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- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace MafiaTelegramBot {
- using System;
-
-
- [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class strings {
-
- private static System.Resources.ResourceManager resourceMan;
-
- private static System.Globalization.CultureInfo resourceCulture;
-
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal strings() {
- }
-
- [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static System.Resources.ResourceManager ResourceManager {
- get {
- if (object.Equals(null, resourceMan)) {
- System.Resources.ResourceManager temp = new System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- internal static string start_message {
- get {
- return ResourceManager.GetString("start_message", resourceCulture);
- }
- }
-
- internal static string statistics_for {
- get {
- return ResourceManager.GetString("statistics_for", resourceCulture);
- }
- }
-
- internal static string games_count {
- get {
- return ResourceManager.GetString("games_count", resourceCulture);
- }
- }
-
- internal static string wins_count {
- get {
- return ResourceManager.GetString("wins_count", resourceCulture);
- }
- }
-
- internal static string winrate {
- get {
- return ResourceManager.GetString("winrate", resourceCulture);
- }
- }
-
- internal static string shop {
- get {
- return ResourceManager.GetString("shop", resourceCulture);
- }
- }
-
- internal static string my_roles {
- get {
- return ResourceManager.GetString("my_roles", resourceCulture);
- }
- }
-
- internal static string settings {
- get {
- return ResourceManager.GetString("settings", resourceCulture);
- }
- }
-
- internal static string your_name {
- get {
- return ResourceManager.GetString("your_name", resourceCulture);
- }
- }
-
- internal static string change_name {
- get {
- return ResourceManager.GetString("change_name", resourceCulture);
- }
- }
-
- internal static string enter_your_name {
- get {
- return ResourceManager.GetString("enter_your_name", resourceCulture);
- }
- }
-
- internal static string name_updated {
- get {
- return ResourceManager.GetString("name_updated", resourceCulture);
- }
- }
-
- internal static string command_not_found {
- get {
- return ResourceManager.GetString("command_not_found", resourceCulture);
- }
- }
-
- internal static string settings_room {
- get {
- return ResourceManager.GetString("settings_room", resourceCulture);
- }
- }
-
- internal static string choose_game_type {
- get {
- return ResourceManager.GetString("choose_game_type", resourceCulture);
- }
- }
-
- internal static string enter_room_name {
- get {
- return ResourceManager.GetString("enter_room_name", resourceCulture);
- }
- }
-
- internal static string room_with_name {
- get {
- return ResourceManager.GetString("room_with_name", resourceCulture);
- }
- }
-
- internal static string was_created {
- get {
- return ResourceManager.GetString("was_created", resourceCulture);
- }
- }
-
- internal static string unexpected_error {
- get {
- return ResourceManager.GetString("unexpected_error", resourceCulture);
- }
- }
-
- internal static string game_already_exists {
- get {
- return ResourceManager.GetString("game_already_exists", resourceCulture);
- }
- }
-
- internal static string leave_from_game {
- get {
- return ResourceManager.GetString("leave_from_game", resourceCulture);
- }
- }
-
- internal static string user_not_in_game {
- get {
- return ResourceManager.GetString("user_not_in_game", resourceCulture);
- }
- }
-
- internal static string standard {
- get {
- return ResourceManager.GetString("standard", resourceCulture);
- }
- }
-
- internal static string extended {
- get {
- return ResourceManager.GetString("extended", resourceCulture);
- }
- }
-
- internal static string secret_key_is {
- get {
- return ResourceManager.GetString("secret_key_is", resourceCulture);
- }
- }
-
- internal static string choose_type_room {
- get {
- return ResourceManager.GetString("choose_type_room", resourceCulture);
- }
- }
-
- internal static string enter_private_code {
- get {
- return ResourceManager.GetString("enter_private_code", resourceCulture);
- }
- }
-
- internal static string room_is_filled {
- get {
- return ResourceManager.GetString("room_is_filled", resourceCulture);
- }
- }
-
- internal static string user_already_in_game {
- get {
