global::System.Resources.ResourceManager resourceMan;
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- private static System.Globalization.CultureInfo resourceCulture;
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+ private static global::System.Globalization.CultureInfo resourceCulture;
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- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal strings() {
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}
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- [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static System.Resources.ResourceManager ResourceManager {
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+ /// <summary>
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+ /// Returns the cached ResourceManager instance used by this class.
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+ /// </summary>
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+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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+ internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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- if (object.Equals(null, resourceMan)) {
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- System.Resources.ResourceManager temp = new System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
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+ if (object.ReferenceEquals(resourceMan, null)) {
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+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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- [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static System.Globalization.CultureInfo Culture {
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+ /// <summary>
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+ /// Overrides the current thread's CurrentUICulture property for all
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+ /// resource lookups using this strongly typed resource class.
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+ /// </summary>
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+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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+ internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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@@ -45,981 +60,1479 @@ namespace MafiaTelegramBot {
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}
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}
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- internal static string start_message {
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+ /// <summary>
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+ /// Looks up a localized string similar to Приватная.
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+ /// </summary>
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+ internal static string _private {
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get {
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- return ResourceManager.GetString("start_message", resourceCulture);
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+ return ResourceManager.GetString("private", resourceCulture);
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}
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}
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- internal static string statistics_for {
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+ /// <summary>
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+ /// Looks up a localized string similar to Публичная.
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+ /// </summary>
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+ internal static string _public {
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get {
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- return ResourceManager.GetString("statistics_for", resourceCulture);
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+ return ResourceManager.GetString("public", resourceCulture);
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}
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}
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- internal static string games_count {
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+ /// <summary>
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+ /// Looks up a localized string similar to Действие заблокировано.
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+ /// </summary>
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+ internal static string activity_blocked {
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get {
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- return ResourceManager.GetString("games_count", resourceCulture);
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+ return ResourceManager.GetString("activity_blocked", resourceCulture);
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}
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}
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- internal static string wins_count {
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+ /// <summary>
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+ /// Looks up a localized string similar to живой.
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+ /// </summary>
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+ internal static string alive {
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get {
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- return ResourceManager.GetString("wins_count", resourceCulture);
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+ return ResourceManager.GetString("alive", resourceCulture);
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}
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}
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- internal static string winrate {
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+ /// <summary>
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+ /// Looks up a localized string similar to Автоматически была выбрана цель:.
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+ /// </summary>
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+ internal static string automatically_choosed_target {
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get {
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- return ResourceManager.GetString("winrate", resourceCulture);
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+ return ResourceManager.GetString("automatically_choosed_target", resourceCulture);
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}
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}
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- internal static string shop {
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+ /// <summary>
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+ /// Looks up a localized string similar to Игра начинается....
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+ /// </summary>
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+ internal static string bot_starting_game {
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get {
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- return ResourceManager.GetString("shop", resourceCulture);
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+ return ResourceManager.GetString("bot_starting_game", resourceCulture);
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}
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}
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- internal static string my_roles {
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+ /// <summary>
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+ /// Looks up a localized string similar to но он оказался старейшийной.
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+ /// </summary>
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+ internal static string but_he_is_elder {
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get {
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- return ResourceManager.GetString("my_roles", resourceCulture);
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+ return ResourceManager.GetString("but_he_is_elder", resourceCulture);
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}
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}
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- internal static string settings {
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+ /// <summary>
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+ /// Looks up a localized string similar to Сменить имя.
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+ /// </summary>
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+ internal static string change_name {
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get {
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- return ResourceManager.GetString("settings", resourceCulture);
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+ return ResourceManager.GetString("change_name", resourceCulture);
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}
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}
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- internal static string your_name {
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+ /// <summary>
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+ /// Looks up a localized string similar to Изменить рассадку.
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+ /// </summary>
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+ internal static string change_roles {
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get {
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- return ResourceManager.GetString("your_name", resourceCulture);
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+ return ResourceManager.GetString("change_roles", resourceCulture);
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}
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}
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- internal static string change_name {
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+ /// <summary>
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+ /// Looks up a localized string similar to проверить.
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+ /// </summary>
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+ internal static string check {
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get {
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- return ResourceManager.GetString("change_name", resourceCulture);
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+ return ResourceManager.GetString("check", resourceCulture);
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}
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}
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- internal static string enter_your_name {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите первую цель для сравнения.
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+ /// </summary>
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+ internal static string choose_first {
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get {
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- return ResourceManager.GetString("enter_your_name", resourceCulture);
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+ return ResourceManager.GetString("choose_first", resourceCulture);
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}
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}
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- internal static string name_updated {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите режим игры.
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+ /// </summary>
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+ internal static string choose_game_type {
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get {
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- return ResourceManager.GetString("name_updated", resourceCulture);
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+ return ResourceManager.GetString("choose_game_type", resourceCulture);
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}
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}
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- internal static string command_not_found {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите цель для блокировки.
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+ /// </summary>
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+ internal static string choose_player_to_block {
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get {
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- return ResourceManager.GetString("command_not_found", resourceCulture);
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+ return ResourceManager.GetString("choose_player_to_block", resourceCulture);
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}
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}
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- internal static string settings_room {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите игрока для проверки роли или убийства.
