strings.Designer.cs 43 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. //
  5. // Changes to this file may cause incorrect behavior and will be lost if
  6. // the code is regenerated.
  7. // </auto-generated>
  8. //------------------------------------------------------------------------------
  9. namespace MafiaTelegramBot {
  10. using System;
  11. [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  12. [System.Diagnostics.DebuggerNonUserCodeAttribute()]
  13. [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  14. internal class strings {
  15. private static System.Resources.ResourceManager resourceMan;
  16. private static System.Globalization.CultureInfo resourceCulture;
  17. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  18. internal strings() {
  19. }
  20. [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
  21. internal static System.Resources.ResourceManager ResourceManager {
  22. get {
  23. if (object.Equals(null, resourceMan)) {
  24. System.Resources.ResourceManager temp = new System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
  25. resourceMan = temp;
  26. }
  27. return resourceMan;
  28. }
  29. }
  30. [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
  31. internal static System.Globalization.CultureInfo Culture {
  32. get {
  33. return resourceCulture;
  34. }
  35. set {
  36. resourceCulture = value;
  37. }
  38. }
  39. internal static string start_message {
  40. get {
  41. return ResourceManager.GetString("start_message", resourceCulture);
  42. }
  43. }
  44. internal static string statistics_for {
  45. get {
  46. return ResourceManager.GetString("statistics_for", resourceCulture);
  47. }
  48. }
  49. internal static string games_count {
  50. get {
  51. return ResourceManager.GetString("games_count", resourceCulture);
  52. }
  53. }
  54. internal static string wins_count {
  55. get {
  56. return ResourceManager.GetString("wins_count", resourceCulture);
  57. }
  58. }
  59. internal static string winrate {
  60. get {
  61. return ResourceManager.GetString("winrate", resourceCulture);
  62. }
  63. }
  64. internal static string shop {
  65. get {
  66. return ResourceManager.GetString("shop", resourceCulture);
  67. }
  68. }
  69. internal static string my_roles {
  70. get {
  71. return ResourceManager.GetString("my_roles", resourceCulture);
  72. }
  73. }
  74. internal static string settings {
  75. get {
  76. return ResourceManager.GetString("settings", resourceCulture);
  77. }
  78. }
  79. internal static string your_name {
  80. get {
  81. return ResourceManager.GetString("your_name", resourceCulture);
  82. }
  83. }
  84. internal static string change_name {
  85. get {
  86. return ResourceManager.GetString("change_name", resourceCulture);
  87. }
  88. }
  89. internal static string enter_your_name {
  90. get {
  91. return ResourceManager.GetString("enter_your_name", resourceCulture);
  92. }
  93. }
  94. internal static string name_updated {
  95. get {
  96. return ResourceManager.GetString("name_updated", resourceCulture);
  97. }
  98. }
  99. internal static string command_not_found {
  100. get {
  101. return ResourceManager.GetString("command_not_found", resourceCulture);
  102. }
  103. }
  104. internal static string settings_room {
  105. get {
  106. return ResourceManager.GetString("settings_room", resourceCulture);
  107. }
  108. }
  109. internal static string choose_game_type {
  110. get {
  111. return ResourceManager.GetString("choose_game_type", resourceCulture);
  112. }
  113. }
  114. internal static string enter_room_name {
  115. get {
  116. return ResourceManager.GetString("enter_room_name", resourceCulture);
  117. }
  118. }
  119. internal static string room_with_name {
  120. get {
  121. return ResourceManager.GetString("room_with_name", resourceCulture);
  122. }
  123. }
  124. internal static string was_created {
  125. get {
  126. return ResourceManager.GetString("was_created", resourceCulture);
  127. }
  128. }
  129. internal static string unexpected_error {
  130. get {
  131. return ResourceManager.GetString("unexpected_error", resourceCulture);
  132. }
  133. }
  134. internal static string game_already_exists {
  135. get {
  136. return ResourceManager.GetString("game_already_exists", resourceCulture);
  137. }
  138. }
  139. internal static string leave_from_game {
  140. get {
  141. return ResourceManager.GetString("leave_from_game", resourceCulture);
  142. }
  143. }
  144. internal static string user_not_in_game {
  145. get {
