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@@ -1,7 +1,6 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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-// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@@ -12,46 +11,32 @@ namespace MafiaTelegramBot.Resources {
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using System;
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- /// <summary>
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- /// A strongly-typed resource class, for looking up localized strings, etc.
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- /// </summary>
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- // This class was auto-generated by the StronglyTypedResourceBuilder
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- // class via a tool like ResGen or Visual Studio.
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- // To add or remove a member, edit your .ResX file then rerun ResGen
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- // with the /str option, or rebuild your VS project.
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- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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+ [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
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+ [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class keyboard {
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- private static global::System.Resources.ResourceManager resourceMan;
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+ private static System.Resources.ResourceManager resourceMan;
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- private static global::System.Globalization.CultureInfo resourceCulture;
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+ private static System.Globalization.CultureInfo resourceCulture;
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- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal keyboard() {
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}
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- /// <summary>
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- /// Returns the cached ResourceManager instance used by this class.
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- /// </summary>
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- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Resources.ResourceManager ResourceManager {
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+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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+ internal static System.Resources.ResourceManager ResourceManager {
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get {
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- if (object.ReferenceEquals(resourceMan, null)) {
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- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MafiaTelegramBot.Resources.keyboard", typeof(keyboard).Assembly);
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+ if (object.Equals(null, resourceMan)) {
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+ System.Resources.ResourceManager temp = new System.Resources.ResourceManager("MafiaTelegramBot.Resources.keyboard", typeof(keyboard).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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- /// <summary>
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- /// Overrides the current thread's CurrentUICulture property for all
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- /// resource lookups using this strongly typed resource class.
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- /// </summary>
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- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Globalization.CultureInfo Culture {
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+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
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+ internal static System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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@@ -60,84 +45,63 @@ namespace MafiaTelegramBot.Resources {
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Начать игру.
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- /// </summary>
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- internal static string begin_game {
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+ internal static string connect_game {
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get {
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- return ResourceManager.GetString("begin_game", resourceCulture);
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+ return ResourceManager.GetString("connect_game", resourceCulture);
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Подключиться.
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- /// </summary>
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- internal static string connect_game {
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+ internal static string look_players_list {
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get {
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- return ResourceManager.GetString("connect_game", resourceCulture);
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+ return ResourceManager.GetString("look_players_list", resourceCulture);
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Создать игру.
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- /// </summary>
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internal static string create_game {
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get {
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return ResourceManager.GetString("create_game", resourceCulture);
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Распустить комнату.
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- /// </summary>
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- internal static string dissolve_room {
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+ internal static string show_profile {
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get {
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- return ResourceManager.GetString("dissolve_room", resourceCulture);
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+ return ResourceManager.GetString("show_profile", resourceCulture);
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Исключить игрока.
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- /// </summary>
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- internal static string kick_player {
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+ internal static string begin_game {
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get {
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- return ResourceManager.GetString("kick_player", resourceCulture);
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+ return ResourceManager.GetString("begin_game", resourceCulture);
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Покинуть игру.
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- /// </summary>
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- internal static string leave {
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+ internal static string room_settings {
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get {
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- return ResourceManager.GetString("leave", resourceCulture);
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+ return ResourceManager.GetString("room_settings", resourceCulture);
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Список игроков.
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- /// </summary>
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- internal static string look_players_list {
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+ internal static string kick_player {
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get {
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- return ResourceManager.GetString("look_players_list", resourceCulture);
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+ return ResourceManager.GetString("kick_player", resourceCulture);
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Настройки комнаты.
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- /// </summary>
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- internal static string room_settings {
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+ internal static string leave {
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get {
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- return ResourceManager.GetString("room_settings", resourceCulture);
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+ return ResourceManager.GetString("leave", resourceCulture);
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}
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}
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- /// <summary>
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- /// Looks up a localized string similar to Мой профиль.
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- /// </summary>
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- internal static string show_profile {
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+ internal static string dissolve_room {
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get {
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- return ResourceManager.GetString("show_profile", resourceCulture);
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+ return ResourceManager.GetString("dissolve_room", resourceCulture);
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+ }
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+ }
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+
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+ internal static string end_turn {
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+ get {
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+ return ResourceManager.GetString("end_turn", resourceCulture);
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}
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}
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}
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