- return ResourceManager.GetString("user_already_in_game", resourceCulture);
- }
- }
-
- internal static string successful_entry_into_room {
- get {
- return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
- }
- }
-
- internal static string users_list {
- get {
- return ResourceManager.GetString("users_list", resourceCulture);
- }
- }
-
- internal static string users_list_empty {
- get {
- return ResourceManager.GetString("users_list_empty", resourceCulture);
- }
- }
-
- internal static string max_capacity_message {
- get {
- return ResourceManager.GetString("max_capacity_message", resourceCulture);
- }
- }
-
- internal static string prefer_leave_from_room {
- get {
- return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
- }
- }
-
- internal static string room_does_not_exists {
- get {
- return ResourceManager.GetString("room_does_not_exists", resourceCulture);
- }
- }
-
- internal static string public_rooms_are_not_exist {
- get {
- return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
- }
- }
-
- internal static string rooms {
- get {
- return ResourceManager.GetString("rooms", resourceCulture);
- }
- }
-
- internal static string too_many_players {
- get {
- return ResourceManager.GetString("too_many_players", resourceCulture);
- }
- }
-
- internal static string too_few_players {
- get {
- return ResourceManager.GetString("too_few_players", resourceCulture);
- }
- }
-
- internal static string game_already_running {
- get {
- return ResourceManager.GetString("game_already_running", resourceCulture);
- }
- }
-
- internal static string minimum_players_count {
- get {
- return ResourceManager.GetString("minimum_players_count", resourceCulture);
- }
- }
-
- internal static string maximum_players_count {
- get {
- return ResourceManager.GetString("maximum_players_count", resourceCulture);
- }
- }
-
- internal static string maximum_was_set_to {
- get {
- return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
- }
- }
-
- internal static string players {
- get {
- return ResourceManager.GetString("players", resourceCulture);
- }
- }
-
- internal static string kick {
- get {
- return ResourceManager.GetString("kick", resourceCulture);
- }
- }
-
- internal static string kick_user {
- get {
- return ResourceManager.GetString("kick_user", resourceCulture);
- }
- }
-
- internal static string you_were_kicked {
- get {
- return ResourceManager.GetString("you_were_kicked", resourceCulture);
- }
- }
-
- internal static string room_dissolved {
- get {
- return ResourceManager.GetString("room_dissolved", resourceCulture);
- }
- }
-
- internal static string timer {
- get {
- return ResourceManager.GetString("timer", resourceCulture);
- }
- }
-
- internal static string enabled {
- get {
- return ResourceManager.GetString("enabled", resourceCulture);
- }
- }
-
- internal static string disabled {
- get {
- return ResourceManager.GetString("disabled", resourceCulture);
- }
- }
-
- internal static string _public {
- get {
- return ResourceManager.GetString("public", resourceCulture);
- }
- }
-
- internal static string _private {
- get {
- return ResourceManager.GetString("private", resourceCulture);
- }
- }
-
- internal static string bot_starting_game {
- get {
- return ResourceManager.GetString("bot_starting_game", resourceCulture);
- }
- }
-
- internal static string game_process_started {
- get {
- return ResourceManager.GetString("game_process_started", resourceCulture);
- }
- }
-
- internal static string connected_to_game {
- get {
- return ResourceManager.GetString("connected_to_game", resourceCulture);
- }
- }
-
- internal static string your_turn_order {
- get {
- return ResourceManager.GetString("your_turn_order", resourceCulture);
- }
- }
-
- internal static string your_role {
- get {
- return ResourceManager.GetString("your_role", resourceCulture);
- }
- }
-
- internal static string thanks_for_game {
- get {
- return ResourceManager.GetString("thanks_for_game", resourceCulture);
- }
- }
-
- internal static string link {
- get {
- return ResourceManager.GetString("link", resourceCulture);
- }
- }
-
- internal static string you_leave_from_game {
- get {
- return ResourceManager.GetString("you_leave_from_game", resourceCulture);
- }
- }
-
- internal static string your_teammates {
- get {
- return ResourceManager.GetString("your_teammates", resourceCulture);