  146. return ResourceManager.GetString("user_not_in_game", resourceCulture);
  147. }
  148. }
  149. internal static string standard {
  150. get {
  151. return ResourceManager.GetString("standard", resourceCulture);
  152. }
  153. }
  154. internal static string extended {
  155. get {
  156. return ResourceManager.GetString("extended", resourceCulture);
  157. }
  158. }
  159. internal static string secret_key_is {
  160. get {
  161. return ResourceManager.GetString("secret_key_is", resourceCulture);
  162. }
  163. }
  164. internal static string choose_type_room {
  165. get {
  166. return ResourceManager.GetString("choose_type_room", resourceCulture);
  167. }
  168. }
  169. internal static string enter_private_code {
  170. get {
  171. return ResourceManager.GetString("enter_private_code", resourceCulture);
  172. }
  173. }
  174. internal static string room_is_filled {
  175. get {
  176. return ResourceManager.GetString("room_is_filled", resourceCulture);
  177. }
  178. }
  179. internal static string user_already_in_game {
  180. get {
  181. return ResourceManager.GetString("user_already_in_game", resourceCulture);
  182. }
  183. }
  184. internal static string successful_entry_into_room {
  185. get {
  186. return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
  187. }
  188. }
  189. internal static string users_list {
  190. get {
  191. return ResourceManager.GetString("users_list", resourceCulture);
  192. }
  193. }
  194. internal static string users_list_empty {
  195. get {
  196. return ResourceManager.GetString("users_list_empty", resourceCulture);
  197. }
  198. }
  199. internal static string max_capacity_message {
  200. get {
  201. return ResourceManager.GetString("max_capacity_message", resourceCulture);
  202. }
  203. }
  204. internal static string prefer_leave_from_room {
  205. get {
  206. return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
  207. }
  208. }
  209. internal static string room_does_not_exists {
  210. get {
  211. return ResourceManager.GetString("room_does_not_exists", resourceCulture);
  212. }
  213. }
  214. internal static string public_rooms_are_not_exist {
  215. get {
  216. return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
  217. }
  218. }
  219. internal static string rooms {
  220. get {
  221. return ResourceManager.GetString("rooms", resourceCulture);
  222. }
  223. }
  224. internal static string too_many_players {
  225. get {
  226. return ResourceManager.GetString("too_many_players", resourceCulture);
  227. }
  228. }
  229. internal static string too_few_players {
  230. get {
  231. return ResourceManager.GetString("too_few_players", resourceCulture);
  232. }
  233. }
  234. internal static string game_already_running {
  235. get {
  236. return ResourceManager.GetString("game_already_running", resourceCulture);
  237. }
  238. }
  239. internal static string minimum_players_count {
  240. get {
  241. return ResourceManager.GetString("minimum_players_count", resourceCulture);
  242. }
  243. }
  244. internal static string maximum_players_count {
  245. get {
  246. return ResourceManager.GetString("maximum_players_count", resourceCulture);
  247. }
  248. }
  249. internal static string maximum_was_set_to {
  250. get {
  251. return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
  252. }
  253. }
  254. internal static string players {
  255. get {
  256. return ResourceManager.GetString("players", resourceCulture);
  257. }
  258. }
  259. internal static string kick {
  260. get {
  261. return ResourceManager.GetString("kick", resourceCulture);
  262. }
  263. }
  264. internal static string kick_user {
  265. get {
  266. return ResourceManager.GetString("kick_user", resourceCulture);
  267. }
  268. }
  269. internal static string you_were_kicked {
  270. get {
  271. return ResourceManager.GetString("you_were_kicked", resourceCulture);
  272. }
  273. }
  274. internal static string room_dissolved {
  275. get {
  276. return ResourceManager.GetString("room_dissolved", resourceCulture);
  277. }
  278. }
  279. internal static string timer {
  280. get {
  281. return ResourceManager.GetString("timer", resourceCulture);
  282. }
  283. }
  284. internal static string enabled {
  285. get {
  286. return ResourceManager.GetString("enabled", resourceCulture);
  287. }
  288. }
  289. internal static string disabled {
  290. get {
  291. return ResourceManager.GetString("disabled", resourceCulture);
  292. }
  293. }
  294. internal static string _public {
  295. get {
  296. return ResourceManager.GetString("public", resourceCulture);