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+ /// </summary>
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+ internal static string choose_player_to_check_or_kill {
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get {
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- return ResourceManager.GetString("settings_room", resourceCulture);
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+ return ResourceManager.GetString("choose_player_to_check_or_kill", resourceCulture);
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}
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}
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- internal static string choose_game_type {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите игрока для проверки роли.
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+ /// </summary>
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+ internal static string choose_player_to_check_role {
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get {
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- return ResourceManager.GetString("choose_game_type", resourceCulture);
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+ return ResourceManager.GetString("choose_player_to_check_role", resourceCulture);
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}
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}
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- internal static string enter_room_name {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите игрока для лечения.
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+ /// </summary>
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+ internal static string choose_player_to_heal {
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get {
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- return ResourceManager.GetString("enter_room_name", resourceCulture);
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+ return ResourceManager.GetString("choose_player_to_heal", resourceCulture);
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}
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}
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- internal static string room_with_name {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите свою жертву.
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+ /// </summary>
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+ internal static string choose_player_to_kill {
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get {
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- return ResourceManager.GetString("room_with_name", resourceCulture);
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+ return ResourceManager.GetString("choose_player_to_kill", resourceCulture);
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}
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}
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- internal static string was_created {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите игрока для воскрешения. Внимание, вы можете воскресить только одного игрока за игру!.
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+ /// </summary>
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+ internal static string choose_player_to_ressurect {
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get {
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- return ResourceManager.GetString("was_created", resourceCulture);
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+ return ResourceManager.GetString("choose_player_to_ressurect", resourceCulture);
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}
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}
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- internal static string unexpected_error {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выбрите вторую цель для сравнения.
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+ /// </summary>
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+ internal static string choose_second {
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get {
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- return ResourceManager.GetString("unexpected_error", resourceCulture);
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+ return ResourceManager.GetString("choose_second", resourceCulture);
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}
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}
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- internal static string game_already_exists {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите цель для защиты.
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+ /// </summary>
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+ internal static string choose_target_to_protect {
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get {
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- return ResourceManager.GetString("game_already_exists", resourceCulture);
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+ return ResourceManager.GetString("choose_target_to_protect", resourceCulture);
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}
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}
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- internal static string leave_from_game {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите тип комнаты.
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+ /// </summary>
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+ internal static string choose_type_room {
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get {
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- return ResourceManager.GetString("leave_from_game", resourceCulture);
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+ return ResourceManager.GetString("choose_type_room", resourceCulture);
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}
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}
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- internal static string user_not_in_game {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выберите вашего носителя.
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+ /// </summary>
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+ internal static string choose_your_container {
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get {
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- return ResourceManager.GetString("user_not_in_game", resourceCulture);
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+ return ResourceManager.GetString("choose_your_container", resourceCulture);
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}
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}
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- internal static string standart {
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+ /// <summary>
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+ /// Looks up a localized string similar to Выбранные цели.
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+ /// </summary>
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+ internal static string choosed_targets {
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get {
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- return ResourceManager.GetString("standart", resourceCulture);
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+ return ResourceManager.GetString("choosed_targets", resourceCulture);
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}
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}
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- internal static string extended {
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+ /// <summary>
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+ /// Looks up a localized string similar to Город засыпает.
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+ /// </summary>
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+ internal static string city_falls_asleep {
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get {
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- return ResourceManager.GetString("extended", resourceCulture);
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+ return ResourceManager.GetString("city_falls_asleep", resourceCulture);
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}
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}
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- internal static string secret_key_is {
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+ /// <summary>
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+ /// Looks up a localized string similar to Город просыпается и обнаруживает, что... .
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+ /// </summary>
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+ internal static string city_wakes_up {
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get {
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- return ResourceManager.GetString("secret_key_is", resourceCulture);
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+ return ResourceManager.GetString("city_wakes_up", resourceCulture);
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}
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}
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- internal static string choose_type_room {
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+ /// <summary>
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+ /// Looks up a localized string similar to их цвет ролей не совпадает.
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+ /// </summary>
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+ internal static string color_is_different {
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get {
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- return ResourceManager.GetString("choose_type_room", resourceCulture);
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+ return ResourceManager.GetString("color_is_different", resourceCulture);
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}
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}
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- internal static string enter_private_code {
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+ /// <summary>
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+ /// Looks up a localized string similar to их цвет ролей совпадает.
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+ /// </summary>
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+ internal static string color_is_same {
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get {
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- return ResourceManager.GetString("enter_private_code", resourceCulture);
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+ return ResourceManager.GetString("color_is_same", resourceCulture);
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}
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}
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- internal static string room_is_filled {
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+ /// <summary>
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+ /// Looks up a localized string similar to Команда не найдена.
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+ /// </summary>
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+ internal static string command_not_found {
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get {
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- return ResourceManager.GetString("room_is_filled", resourceCulture);
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+ return ResourceManager.GetString("command_not_found", resourceCulture);
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}
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}
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- internal static string user_already_in_game {
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+ /// <summary>
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+ /// Looks up a localized string similar to подключился к игре.
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+ /// </summary>
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+ internal static string connected_to_game {
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get {
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- return ResourceManager.GetString("user_already_in_game", resourceCulture);
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+ return ResourceManager.GetString("connected_to_game", resourceCulture);
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}
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}
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- internal static string successful_entry_into_room {
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+ /// <summary>
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+ /// Looks up a localized string similar to Запустить игру или настроить рассадку?.