- }
- }
-
- internal static string first_day_message {
- get {
- return ResourceManager.GetString("first_day_message", resourceCulture);
- }
- }
-
- internal static string city_falls_asleep {
- get {
- return ResourceManager.GetString("city_falls_asleep", resourceCulture);
- }
- }
-
- internal static string now_turn {
- get {
- return ResourceManager.GetString("now_turn", resourceCulture);
- }
- }
-
- internal static string your_turn_ended {
- get {
- return ResourceManager.GetString("your_turn_ended", resourceCulture);
- }
- }
-
- internal static string now_is_not_your_turn {
- get {
- return ResourceManager.GetString("now_is_not_your_turn", resourceCulture);
- }
- }
-
- internal static string your_turn {
- get {
- return ResourceManager.GetString("your_turn", resourceCulture);
- }
- }
-
- internal static string players_list {
- get {
- return ResourceManager.GetString("players_list", resourceCulture);
- }
- }
-
- internal static string you_now_died {
- get {
- return ResourceManager.GetString("you_now_died", resourceCulture);
- }
- }
-
- internal static string alive {
- get {
- return ResourceManager.GetString("alive", resourceCulture);
- }
- }
-
- internal static string died {
- get {
- return ResourceManager.GetString("died", resourceCulture);
- }
- }
-
- internal static string room_owner {
- get {
- return ResourceManager.GetString("room_owner", resourceCulture);
- }
- }
-
- internal static string put_up_vote {
- get {
- return ResourceManager.GetString("put_up_vote", resourceCulture);
- }
- }
-
- internal static string skip_vote {
- get {
- return ResourceManager.GetString("skip_vote", resourceCulture);
- }
- }
-
- internal static string skip {
- get {
- return ResourceManager.GetString("skip", resourceCulture);
- }
- }
-
- internal static string user_not_choose {
- get {
- return ResourceManager.GetString("user_not_choose", resourceCulture);
- }
- }
-
- internal static string not_supported_in_game {
- get {
- return ResourceManager.GetString("not_supported_in_game", resourceCulture);
- }
- }
-
- internal static string you_skip_vote {
- get {
- return ResourceManager.GetString("you_skip_vote", resourceCulture);
- }
- }
-
- internal static string you_vote_player {
- get {
- return ResourceManager.GetString("you_vote_player", resourceCulture);
- }
- }
-
- internal static string put_up_vote_to {
- get {
- return ResourceManager.GetString("put_up_vote_to", resourceCulture);
- }
- }
-
- internal static string vote_to_self {
- get {
- return ResourceManager.GetString("vote_to_self", resourceCulture);
- }
- }
-
- internal static string you_vote_to_self {
- get {
- return ResourceManager.GetString("you_vote_to_self", resourceCulture);
- }
- }
-
- internal static string choose_player_to_check_role {
- get {
- return ResourceManager.GetString("choose_player_to_check_role", resourceCulture);
- }
- }
-
- internal static string you_have_not_choosen_target {
- get {
- return ResourceManager.GetString("you_have_not_choosen_target", resourceCulture);
- }
- }
-
- internal static string you_choose_target {
- get {
- return ResourceManager.GetString("you_choose_target", resourceCulture);
- }
- }
-
- internal static string role_of_your_target {
- get {
- return ResourceManager.GetString("role_of_your_target", resourceCulture);
- }
- }
-
- internal static string choose_player_to_heal {
- get {
- return ResourceManager.GetString("choose_player_to_heal", resourceCulture);
- }
- }
-
- internal static string you_turn_say {
- get {
- return ResourceManager.GetString("you_turn_say", resourceCulture);
- }
- }
-
- internal static string dame_block_you {
- get {
- return ResourceManager.GetString("dame_block_you", resourceCulture);
- }
- }
-
- internal static string hooker_block_you {
- get {
- return ResourceManager.GetString("hooker_block_you", resourceCulture);
- }
- }
-
- internal static string nothing_to_heal {
- get {
- return ResourceManager.GetString("nothing_to_heal", resourceCulture);
- }
- }
-
- internal static string city_wakes_up {
- get {
- return ResourceManager.GetString("city_wakes_up", resourceCulture);
- }
- }
-
- internal static string everyone_survived {
- get {
- return ResourceManager.GetString("everyone_survived", resourceCulture);
- }
- }
-
- internal static string you_have_twenty_seconds {
- get {
- return ResourceManager.GetString("you_have_twenty_seconds", resourceCulture);