  297. }
  298. }
  299. internal static string _private {
  300. get {
  301. return ResourceManager.GetString("private", resourceCulture);
  302. }
  303. }
  304. internal static string bot_starting_game {
  305. get {
  306. return ResourceManager.GetString("bot_starting_game", resourceCulture);
  307. }
  308. }
  309. internal static string game_process_started {
  310. get {
  311. return ResourceManager.GetString("game_process_started", resourceCulture);
  312. }
  313. }
  314. internal static string connected_to_game {
  315. get {
  316. return ResourceManager.GetString("connected_to_game", resourceCulture);
  317. }
  318. }
  319. internal static string your_turn_order {
  320. get {
  321. return ResourceManager.GetString("your_turn_order", resourceCulture);
  322. }
  323. }
  324. internal static string your_role {
  325. get {
  326. return ResourceManager.GetString("your_role", resourceCulture);
  327. }
  328. }
  329. internal static string thanks_for_game {
  330. get {
  331. return ResourceManager.GetString("thanks_for_game", resourceCulture);
  332. }
  333. }
  334. internal static string link {
  335. get {
  336. return ResourceManager.GetString("link", resourceCulture);
  337. }
  338. }
  339. internal static string you_leave_from_game {
  340. get {
  341. return ResourceManager.GetString("you_leave_from_game", resourceCulture);
  342. }
  343. }
  344. internal static string your_teammates {
  345. get {
  346. return ResourceManager.GetString("your_teammates", resourceCulture);
  347. }
  348. }
  349. internal static string first_day_message {
  350. get {
  351. return ResourceManager.GetString("first_day_message", resourceCulture);
  352. }
  353. }
  354. internal static string city_falls_asleep {
  355. get {
  356. return ResourceManager.GetString("city_falls_asleep", resourceCulture);
  357. }
  358. }
  359. internal static string now_turn {
  360. get {
  361. return ResourceManager.GetString("now_turn", resourceCulture);
  362. }
  363. }
  364. internal static string your_turn_ended {
  365. get {
  366. return ResourceManager.GetString("your_turn_ended", resourceCulture);
  367. }
  368. }
  369. internal static string now_is_not_your_turn {
  370. get {
  371. return ResourceManager.GetString("now_is_not_your_turn", resourceCulture);
  372. }
  373. }
  374. internal static string your_turn {
  375. get {
  376. return ResourceManager.GetString("your_turn", resourceCulture);
  377. }
  378. }
  379. internal static string players_list {
  380. get {
  381. return ResourceManager.GetString("players_list", resourceCulture);
  382. }
  383. }
  384. internal static string you_now_died {
  385. get {
  386. return ResourceManager.GetString("you_now_died", resourceCulture);
  387. }
  388. }
  389. internal static string alive {
  390. get {
  391. return ResourceManager.GetString("alive", resourceCulture);
  392. }
  393. }
  394. internal static string died {
  395. get {
  396. return ResourceManager.GetString("died", resourceCulture);
  397. }
  398. }
  399. internal static string room_owner {
  400. get {
  401. return ResourceManager.GetString("room_owner", resourceCulture);
  402. }
  403. }
  404. internal static string put_up_vote {
  405. get {
  406. return ResourceManager.GetString("put_up_vote", resourceCulture);
  407. }
  408. }
  409. internal static string skip_vote {
  410. get {
  411. return ResourceManager.GetString("skip_vote", resourceCulture);
  412. }
  413. }
  414. internal static string skip {
  415. get {
  416. return ResourceManager.GetString("skip", resourceCulture);
  417. }
  418. }
  419. internal static string user_not_choose {
  420. get {
  421. return ResourceManager.GetString("user_not_choose", resourceCulture);
  422. }
  423. }
  424. internal static string not_supported_in_game {
  425. get {
  426. return ResourceManager.GetString("not_supported_in_game", resourceCulture);
  427. }
  428. }
  429. internal static string you_skip_vote {
  430. get {
  431. return ResourceManager.GetString("you_skip_vote", resourceCulture);
  432. }
  433. }
  434. internal static string you_vote_player {
  435. get {
  436. return ResourceManager.GetString("you_vote_player", resourceCulture);
  437. }
  438. }
  439. internal static string put_up_vote_to {
  440. get {
  441. return ResourceManager.GetString("put_up_vote_to", resourceCulture);
  442. }
  443. }
  444. internal static string vote_to_self {
  445. get {
  446. return ResourceManager.GetString("vote_to_self", resourceCulture);
  447. }
  448. }
  449. internal static string you_vote_to_self {