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+ /// </summary>
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+ internal static string continue_question {
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get {
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- return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
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+ return ResourceManager.GetString("continue_question", resourceCulture);
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}
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}
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- internal static string users_list {
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+ /// <summary>
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+ /// Looks up a localized string similar to Текущая рассадка в комнате:.
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+ /// </summary>
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+ internal static string current_enabled_roles {
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get {
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- return ResourceManager.GetString("users_list", resourceCulture);
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+ return ResourceManager.GetString("current_enabled_roles", resourceCulture);
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}
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}
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- internal static string users_list_empty {
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+ /// <summary>
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+ /// Looks up a localized string similar to Дама заткнула рот кляпом игроку.
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+ /// </summary>
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+ internal static string dame_block_player {
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get {
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- return ResourceManager.GetString("users_list_empty", resourceCulture);
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+ return ResourceManager.GetString("dame_block_player", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string max_capacity_message {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Дама заткнула вам рот кляпом. Вы не сможете разговаривать и голосовать в этот день..
|
|
|
+ /// </summary>
|
|
|
+ internal static string dame_block_you {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("max_capacity_message", resourceCulture);
|
|
|
+ return ResourceManager.GetString("dame_block_you", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string prefer_leave_from_room {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Дневное обсуждение окончено.
|
|
|
+ /// </summary>
|
|
|
+ internal static string day_discussion_ended {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
|
|
|
+ return ResourceManager.GetString("day_discussion_ended", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string room_does_not_exists {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to мертвый.
|
|
|
+ /// </summary>
|
|
|
+ internal static string died {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("room_does_not_exists", resourceCulture);
|
|
|
+ return ResourceManager.GetString("died", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string public_rooms_are_not_exist {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to отключен.
|
|
|
+ /// </summary>
|
|
|
+ internal static string disabled {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
|
|
|
+ return ResourceManager.GetString("disabled", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string rooms {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to казнен.
|
|
|
+ /// </summary>
|
|
|
+ internal static string dispatched {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("rooms", resourceCulture);
|
|
|
+ return ResourceManager.GetString("dispatched", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string too_many_players {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Время обсуждения! У всех игроков есть минута, чтобы что-то сказать..
|
|
|
+ /// </summary>
|
|
|
+ internal static string disscution_time {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("too_many_players", resourceCulture);
|
|
|
+ return ResourceManager.GetString("disscution_time", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string too_few_players {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Если не наберется минимальное количество игроков, комната будет распущена через 2 минуты!.
|
|
|
+ /// </summary>
|
|
|
+ internal static string dissolve_warning {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("too_few_players", resourceCulture);
|
|
|
+ return ResourceManager.GetString("dissolve_warning", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string game_already_running {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to включен.
|
|
|
+ /// </summary>
|
|
|
+ internal static string enabled {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("game_already_running", resourceCulture);
|
|
|
+ return ResourceManager.GetString("enabled", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string minimum_players_count {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Введите код от комнаты.
|
|
|
+ /// </summary>
|
|
|
+ internal static string enter_private_code {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("minimum_players_count", resourceCulture);
|
|
|
+ return ResourceManager.GetString("enter_private_code", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string maximum_players_count {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Введите название комнаты.
|
|
|
+ /// </summary>
|
|
|
+ internal static string enter_room_name {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("maximum_players_count", resourceCulture);
|
|
|
+ return ResourceManager.GetString("enter_room_name", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string maximum_was_set_to {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Введите ваше имя.
|
|
|
+ /// </summary>
|
|
|
+ internal static string enter_your_name {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
|
|
|
+ return ResourceManager.GetString("enter_your_name", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string players {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to все игроки остались в живых!.
|
|
|
+ /// </summary>
|
|
|
+ internal static string everyone_survived {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("players", resourceCulture);
|
|
|
+ return ResourceManager.GetString("everyone_survived", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string kick {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Расширенный.
|
|
|
+ /// </summary>
|
|
|
+ internal static string extended {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("kick", resourceCulture);
|
|
|
+ return ResourceManager.GetString("extended", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string kick_user {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Пока мирные жители спали, в городе завелась мафия. Город собрался на главной площади и жители решают, кто среди них предатель..
|
|
|
+ /// </summary>
|
|
|
+ internal static string first_day_message {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("kick_user", resourceCulture);
|
|
|
+ return ResourceManager.GetString("first_day_message", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_were_kicked {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to По неизвестным причинам умер игрок.
|
|
|
+ /// </summary>
|
|
|
+ internal static string for_unknown_reasons_died {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_were_kicked", resourceCulture);
|
|
|
+ return ResourceManager.GetString("for_unknown_reasons_died", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string room_dissolved {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Комната с таким именем уже существует.
|
|
|
+ /// </summary>
|
|
|
+ internal static string game_already_exists {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("room_dissolved", resourceCulture);
|
|
|
+ return ResourceManager.GetString("game_already_exists", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string timer {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Игра уже запущена.
|
|
|
+ /// </summary>
|
|
|
+ internal static string game_already_running {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("timer", resourceCulture);
|
|
|
+ return ResourceManager.GetString("game_already_running", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string enabled {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Процесс подготовки комнаты начался.