- }
- }
-
- internal static string choose_player_to_kill {
- get {
- return ResourceManager.GetString("choose_player_to_kill", resourceCulture);
- }
- }
-
- internal static string villagers_won {
- get {
- return ResourceManager.GetString("villagers_won", resourceCulture);
- }
- }
-
- internal static string mafia_won {
- get {
- return ResourceManager.GetString("mafia_won", resourceCulture);
- }
- }
-
- internal static string in_this_game_roles {
- get {
- return ResourceManager.GetString("in_this_game_roles", resourceCulture);
- }
- }
-
- internal static string now_defence {
- get {
- return ResourceManager.GetString("now_defence", resourceCulture);
- }
- }
-
- internal static string time_out {
- get {
- return ResourceManager.GetString("time_out", resourceCulture);
- }
- }
-
- internal static string villagers_could_not_decide {
- get {
- return ResourceManager.GetString("villagers_could_not_decide", resourceCulture);
- }
- }
-
- internal static string to_player {
- get {
- return ResourceManager.GetString("to_player", resourceCulture);
- }
- }
-
- internal static string issued_posthumous_minute {
- get {
- return ResourceManager.GetString("issued_posthumous_minute", resourceCulture);
- }
- }
-
- internal static string villagers_want_dispatch {
- get {
- return ResourceManager.GetString("villagers_want_dispatch", resourceCulture);
- }
- }
-
- internal static string but_he_is_elder {
- get {
- return ResourceManager.GetString("but_he_is_elder", resourceCulture);
- }
- }
-
- internal static string activity_blocked {
- get {
- return ResourceManager.GetString("activity_blocked", resourceCulture);
- }
- }
-
- internal static string you_heal_yourself {
- get {
- return ResourceManager.GetString("you_heal_yourself", resourceCulture);
- }
- }
-
- internal static string change_roles {
- get {
- return ResourceManager.GetString("change_roles", resourceCulture);
- }
- }
-
- internal static string players_count {
- get {
- return ResourceManager.GetString("players_count", resourceCulture);
- }
- }
-
- internal static string what_settings {
- get {
- return ResourceManager.GetString("what_settings", resourceCulture);
- }
- }
-
- internal static string current_enabled_roles {
- get {
- return ResourceManager.GetString("current_enabled_roles", resourceCulture);
- }
- }
-
- internal static string choose_player_to_block {
- get {
- return ResourceManager.GetString("choose_player_to_block", resourceCulture);
- }
- }
-
- internal static string you_blocked {
- get {
- return ResourceManager.GetString("you_blocked", resourceCulture);
- }
- }
-
- internal static string now_you_cant_speak {
- get {
- return ResourceManager.GetString("now_you_cant_speak", resourceCulture);
- }
- }
-
- internal static string will_be_ressurected {
- get {
- return ResourceManager.GetString("will_be_ressurected", resourceCulture);
- }
- }
-
- internal static string will_be_killed {
- get {
- return ResourceManager.GetString("will_be_killed", resourceCulture);
- }
- }
-
- internal static string choose_target_to_protect {
- get {
- return ResourceManager.GetString("choose_target_to_protect", resourceCulture);
- }
- }
-
- internal static string players_not_equal_roles {
- get {
- return ResourceManager.GetString("players_not_equal_roles", resourceCulture);
- }
- }
-
- internal static string you_have_eigty_seconds_to_defence {
- get {
- return ResourceManager.GetString("you_have_eigty_seconds_to_defence", resourceCulture);
- }
- }
-
- internal static string player_not_died_he_has_alibi {
- get {
- return ResourceManager.GetString("player_not_died_he_has_alibi", resourceCulture);
- }
- }
-
- internal static string in_this_game_we_have {
- get {
- return ResourceManager.GetString("in_this_game_we_have", resourceCulture);
- }
- }
-
- internal static string mafia_not_kill_message {
- get {
- return ResourceManager.GetString("mafia_not_kill_message", resourceCulture);
- }
- }
-
- internal static string you_will_be_ressurected {
- get {
- return ResourceManager.GetString("you_will_be_ressurected", resourceCulture);
- }
- }
-
- internal static string you_will_be_killed {
- get {
- return ResourceManager.GetString("you_will_be_killed", resourceCulture);
- }
- }
-
- internal static string vote_to {
- get {
- return ResourceManager.GetString("vote_to", resourceCulture);
- }
- }
-
- internal static string results_of_voting {