  450. get {
  451. return ResourceManager.GetString("you_vote_to_self", resourceCulture);
  452. }
  453. }
  454. internal static string choose_player_to_check_role {
  455. get {
  456. return ResourceManager.GetString("choose_player_to_check_role", resourceCulture);
  457. }
  458. }
  459. internal static string you_have_not_choosen_target {
  460. get {
  461. return ResourceManager.GetString("you_have_not_choosen_target", resourceCulture);
  462. }
  463. }
  464. internal static string you_choose_target {
  465. get {
  466. return ResourceManager.GetString("you_choose_target", resourceCulture);
  467. }
  468. }
  469. internal static string role_of_your_target {
  470. get {
  471. return ResourceManager.GetString("role_of_your_target", resourceCulture);
  472. }
  473. }
  474. internal static string choose_player_to_heal {
  475. get {
  476. return ResourceManager.GetString("choose_player_to_heal", resourceCulture);
  477. }
  478. }
  479. internal static string you_turn_say {
  480. get {
  481. return ResourceManager.GetString("you_turn_say", resourceCulture);
  482. }
  483. }
  484. internal static string dame_block_you {
  485. get {
  486. return ResourceManager.GetString("dame_block_you", resourceCulture);
  487. }
  488. }
  489. internal static string hooker_block_you {
  490. get {
  491. return ResourceManager.GetString("hooker_block_you", resourceCulture);
  492. }
  493. }
  494. internal static string nothing_to_heal {
  495. get {
  496. return ResourceManager.GetString("nothing_to_heal", resourceCulture);
  497. }
  498. }
  499. internal static string city_wakes_up {
  500. get {
  501. return ResourceManager.GetString("city_wakes_up", resourceCulture);
  502. }
  503. }
  504. internal static string everyone_survived {
  505. get {
  506. return ResourceManager.GetString("everyone_survived", resourceCulture);
  507. }
  508. }
  509. internal static string you_have_twenty_seconds {
  510. get {
  511. return ResourceManager.GetString("you_have_twenty_seconds", resourceCulture);
  512. }
  513. }
  514. internal static string choose_player_to_kill {
  515. get {
  516. return ResourceManager.GetString("choose_player_to_kill", resourceCulture);
  517. }
  518. }
  519. internal static string villagers_won {
  520. get {
  521. return ResourceManager.GetString("villagers_won", resourceCulture);
  522. }
  523. }
  524. internal static string mafia_won {
  525. get {
  526. return ResourceManager.GetString("mafia_won", resourceCulture);
  527. }
  528. }
  529. internal static string in_this_game_roles {
  530. get {
  531. return ResourceManager.GetString("in_this_game_roles", resourceCulture);
  532. }
  533. }
  534. internal static string now_defence {
  535. get {
  536. return ResourceManager.GetString("now_defence", resourceCulture);
  537. }
  538. }
  539. internal static string time_out {
  540. get {
  541. return ResourceManager.GetString("time_out", resourceCulture);
  542. }
  543. }
  544. internal static string villagers_could_not_decide {
  545. get {
  546. return ResourceManager.GetString("villagers_could_not_decide", resourceCulture);
  547. }
  548. }
  549. internal static string to_player {
  550. get {
  551. return ResourceManager.GetString("to_player", resourceCulture);
  552. }
  553. }
  554. internal static string issued_posthumous_minute {
  555. get {
  556. return ResourceManager.GetString("issued_posthumous_minute", resourceCulture);
  557. }
  558. }
  559. internal static string villagers_want_dispatch {
  560. get {
  561. return ResourceManager.GetString("villagers_want_dispatch", resourceCulture);
  562. }
  563. }
  564. internal static string but_he_is_elder {
  565. get {
  566. return ResourceManager.GetString("but_he_is_elder", resourceCulture);
  567. }
  568. }
  569. internal static string activity_blocked {
  570. get {
  571. return ResourceManager.GetString("activity_blocked", resourceCulture);
  572. }
  573. }
  574. internal static string you_heal_yourself {
  575. get {
  576. return ResourceManager.GetString("you_heal_yourself", resourceCulture);
  577. }
  578. }
  579. internal static string change_roles {
  580. get {
  581. return ResourceManager.GetString("change_roles", resourceCulture);
  582. }
  583. }
  584. internal static string players_count {
  585. get {
  586. return ResourceManager.GetString("players_count", resourceCulture);
  587. }
  588. }
  589. internal static string what_settings {
  590. get {
  591. return ResourceManager.GetString("what_settings", resourceCulture);
  592. }
  593. }