|
|
|
+ /// </summary>
|
|
|
+ internal static string game_process_started {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("enabled", resourceCulture);
|
|
|
+ return ResourceManager.GetString("game_process_started", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string disabled {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Число игр:.
|
|
|
+ /// </summary>
|
|
|
+ internal static string games_count {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("disabled", resourceCulture);
|
|
|
+ return ResourceManager.GetString("games_count", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string _public {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Проститутка переспала с вами. Ваши действия этой ночью ограничены..
|
|
|
+ /// </summary>
|
|
|
+ internal static string hooker_block_you {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("public", resourceCulture);
|
|
|
+ return ResourceManager.GetString("hooker_block_you", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string _private {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to В этой игре участвовали:.
|
|
|
+ /// </summary>
|
|
|
+ internal static string in_this_game_roles {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("private", resourceCulture);
|
|
|
+ return ResourceManager.GetString("in_this_game_roles", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string bot_starting_game {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to В этой игре имеются следующие роли:.
|
|
|
+ /// </summary>
|
|
|
+ internal static string in_this_game_we_have {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("bot_starting_game", resourceCulture);
|
|
|
+ return ResourceManager.GetString("in_this_game_we_have", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string game_process_started {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to выдается посмертная минута..
|
|
|
+ /// </summary>
|
|
|
+ internal static string issued_posthumous_minute {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("game_process_started", resourceCulture);
|
|
|
+ return ResourceManager.GetString("issued_posthumous_minute", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string connected_to_game {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Исключить.
|
|
|
+ /// </summary>
|
|
|
+ internal static string kick {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("connected_to_game", resourceCulture);
|
|
|
+ return ResourceManager.GetString("kick", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string your_turn_order {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Исключить пользователя.
|
|
|
+ /// </summary>
|
|
|
+ internal static string kick_user {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("your_turn_order", resourceCulture);
|
|
|
+ return ResourceManager.GetString("kick_user", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string your_role {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to убить.
|
|
|
+ /// </summary>
|
|
|
+ internal static string kill {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("your_role", resourceCulture);
|
|
|
+ return ResourceManager.GetString("kill", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string thanks_for_game {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to покинул игру.
|
|
|
+ /// </summary>
|
|
|
+ internal static string leave_from_game {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("thanks_for_game", resourceCulture);
|
|
|
+ return ResourceManager.GetString("leave_from_game", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Ссылка для подключения к комнате.
|
|
|
+ /// </summary>
|
|
|
internal static string link {
|
|
|
get {
|
|
|
return ResourceManager.GetString("link", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_leave_from_game {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Мафия не смогла выбрать жертву.
|
|
|
+ /// </summary>
|
|
|
+ internal static string mafia_not_kill_message {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_leave_from_game", resourceCulture);
|
|
|
+ return ResourceManager.GetString("mafia_not_kill_message", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string your_teammates {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Ура! Победила мафия....
|
|
|
+ /// </summary>
|
|
|
+ internal static string mafia_won {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("your_teammates", resourceCulture);
|
|
|
+ return ResourceManager.GetString("mafia_won", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string first_day_message {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Максимальное кол-во игроков.
|
|
|
+ /// </summary>
|
|
|
+ internal static string max_capacity_message {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("first_day_message", resourceCulture);
|
|
|
+ return ResourceManager.GetString("max_capacity_message", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string city_falls_asleep {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Максимум - 16 игроков.
|
|
|
+ /// </summary>
|
|
|
+ internal static string maximum_players_count {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("city_falls_asleep", resourceCulture);
|
|
|
+ return ResourceManager.GetString("maximum_players_count", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string now_turn {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Максимум был установлен на.
|
|
|
+ /// </summary>
|
|
|
+ internal static string maximum_was_set_to {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("now_turn", resourceCulture);
|
|
|
+ return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string your_turn_ended {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Минимум - 6 игроков.
|
|
|
+ /// </summary>
|
|
|
+ internal static string minimum_players_count {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("your_turn_ended", resourceCulture);
|
|
|
+ return ResourceManager.GetString("minimum_players_count", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string now_is_not_your_turn {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Мои роли.
|
|
|
+ /// </summary>
|
|
|
+ internal static string my_roles {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("now_is_not_your_turn", resourceCulture);
|
|
|
+ return ResourceManager.GetString("my_roles", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string your_turn {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Имя было обновлено на.
|
|
|
+ /// </summary>
|
|
|
+ internal static string name_updated {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("your_turn", resourceCulture);
|
|
|
+ return ResourceManager.GetString("name_updated", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string players_list {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Никто ни за кого не проголосовал.
|
|
|
+ /// </summary>
|
|
|
+ internal static string no_one_voted {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("players_list", resourceCulture);
|
|
|
+ return ResourceManager.GetString("no_one_voted", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_now_died {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Данная команда не поддерживается во время игры.
|
|
|
+ /// </summary>
|
|
|
+ internal static string not_supported_in_game {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_now_died", resourceCulture);
|
|
|
+ return ResourceManager.GetString("not_supported_in_game", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string alive {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Не из кого выбирать.
|
|
|
+ /// </summary>
|
|
|
+ internal static string nothing_to_choose {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("alive", resourceCulture);
|
|
|
+ return ResourceManager.GetString("nothing_to_choose", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string died {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вам некого лечить этой ночью.