- get {
- return ResourceManager.GetString("results_of_voting", resourceCulture);
- }
- }
-
- internal static string no_one_voted {
- get {
- return ResourceManager.GetString("no_one_voted", resourceCulture);
- }
- }
-
- internal static string run_game {
- get {
- return ResourceManager.GetString("run_game", resourceCulture);
- }
- }
-
- internal static string continue_question {
- get {
- return ResourceManager.GetString("continue_question", resourceCulture);
- }
- }
-
- internal static string disscution_time {
- get {
- return ResourceManager.GetString("disscution_time", resourceCulture);
- }
- }
-
- internal static string you {
- get {
- return ResourceManager.GetString("you", resourceCulture);
- }
- }
-
- internal static string day_discussion_ended {
- get {
- return ResourceManager.GetString("day_discussion_ended", resourceCulture);
- }
- }
-
- internal static string you_will_be_dispatched {
- get {
- return ResourceManager.GetString("you_will_be_dispatched", resourceCulture);
- }
- }
-
- internal static string you_have_ten_seconds_to_vote {
- get {
- return ResourceManager.GetString("you_have_ten_seconds_to_vote", resourceCulture);
- }
- }
-
- internal static string automatically_choosed_target {
- get {
- return ResourceManager.GetString("automatically_choosed_target", resourceCulture);
- }
- }
-
- internal static string you_won {
- get {
- return ResourceManager.GetString("you_won", resourceCulture);
- }
- }
-
- internal static string dissolve_warning {
- get {
- return ResourceManager.GetString("dissolve_warning", resourceCulture);
- }
- }
-
- internal static string the_fool_won {
- get {
- return ResourceManager.GetString("the_fool_won", resourceCulture);
- }
- }
-
- internal static string nothing_up_to_vote {
- get {
- return ResourceManager.GetString("nothing_up_to_vote", resourceCulture);
- }
- }
-
- internal static string nothing_up_to_dispatch {
- get {
- return ResourceManager.GetString("nothing_up_to_dispatch", resourceCulture);
- }
- }
-
- internal static string this_player_left_from_game {
- get {
- return ResourceManager.GetString("this_player_left_from_game", resourceCulture);
- }
- }
-
- internal static string you_vote_to_kill {
- get {
- return ResourceManager.GetString("you_vote_to_kill", resourceCulture);
- }
- }
-
- internal static string you_vote_to_kill_self {
- get {
- return ResourceManager.GetString("you_vote_to_kill_self", resourceCulture);
- }
- }
-
- internal static string you_have_been_chosen_by_the_parasite {
- get {
- return ResourceManager.GetString("you_have_been_chosen_by_the_parasite", resourceCulture);
- }
- }
-
- internal static string the_parasite_won {
- get {
- return ResourceManager.GetString("the_parasite_won", resourceCulture);
- }
- }
-
- internal static string choose_player_to_ressurect {
- get {
- return ResourceManager.GetString("choose_player_to_ressurect", resourceCulture);
- }
- }
-
- internal static string nothing_to_ressurect {
- get {
- return ResourceManager.GetString("nothing_to_ressurect", resourceCulture);
- }
- }
-
- internal static string choose_your_container {
- get {
- return ResourceManager.GetString("choose_your_container", resourceCulture);
- }
- }
-
- internal static string nothing_to_choose {
- get {
- return ResourceManager.GetString("nothing_to_choose", resourceCulture);
- }
- }
-
- internal static string dame_block_player {
- get {
- return ResourceManager.GetString("dame_block_player", resourceCulture);
- }
- }
-
- internal static string player_cant_talk_and_vote {
- get {
- return ResourceManager.GetString("player_cant_talk_and_vote", resourceCulture);
- }
- }
-
- internal static string dispatched {
- get {
- return ResourceManager.GetString("dispatched", resourceCulture);
- }
- }
-
- internal static string choose_first {
- get {
- return ResourceManager.GetString("choose_first", resourceCulture);
- }
- }
-
- internal static string choose_second {
- get {
- return ResourceManager.GetString("choose_second", resourceCulture);
- }
- }
-
- internal static string color_is_same {
- get {
- return ResourceManager.GetString("color_is_same", resourceCulture);
- }
- }
-
- internal static string color_is_different {
- get {
- return ResourceManager.GetString("color_is_different", resourceCulture);
- }
- }
-
- internal static string choose_player_to_check_or_kill {
- get {