  594. internal static string current_enabled_roles {
  595. get {
  596. return ResourceManager.GetString("current_enabled_roles", resourceCulture);
  597. }
  598. }
  599. internal static string choose_player_to_block {
  600. get {
  601. return ResourceManager.GetString("choose_player_to_block", resourceCulture);
  602. }
  603. }
  604. internal static string you_blocked {
  605. get {
  606. return ResourceManager.GetString("you_blocked", resourceCulture);
  607. }
  608. }
  609. internal static string now_you_cant_speak {
  610. get {
  611. return ResourceManager.GetString("now_you_cant_speak", resourceCulture);
  612. }
  613. }
  614. internal static string will_be_ressurected {
  615. get {
  616. return ResourceManager.GetString("will_be_ressurected", resourceCulture);
  617. }
  618. }
  619. internal static string will_be_killed {
  620. get {
  621. return ResourceManager.GetString("will_be_killed", resourceCulture);
  622. }
  623. }
  624. internal static string choose_target_to_protect {
  625. get {
  626. return ResourceManager.GetString("choose_target_to_protect", resourceCulture);
  627. }
  628. }
  629. internal static string players_not_equal_roles {
  630. get {
  631. return ResourceManager.GetString("players_not_equal_roles", resourceCulture);
  632. }
  633. }
  634. internal static string you_have_eigty_seconds_to_defence {
  635. get {
  636. return ResourceManager.GetString("you_have_eigty_seconds_to_defence", resourceCulture);
  637. }
  638. }
  639. internal static string player_not_died_he_has_alibi {
  640. get {
  641. return ResourceManager.GetString("player_not_died_he_has_alibi", resourceCulture);
  642. }
  643. }
  644. internal static string in_this_game_we_have {
  645. get {
  646. return ResourceManager.GetString("in_this_game_we_have", resourceCulture);
  647. }
  648. }
  649. internal static string mafia_not_kill_message {
  650. get {
  651. return ResourceManager.GetString("mafia_not_kill_message", resourceCulture);
  652. }
  653. }
  654. internal static string you_will_be_ressurected {
  655. get {
  656. return ResourceManager.GetString("you_will_be_ressurected", resourceCulture);
  657. }
  658. }
  659. internal static string you_will_be_killed {
  660. get {
  661. return ResourceManager.GetString("you_will_be_killed", resourceCulture);
  662. }
  663. }
  664. internal static string vote_to {
  665. get {
  666. return ResourceManager.GetString("vote_to", resourceCulture);
  667. }
  668. }
  669. internal static string results_of_voting {
  670. get {
  671. return ResourceManager.GetString("results_of_voting", resourceCulture);
  672. }
  673. }
  674. internal static string no_one_voted {
  675. get {
  676. return ResourceManager.GetString("no_one_voted", resourceCulture);
  677. }
  678. }
  679. internal static string run_game {
  680. get {
  681. return ResourceManager.GetString("run_game", resourceCulture);
  682. }
  683. }
  684. internal static string continue_question {
  685. get {
  686. return ResourceManager.GetString("continue_question", resourceCulture);
  687. }
  688. }
  689. internal static string disscution_time {
  690. get {
  691. return ResourceManager.GetString("disscution_time", resourceCulture);
  692. }
  693. }
  694. internal static string you {
  695. get {
  696. return ResourceManager.GetString("you", resourceCulture);
  697. }
  698. }
  699. internal static string day_discussion_ended {
  700. get {
  701. return ResourceManager.GetString("day_discussion_ended", resourceCulture);
  702. }
  703. }
  704. internal static string you_will_be_dispatched {
  705. get {
  706. return ResourceManager.GetString("you_will_be_dispatched", resourceCulture);
  707. }
  708. }
  709. internal static string you_have_ten_seconds_to_vote {
  710. get {
  711. return ResourceManager.GetString("you_have_ten_seconds_to_vote", resourceCulture);
  712. }
  713. }
  714. internal static string automatically_choosed_target {
  715. get {
  716. return ResourceManager.GetString("automatically_choosed_target", resourceCulture);
  717. }
  718. }
  719. internal static string you_won {
  720. get {
  721. return ResourceManager.GetString("you_won", resourceCulture);
  722. }
  723. }
  724. internal static string dissolve_warning {
  725. get {
  726. return ResourceManager.GetString("dissolve_warning", resourceCulture);
  727. }
  728. }
  729. internal static string the_fool_won {
  730. get {
  731. return ResourceManager.GetString("the_fool_won", resourceCulture);
  732. }
  733. }
  734. internal static string nothing_up_to_vote {
  735. get {