|
|
|
+ /// </summary>
|
|
|
+ internal static string nothing_to_heal {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("died", resourceCulture);
|
|
|
+ return ResourceManager.GetString("nothing_to_heal", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string room_owner {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Некого воскрешать.
|
|
|
+ /// </summary>
|
|
|
+ internal static string nothing_to_ressurect {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("room_owner", resourceCulture);
|
|
|
+ return ResourceManager.GetString("nothing_to_ressurect", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string put_up_vote {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Некого казнить.
|
|
|
+ /// </summary>
|
|
|
+ internal static string nothing_up_to_dispatch {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("put_up_vote", resourceCulture);
|
|
|
+ return ResourceManager.GetString("nothing_up_to_dispatch", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string skip_vote {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Никто не выставлен на голосование.
|
|
|
+ /// </summary>
|
|
|
+ internal static string nothing_up_to_vote {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("skip_vote", resourceCulture);
|
|
|
+ return ResourceManager.GetString("nothing_up_to_vote", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string skip {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Сейчас оправдывается.
|
|
|
+ /// </summary>
|
|
|
+ internal static string now_defence {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("skip", resourceCulture);
|
|
|
+ return ResourceManager.GetString("now_defence", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string user_not_choose {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Сейчас не ваш ход.
|
|
|
+ /// </summary>
|
|
|
+ internal static string now_is_not_your_turn {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("user_not_choose", resourceCulture);
|
|
|
+ return ResourceManager.GetString("now_is_not_your_turn", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string not_supported_in_game {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Сейчас ходит.
|
|
|
+ /// </summary>
|
|
|
+ internal static string now_turn {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("not_supported_in_game", resourceCulture);
|
|
|
+ return ResourceManager.GetString("now_turn", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_skip_vote {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Сейчас вы не можете разговаривать.
|
|
|
+ /// </summary>
|
|
|
+ internal static string now_you_cant_speak {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_skip_vote", resourceCulture);
|
|
|
+ return ResourceManager.GetString("now_you_cant_speak", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_vote_player {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Он не сможет разговаривать и голосовать в этот день..
|
|
|
+ /// </summary>
|
|
|
+ internal static string player_cant_talk_and_vote {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_vote_player", resourceCulture);
|
|
|
+ return ResourceManager.GetString("player_cant_talk_and_vote", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string put_up_vote_to {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to но у него есть алиби.
|
|
|
+ /// </summary>
|
|
|
+ internal static string player_not_died_he_has_alibi {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("put_up_vote_to", resourceCulture);
|
|
|
+ return ResourceManager.GetString("player_not_died_he_has_alibi", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string vote_to_self {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Игрок паразит с мертвой целью, воскрешние прошло неудачно!.
|
|
|
+ /// </summary>
|
|
|
+ internal static string player_parasit_with_dead_owner {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("vote_to_self", resourceCulture);
|
|
|
+ return ResourceManager.GetString("player_parasit_with_dead_owner", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_vote_to_self {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to игроков.
|
|
|
+ /// </summary>
|
|
|
+ internal static string players {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_vote_to_self", resourceCulture);
|
|
|
+ return ResourceManager.GetString("players", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_player_to_check_role {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Количество игроков.
|
|
|
+ /// </summary>
|
|
|
+ internal static string players_count {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_player_to_check_role", resourceCulture);
|
|
|
+ return ResourceManager.GetString("players_count", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_have_not_choosen_target {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Список игроков.
|
|
|
+ /// </summary>
|
|
|
+ internal static string players_list {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_have_not_choosen_target", resourceCulture);
|
|
|
+ return ResourceManager.GetString("players_list", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_choose_target {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Количество игроков не равно количеству ролей.
|
|
|
+ /// </summary>
|
|
|
+ internal static string players_not_equal_roles {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_choose_target", resourceCulture);
|
|
|
+ return ResourceManager.GetString("players_not_equal_roles", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string role_of_your_target {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Сначала покиньте комнату.
|
|
|
+ /// </summary>
|
|
|
+ internal static string prefer_leave_from_room {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("role_of_your_target", resourceCulture);
|
|
|
+ return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_player_to_heal {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Нет свободных публичных комнат.
|
|
|
+ /// </summary>
|
|
|
+ internal static string public_rooms_are_not_exist {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_player_to_heal", resourceCulture);
|
|
|
+ return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_turn_say {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Кого вы хотите выставить на голосование?.
|
|
|
+ /// </summary>
|
|
|
+ internal static string put_up_vote {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_turn_say", resourceCulture);
|
|
|
+ return ResourceManager.GetString("put_up_vote", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string dame_block_you {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to выставил на голосование игрока.
|
|
|
+ /// </summary>
|
|
|
+ internal static string put_up_vote_to {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("dame_block_you", resourceCulture);
|
|
|
+ return ResourceManager.GetString("put_up_vote_to", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string hooker_block_you {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Итоги голосования:.
|
|
|
+ /// </summary>
|
|
|
+ internal static string results_of_voting {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("hooker_block_you", resourceCulture);
|
|
|
+ return ResourceManager.GetString("results_of_voting", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string nothing_to_heal {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Роль игрока.
|
|
|
+ /// </summary>
|
|
|
+ internal static string role_of_your_target {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("nothing_to_heal", resourceCulture);
|
|
|
+ return ResourceManager.GetString("role_of_your_target", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string city_wakes_up {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Комната распущена.
|
|
|
+ /// </summary>
|
|
|
+ internal static string room_dissolved {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("city_wakes_up", resourceCulture);
|
|
|
+ return ResourceManager.GetString("room_dissolved", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string everyone_survived {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Комната не существует.
|
|
|
+ /// </summary>
|
|
|
+ internal static string room_does_not_exists {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("everyone_survived", resourceCulture);
|
|
|
+ return ResourceManager.GetString("room_does_not_exists", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_have_ten_seconds {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Комната заполнена.
|
|
|
+ /// </summary>
|
|
|
+ internal static string room_is_filled {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_have_ten_seconds", resourceCulture);
|
|
|
+ return ResourceManager.GetString("room_is_filled", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_player_to_kill {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to владелец комнаты.
|
|
|
+ /// </summary>
|
|
|
+ internal static string room_owner {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_player_to_kill", resourceCulture);
|
|
|
+ return ResourceManager.GetString("room_owner", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string villagers_won {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Комната с именем.
|
|
|
+ /// </summary>
|
|
|
+ internal static string room_with_name {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("villagers_won", resourceCulture);
|
|
|
+ return ResourceManager.GetString("room_with_name", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string mafia_won {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Комнаты.
|
|
|
+ /// </summary>
|
|
|
+ internal static string rooms {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("mafia_won", resourceCulture);
|
|
|
+ return ResourceManager.GetString("rooms", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string in_this_game_roles {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Запустить игру.
|
|
|
+ /// </summary>
|
|
|
+ internal static string run_game {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("in_this_game_roles", resourceCulture);
|
|
|
+ return ResourceManager.GetString("run_game", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string now_defence {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Секретный код для подключения к комнате.
|
|
|
+ /// </summary>
|
|
|
+ internal static string secret_key_is {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("now_defence", resourceCulture);
|
|
|
+ return ResourceManager.GetString("secret_key_is", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string time_out {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Настройки.
|
|
|
+ /// </summary>
|
|
|
+ internal static string settings {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("time_out", resourceCulture);
|
|
|
+ return ResourceManager.GetString("settings", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string villagers_could_not_decide {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Задайте настройки комнаты.
|
|
|
+ /// </summary>
|
|
|
+ internal static string settings_room {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("villagers_could_not_decide", resourceCulture);
|
|
|
+ return ResourceManager.GetString("settings_room", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string to_player {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Магазин.
|
|
|
+ /// </summary>
|
|
|
+ internal static string shop {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("to_player", resourceCulture);
|
|
|
+ return ResourceManager.GetString("shop", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string issued_posthumous_minute {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Пропустить.
|
|
|
+ /// </summary>
|
|
|
+ internal static string skip {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("issued_posthumous_minute", resourceCulture);
|
|
|
+ return ResourceManager.GetString("skip", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string villagers_want_dispatch {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to пропустил голосование.
|
|
|
+ /// </summary>
|
|
|
+ internal static string skip_vote {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("villagers_want_dispatch", resourceCulture);
|
|
|
+ return ResourceManager.GetString("skip_vote", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string but_he_is_elder {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Стандартный.
|
|
|
+ /// </summary>
|
|
|
+ internal static string standart {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("but_he_is_elder", resourceCulture);
|
|
|
+ return ResourceManager.GetString("standart", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string activity_blocked {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Что вы хотите сделать?.
|
|
|
+ /// </summary>
|
|
|
+ internal static string start_message {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("activity_blocked", resourceCulture);
|
|
|
+ return ResourceManager.GetString("start_message", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_heal_yourself {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Статистика для.
|
|
|
+ /// </summary>
|
|
|
+ internal static string statistics_for {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_heal_yourself", resourceCulture);
|
|
|
+ return ResourceManager.GetString("statistics_for", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string change_roles {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы были добавлены в комнату.
|
|
|
+ /// </summary>
|
|
|
+ internal static string successful_entry_into_room {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("change_roles", resourceCulture);
|
|
|
+ return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string players_count {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Игра окончена, спасибо за игру!.
|
|
|
+ /// </summary>
|
|
|
+ internal static string thanks_for_game {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("players_count", resourceCulture);
|
|
|
+ return ResourceManager.GetString("thanks_for_game", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string what_settings {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Дурачок оказался там, где ему и следовало.
|
|
|
+ /// </summary>
|
|
|
+ internal static string the_fool_won {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("what_settings", resourceCulture);
|
|
|
+ return ResourceManager.GetString("the_fool_won", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string current_enabled_roles {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Паразит остался при своём носителе.
|
|
|
+ /// </summary>
|
|
|
+ internal static string the_parasite_won {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("current_enabled_roles", resourceCulture);
|
|
|
+ return ResourceManager.GetString("the_parasite_won", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_player_to_block {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Этот игрок покинул игру.
|
|
|
+ /// </summary>
|
|
|
+ internal static string this_player_left_from_game {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_player_to_block", resourceCulture);
|
|
|
+ return ResourceManager.GetString("this_player_left_from_game", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_blocked {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Время вышло.