  736. return ResourceManager.GetString("nothing_up_to_vote", resourceCulture);
  737. }
  738. }
  739. internal static string nothing_up_to_dispatch {
  740. get {
  741. return ResourceManager.GetString("nothing_up_to_dispatch", resourceCulture);
  742. }
  743. }
  744. internal static string this_player_left_from_game {
  745. get {
  746. return ResourceManager.GetString("this_player_left_from_game", resourceCulture);
  747. }
  748. }
  749. internal static string you_vote_to_kill {
  750. get {
  751. return ResourceManager.GetString("you_vote_to_kill", resourceCulture);
  752. }
  753. }
  754. internal static string you_vote_to_kill_self {
  755. get {
  756. return ResourceManager.GetString("you_vote_to_kill_self", resourceCulture);
  757. }
  758. }
  759. internal static string you_have_been_chosen_by_the_parasite {
  760. get {
  761. return ResourceManager.GetString("you_have_been_chosen_by_the_parasite", resourceCulture);
  762. }
  763. }
  764. internal static string the_parasite_won {
  765. get {
  766. return ResourceManager.GetString("the_parasite_won", resourceCulture);
  767. }
  768. }
  769. internal static string choose_player_to_ressurect {
  770. get {
  771. return ResourceManager.GetString("choose_player_to_ressurect", resourceCulture);
  772. }
  773. }
  774. internal static string nothing_to_ressurect {
  775. get {
  776. return ResourceManager.GetString("nothing_to_ressurect", resourceCulture);
  777. }
  778. }
  779. internal static string choose_your_container {
  780. get {
  781. return ResourceManager.GetString("choose_your_container", resourceCulture);
  782. }
  783. }
  784. internal static string nothing_to_choose {
  785. get {
  786. return ResourceManager.GetString("nothing_to_choose", resourceCulture);
  787. }
  788. }
  789. internal static string dame_block_player {
  790. get {
  791. return ResourceManager.GetString("dame_block_player", resourceCulture);
  792. }
  793. }
  794. internal static string player_cant_talk_and_vote {
  795. get {
  796. return ResourceManager.GetString("player_cant_talk_and_vote", resourceCulture);
  797. }
  798. }
  799. internal static string dispatched {
  800. get {
  801. return ResourceManager.GetString("dispatched", resourceCulture);
  802. }
  803. }
  804. internal static string choose_first {
  805. get {
  806. return ResourceManager.GetString("choose_first", resourceCulture);
  807. }
  808. }
  809. internal static string choose_second {
  810. get {
  811. return ResourceManager.GetString("choose_second", resourceCulture);
  812. }
  813. }
  814. internal static string color_is_same {
  815. get {
  816. return ResourceManager.GetString("color_is_same", resourceCulture);
  817. }
  818. }
  819. internal static string color_is_different {
  820. get {
  821. return ResourceManager.GetString("color_is_different", resourceCulture);
  822. }
  823. }
  824. internal static string choose_player_to_check_or_kill {
  825. get {
  826. return ResourceManager.GetString("choose_player_to_check_or_kill", resourceCulture);
  827. }
  828. }
  829. internal static string check {
  830. get {
  831. return ResourceManager.GetString("check", resourceCulture);
  832. }
  833. }
  834. internal static string kill {
  835. get {
  836. return ResourceManager.GetString("kill", resourceCulture);
  837. }
  838. }
  839. internal static string for_unknown_reasons_died {
  840. get {
  841. return ResourceManager.GetString("for_unknown_reasons_died", resourceCulture);
  842. }
  843. }
  844. internal static string your_carrier_player_has_died {
  845. get {
  846. return ResourceManager.GetString("your_carrier_player_has_died", resourceCulture);
  847. }
  848. }
  849. internal static string choosed_targets {
  850. get {
  851. return ResourceManager.GetString("choosed_targets", resourceCulture);
  852. }
  853. }
  854. internal static string player_parasit_with_dead_owner {
  855. get {
  856. return ResourceManager.GetString("player_parasit_with_dead_owner", resourceCulture);
  857. }
  858. }
  859. internal static string automatically_vote {
  860. get {
  861. return ResourceManager.GetString("automatically_vote", resourceCulture);
  862. }
  863. }
  864. internal static string exit {
  865. get {
  866. return ResourceManager.GetString("exit", resourceCulture);
  867. }
  868. }
  869. internal static string confirm_exit {
  870. get {
  871. return ResourceManager.GetString("confirm_exit", resourceCulture);
  872. }
  873. }
  874. internal static string to_confirm_exit {
  875. get {
  876. return ResourceManager.GetString("to_confirm_exit", resourceCulture);
  877. }
  878. }
  879. internal static string too_much_mafia {
  880. get {
  881. return ResourceManager.GetString("too_much_mafia", resourceCulture);
  882. }
  883. }
  884. internal static string not_enogh_mafia {
  885. get {
  886. return ResourceManager.GetString("not_enogh_mafia", resourceCulture);
  887. }
  888. }
  889. internal static string next {
  890. get {
  891. return ResourceManager.GetString("next", resourceCulture);
  892. }
  893. }
  894. internal static string container {
  895. get {
  896. return ResourceManager.GetString("container", resourceCulture);
  897. }
  898. }
  899. internal static string role_string {
  900. get {
  901. return ResourceManager.GetString("role_string", resourceCulture);
  902. }
  903. }
  904. internal static string no_stats_by_roles {
  905. get {
  906. return ResourceManager.GetString("no_stats_by_roles", resourceCulture);
  907. }
  908. }
  909. internal static string random_role_payment {
  910. get {
  911. return ResourceManager.GetString("random_role_payment", resourceCulture);
  912. }
  913. }
  914. internal static string random_role_description {
  915. get {
  916. return ResourceManager.GetString("random_role_description", resourceCulture);
  917. }
  918. }
  919. internal static string you_already_open_all_roles {
  920. get {
  921. return ResourceManager.GetString("you_already_open_all_roles", resourceCulture);
  922. }
  923. }
  924. internal static string work_in_progress {
  925. get {
  926. return ResourceManager.GetString("work_in_progress", resourceCulture);
  927. }
  928. }
  929. internal static string calculating_votes {
  930. get {
  931. return ResourceManager.GetString("calculating_votes", resourceCulture);
  932. }
  933. }
  934. internal static string mafia_decided_not_kill {
  935. get {
  936. return ResourceManager.GetString("mafia_decided_not_kill", resourceCulture);
  937. }
  938. }
  939. internal static string congrats {
  940. get {
  941. return ResourceManager.GetString("congrats", resourceCulture);
  942. }
  943. }
  944. internal static string you_can_use {
  945. get {
  946. return ResourceManager.GetString("you_can_use", resourceCulture);
  947. }
  948. }
  949. internal static string further {
  950. get {
  951. return ResourceManager.GetString("further", resourceCulture);
  952. }
  953. }
  954. internal static string previous {
  955. get {
  956. return ResourceManager.GetString("previous", resourceCulture);
  957. }
  958. }
  959. internal static string you_dont_have_any_extended_role {
  960. get {
  961. return ResourceManager.GetString("you_dont_have_any_extended_role", resourceCulture);
  962. }
  963. }
  964. internal static string your_opened_roles_list {
  965. get {
  966. return ResourceManager.GetString("your_opened_roles_list", resourceCulture);
  967. }
  968. }
  969. internal static string extended_stats {
  970. get {
  971. return ResourceManager.GetString("extended_stats", resourceCulture);
  972. }
  973. }
  974. internal static string choose_game_mode {
  975. get {
  976. return ResourceManager.GetString("choose_game_mode", resourceCulture);
  977. }
  978. }
  979. internal static string choose_game_view {
  980. get {
  981. return ResourceManager.GetString("choose_game_view", resourceCulture);
  982. }
  983. }
  984. internal static string normal_game {
  985. get {
  986. return ResourceManager.GetString("normal_game", resourceCulture);
  987. }
  988. }
  989. internal static string ranking_game {
  990. get {
  991. return ResourceManager.GetString("ranking_game", resourceCulture);
  992. }
  993. }
  994. internal static string choose_view_room {
  995. get {
  996. return ResourceManager.GetString("choose_view_room", resourceCulture);
  997. }
  998. }
  999. internal static string give_roles_to_all_players {
  1000. get {
  1001. return ResourceManager.GetString("give_roles_to_all_players", resourceCulture);
  1002. }
  1003. }
  1004. internal static string give_role_to_selected_player {
  1005. get {
  1006. return ResourceManager.GetString("give_role_to_selected_player", resourceCulture);
  1007. }
  1008. }
  1009. internal static string enter_username {
  1010. get {
  1011. return ResourceManager.GetString("enter_username", resourceCulture);
  1012. }
  1013. }
  1014. internal static string user_not_exists {
  1015. get {
  1016. return ResourceManager.GetString("user_not_exists", resourceCulture);
  1017. }
  1018. }
  1019. internal static string choose_role_to_give {
  1020. get {
  1021. return ResourceManager.GetString("choose_role_to_give", resourceCulture);