|
|
|
+ /// </summary>
|
|
|
+ internal static string time_out {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_blocked", resourceCulture);
|
|
|
+ return ResourceManager.GetString("time_out", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string now_you_cant_speak {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Таймер.
|
|
|
+ /// </summary>
|
|
|
+ internal static string timer {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("now_you_cant_speak", resourceCulture);
|
|
|
+ return ResourceManager.GetString("timer", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string will_be_ressurected {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Игроку.
|
|
|
+ /// </summary>
|
|
|
+ internal static string to_player {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("will_be_ressurected", resourceCulture);
|
|
|
+ return ResourceManager.GetString("to_player", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string will_be_killed {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Недостаточно игроков для старта игры.
|
|
|
+ /// </summary>
|
|
|
+ internal static string too_few_players {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("will_be_killed", resourceCulture);
|
|
|
+ return ResourceManager.GetString("too_few_players", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_target_to_protect {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Количество игроков превышает максимальное.
|
|
|
+ /// </summary>
|
|
|
+ internal static string too_many_players {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_target_to_protect", resourceCulture);
|
|
|
+ return ResourceManager.GetString("too_many_players", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string players_not_equal_roles {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Произошла неожиданная ошибка... Попробуйте ещё раз..
|
|
|
+ /// </summary>
|
|
|
+ internal static string unexpected_error {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("players_not_equal_roles", resourceCulture);
|
|
|
+ return ResourceManager.GetString("unexpected_error", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_have_eigty_seconds_to_defence {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы уже находитесь в игре.
|
|
|
+ /// </summary>
|
|
|
+ internal static string user_already_in_game {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_have_eigty_seconds_to_defence", resourceCulture);
|
|
|
+ return ResourceManager.GetString("user_already_in_game", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string player_not_died_he_has_alibi {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Иначе вы будете выставлены на голосование.
|
|
|
+ /// </summary>
|
|
|
+ internal static string user_not_choose {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("player_not_died_he_has_alibi", resourceCulture);
|
|
|
+ return ResourceManager.GetString("user_not_choose", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string in_this_game_we_have {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы не находитесь сейчас в игре.
|
|
|
+ /// </summary>
|
|
|
+ internal static string user_not_in_game {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("in_this_game_we_have", resourceCulture);
|
|
|
+ return ResourceManager.GetString("user_not_in_game", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string mafia_not_kill_message {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Участники в комнате.
|
|
|
+ /// </summary>
|
|
|
+ internal static string users_list {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("mafia_not_kill_message", resourceCulture);
|
|
|
+ return ResourceManager.GetString("users_list", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_will_be_ressurected {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to В комнате нет игроков, кроме Вас.
|
|
|
+ /// </summary>
|
|
|
+ internal static string users_list_empty {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_will_be_ressurected", resourceCulture);
|
|
|
+ return ResourceManager.GetString("users_list_empty", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_will_be_killed {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Жители так и не смогли решить кого казнить....
|
|
|
+ /// </summary>
|
|
|
+ internal static string villagers_could_not_decide {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_will_be_killed", resourceCulture);
|
|
|
+ return ResourceManager.GetString("villagers_could_not_decide", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string vote_to {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Жители хотели повесить игрока.
|
|
|
+ /// </summary>
|
|
|
+ internal static string villagers_want_dispatch {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("vote_to", resourceCulture);
|
|
|
+ return ResourceManager.GetString("villagers_want_dispatch", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string results_of_voting {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Ура! Победили мирные жители....
|
|
|
+ /// </summary>
|
|
|
+ internal static string villagers_won {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("results_of_voting", resourceCulture);
|
|
|
+ return ResourceManager.GetString("villagers_won", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string no_one_voted {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to проголосовал против.
|
|
|
+ /// </summary>
|
|
|
+ internal static string vote_to {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("no_one_voted", resourceCulture);
|
|
|
+ return ResourceManager.GetString("vote_to", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string run_game {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to выставил самого себя..
|
|
|
+ /// </summary>
|
|
|
+ internal static string vote_to_self {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("run_game", resourceCulture);
|
|
|
+ return ResourceManager.GetString("vote_to_self", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string continue_question {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to была создана.
|
|
|
+ /// </summary>
|
|
|
+ internal static string was_created {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("continue_question", resourceCulture);
|
|
|
+ return ResourceManager.GetString("was_created", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string disscution_time {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Что вы хотите настроить?.
|
|
|
+ /// </summary>
|
|
|
+ internal static string what_settings {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("disscution_time", resourceCulture);
|
|
|
+ return ResourceManager.GetString("what_settings", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to был убит.
|
|
|
+ /// </summary>
|
|
|
+ internal static string will_be_killed {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you", resourceCulture);
|
|
|
+ return ResourceManager.GetString("will_be_killed", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string day_discussion_ended {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to был воскрешен.
|
|
|
+ /// </summary>
|
|
|
+ internal static string will_be_ressurected {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("day_discussion_ended", resourceCulture);
|
|
|
+ return ResourceManager.GetString("will_be_ressurected", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_will_be_dispatched {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Винрейт:.
|
|
|
+ /// </summary>
|
|
|
+ internal static string winrate {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_will_be_dispatched", resourceCulture);
|
|
|
+ return ResourceManager.GetString("winrate", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_have_ten_seconds_to_vote {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Число побед:.
|
|
|
+ /// </summary>
|
|
|
+ internal static string wins_count {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_have_ten_seconds_to_vote", resourceCulture);
|
|
|
+ return ResourceManager.GetString("wins_count", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string automatically_choosed_target {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("automatically_choosed_target", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_won {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы заблокированы, у вас кляп во рту.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_blocked {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_won", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_blocked", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string dissolve_warning {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы выбрали игрока.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_choose_target {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("dissolve_warning", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_choose_target", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string the_fool_won {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вас выбрал паразит -.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_have_been_chosen_by_the_parasite {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("the_fool_won", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_have_been_chosen_by_the_parasite", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string nothing_up_to_vote {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to У вас есть 90 секунд на оправдание.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_have_eigty_seconds_to_defence {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("nothing_up_to_vote", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_have_eigty_seconds_to_defence", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string nothing_up_to_dispatch {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы не выбрали цель.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_have_not_choosen_target {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("nothing_up_to_dispatch", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_have_not_choosen_target", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string this_player_left_from_game {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to У вас есть 20 секунд, чтобы выставить игрока на голосование.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_have_ten_seconds {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("this_player_left_from_game", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_have_ten_seconds", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_vote_to_kill {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to У вас есть 20 секунд, чтобы проголосовать за игрока.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_have_ten_seconds_to_vote {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_vote_to_kill", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_have_ten_seconds_to_vote", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_vote_to_kill_self {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы вылечили сами себя.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_heal_yourself {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_vote_to_kill_self", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_heal_yourself", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string you_have_been_chosen_by_the_parasite {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы покинули игру.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_leave_from_game {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("you_have_been_chosen_by_the_parasite", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_leave_from_game", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string the_parasite_won {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы мертвы и не можете говорить!.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_now_died {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("the_parasite_won", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_now_died", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_player_to_ressurect {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы пропустили голосование.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_skip_vote {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_player_to_ressurect", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_skip_vote", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string nothing_to_ressurect {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to У Вас есть минута, чтобы что-то сказать.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_turn_say {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("nothing_to_ressurect", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_turn_say", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_your_container {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы выбрали игрока.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_vote_player {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_your_container", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_vote_player", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string nothing_to_choose {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы проголосовали за.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_vote_to_kill {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("nothing_to_choose", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_vote_to_kill", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string dame_block_player {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы проголосовали за себя.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_vote_to_kill_self {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("dame_block_player", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_vote_to_kill_self", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string player_cant_talk_and_vote {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы выставили самого себя.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_vote_to_self {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("player_cant_talk_and_vote", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_vote_to_self", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string dispatched {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы были исключены.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_were_kicked {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("dispatched", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_were_kicked", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_first {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы будете казнены, у вас есть минута на прощание..
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_will_be_dispatched {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_first", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_will_be_dispatched", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_second {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы были убиты.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_will_be_killed {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_second", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_will_be_killed", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string color_is_same {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы были воскрешены.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_will_be_ressurected {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("color_is_same", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_will_be_ressurected", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string color_is_different {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы победили.
|
|
|
+ /// </summary>
|
|
|
+ internal static string you_won {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("color_is_different", resourceCulture);
|
|
|
+ return ResourceManager.GetString("you_won", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choose_player_to_check_or_kill {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Ваш игрок-носитель умер, вследствие этого, Вы умираете.
|
|
|
+ /// </summary>
|
|
|
+ internal static string your_carrier_player_has_died {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choose_player_to_check_or_kill", resourceCulture);
|
|
|
+ return ResourceManager.GetString("your_carrier_player_has_died", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string check {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Ваше имя:.
|
|
|
+ /// </summary>
|
|
|
+ internal static string your_name {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("check", resourceCulture);
|
|
|
+ return ResourceManager.GetString("your_name", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string kill {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Ваша роль.
|
|
|
+ /// </summary>
|
|
|
+ internal static string your_role {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("kill", resourceCulture);
|
|
|
+ return ResourceManager.GetString("your_role", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string for_unknown_reasons_died {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Команда мафии на эту игру:.
|
|
|
+ /// </summary>
|
|
|
+ internal static string your_teammates {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("for_unknown_reasons_died", resourceCulture);
|
|
|
+ return ResourceManager.GetString("your_teammates", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string your_carrier_player_has_died {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Ваш ход.
|
|
|
+ /// </summary>
|
|
|
+ internal static string your_turn {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("your_carrier_player_has_died", resourceCulture);
|
|
|
+ return ResourceManager.GetString("your_turn", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- internal static string choosed_targets {
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Ваш ход закончился.
|
|
|
+ /// </summary>
|
|
|
+ internal static string your_turn_ended {
|
|
|
get {
|
|
|
- return ResourceManager.GetString("choosed_targets", resourceCulture);
|
|
|
+ return ResourceManager.GetString("your_turn_ended", resourceCulture);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Looks up a localized string similar to Вы ходите под номером.
|
|
|
+ /// </summary>
|
|
|
+ internal static string your_turn_order {
|
|
|
+ get {
|
|
|
+ return ResourceManager.GetString("your_turn_order", resourceCulture);
|
|
|
}
|
|
|
}
|
|
|
}
|