  1022. }
  1023. }
  1024. internal static string user_now_has_role {
  1025. get {
  1026. return ResourceManager.GetString("user_now_has_role", resourceCulture);
  1027. }
  1028. }
  1029. internal static string gives_to_you_role {
  1030. get {
  1031. return ResourceManager.GetString("gives_to_you_role", resourceCulture);
  1032. }
  1033. }
  1034. internal static string role_successfully_issued_to {
  1035. get {
  1036. return ResourceManager.GetString("role_successfully_issued_to", resourceCulture);
  1037. }
  1038. }
  1039. internal static string message_could_contain_text_or_image {
  1040. get {
  1041. return ResourceManager.GetString("message_could_contain_text_or_image", resourceCulture);
  1042. }
  1043. }
  1044. internal static string message_could_contain_prize {
  1045. get {
  1046. return ResourceManager.GetString("message_could_contain_prize", resourceCulture);
  1047. }
  1048. }
  1049. internal static string message_could_contain_button_name {
  1050. get {
  1051. return ResourceManager.GetString("message_could_contain_button_name", resourceCulture);
  1052. }
  1053. }
  1054. internal static string message_could_contain_count {
  1055. get {
  1056. return ResourceManager.GetString("message_could_contain_count", resourceCulture);
  1057. }
  1058. }
  1059. internal static string count_of_prizes_must_be_int {
  1060. get {
  1061. return ResourceManager.GetString("count_of_prizes_must_be_int", resourceCulture);
  1062. }
  1063. }
  1064. internal static string prize_name_must_be_an_english_keyword {
  1065. get {
  1066. return ResourceManager.GetString("prize_name_must_be_an_english_keyword", resourceCulture);
  1067. }
  1068. }
  1069. internal static string giveaway_link {
  1070. get {
  1071. return ResourceManager.GetString("giveaway_link", resourceCulture);
  1072. }
  1073. }
  1074. internal static string giveaway_now_ended {
  1075. get {
  1076. return ResourceManager.GetString("giveaway_now_ended", resourceCulture);
  1077. }
  1078. }
  1079. internal static string congratulations_you_open_role {
  1080. get {
  1081. return ResourceManager.GetString("congratulations_you_open_role", resourceCulture);
  1082. }
  1083. }
  1084. internal static string you_got_role {
  1085. get {
  1086. return ResourceManager.GetString("you_got_role", resourceCulture);
  1087. }
  1088. }
  1089. internal static string now_opened {
  1090. get {
  1091. return ResourceManager.GetString("now_opened", resourceCulture);
  1092. }
  1093. }
  1094. internal static string you_additionally_got_role {
  1095. get {
  1096. return ResourceManager.GetString("you_additionally_got_role", resourceCulture);
  1097. }
  1098. }
  1099. internal static string congratulations_you_additionally_open_role {
  1100. get {
  1101. return ResourceManager.GetString("congratulations_you_additionally_open_role", resourceCulture);
  1102. }
  1103. }
  1104. internal static string now_you_get_prize_from_this_giveaway {
  1105. get {
  1106. return ResourceManager.GetString("now_you_get_prize_from_this_giveaway", resourceCulture);
  1107. }
  1108. }
  1109. internal static string giveaway_sample_message {
  1110. get {
  1111. return ResourceManager.GetString("giveaway_sample_message", resourceCulture);
  1112. }
  1113. }
  1114. internal static string giveaway_attentions {
  1115. get {
  1116. return ResourceManager.GetString("giveaway_attentions", resourceCulture);
  1117. }
  1118. }
  1119. internal static string list_of_roles {
  1120. get {
  1121. return ResourceManager.GetString("list_of_roles", resourceCulture);
  1122. }
  1123. }
  1124. internal static string use_this_to_random_giveaway {
  1125. get {
  1126. return ResourceManager.GetString("use_this_to_random_giveaway", resourceCulture);
  1127. }
  1128. }
  1129. internal static string rate {
  1130. get {
  1131. return ResourceManager.GetString("rate", resourceCulture);
  1132. }
  1133. }
  1134. internal static string you_got {
  1135. get {
  1136. return ResourceManager.GetString("you_got", resourceCulture);
  1137. }
  1138. }
  1139. internal static string you_lost {
  1140. get {
  1141. return ResourceManager.GetString("you_lost", resourceCulture);
  1142. }
  1143. }
  1144. internal static string points {
  1145. get {
  1146. return ResourceManager.GetString("points", resourceCulture);
  1147. }
  1148. }
  1149. internal static string game_ended_with_draw {
  1150. get {
  1151. return ResourceManager.GetString("game_ended_with_draw", resourceCulture);
  1152. }
  1153. }
  1154. }
  1155. }