- return ResourceManager.GetString("choose_player_to_check_or_kill", resourceCulture);
- }
- }
-
- internal static string check {
- get {
- return ResourceManager.GetString("check", resourceCulture);
- }
- }
-
- internal static string kill {
- get {
- return ResourceManager.GetString("kill", resourceCulture);
- }
- }
-
- internal static string for_unknown_reasons_died {
- get {
- return ResourceManager.GetString("for_unknown_reasons_died", resourceCulture);
- }
- }
-
- internal static string your_carrier_player_has_died {
- get {
- return ResourceManager.GetString("your_carrier_player_has_died", resourceCulture);
- }
- }
-
- internal static string choosed_targets {
- get {
- return ResourceManager.GetString("choosed_targets", resourceCulture);
- }
- }
-
- internal static string player_parasit_with_dead_owner {
- get {
- return ResourceManager.GetString("player_parasit_with_dead_owner", resourceCulture);
- }
- }
-
- internal static string automatically_vote {
- get {
- return ResourceManager.GetString("automatically_vote", resourceCulture);
- }
- }
-
- internal static string exit {
- get {
- return ResourceManager.GetString("exit", resourceCulture);
- }
- }
-
- internal static string confirm_exit {
- get {
- return ResourceManager.GetString("confirm_exit", resourceCulture);
- }
- }
-
- internal static string to_confirm_exit {
- get {
- return ResourceManager.GetString("to_confirm_exit", resourceCulture);
- }
- }
-
- internal static string too_much_mafia {
- get {
- return ResourceManager.GetString("too_much_mafia", resourceCulture);
- }
- }
-
- internal static string not_enogh_mafia {
- get {
- return ResourceManager.GetString("not_enogh_mafia", resourceCulture);
- }
- }
-
- internal static string next {
- get {
- return ResourceManager.GetString("next", resourceCulture);
- }
- }
-
- internal static string container {
- get {
- return ResourceManager.GetString("container", resourceCulture);
- }
- }
-
- internal static string role_string {
- get {
- return ResourceManager.GetString("role_string", resourceCulture);
- }
- }
-
- internal static string no_stats_by_roles {
- get {
- return ResourceManager.GetString("no_stats_by_roles", resourceCulture);
- }
- }
-
- internal static string random_role_payment {
- get {
- return ResourceManager.GetString("random_role_payment", resourceCulture);
- }
- }
-
- internal static string random_role_description {
- get {
- return ResourceManager.GetString("random_role_description", resourceCulture);
- }
- }
-
- internal static string you_already_open_all_roles {
- get {
- return ResourceManager.GetString("you_already_open_all_roles", resourceCulture);
- }
- }
-
- internal static string work_in_progress {
- get {
- return ResourceManager.GetString("work_in_progress", resourceCulture);
- }
- }
-
- internal static string calculating_votes {
- get {
- return ResourceManager.GetString("calculating_votes", resourceCulture);
- }
- }
-
- internal static string mafia_decided_not_kill {
- get {
- return ResourceManager.GetString("mafia_decided_not_kill", resourceCulture);
- }
- }
-
- internal static string congrats {
- get {
- return ResourceManager.GetString("congrats", resourceCulture);
- }
- }
-
- internal static string you_can_use {
- get {
- return ResourceManager.GetString("you_can_use", resourceCulture);
- }
- }
-
- internal static string further {
- get {
- return ResourceManager.GetString("further", resourceCulture);
- }
- }
-
- internal static string previous {
- get {
- return ResourceManager.GetString("previous", resourceCulture);
- }
- }
-
- internal static string you_dont_have_any_extended_role {
- get {
- return ResourceManager.GetString("you_dont_have_any_extended_role", resourceCulture);
- }
- }
-
- internal static string your_opened_roles_list {
- get {
- return ResourceManager.GetString("your_opened_roles_list", resourceCulture);
- }
- }
-
- internal static string extended_stats {
- get {
- return ResourceManager.GetString("extended_stats", resourceCulture);
- }
- }
-
- internal static string choose_game_mode {
- get {
- return ResourceManager.GetString("choose_game_mode", resourceCulture);
- }
- }
-
- internal static string choose_game_view {
- get {
- return ResourceManager.GetString("choose_game_view", resourceCulture);
- }
- }
-
- internal static string normal_game {
- get {
- return ResourceManager.GetString("normal_game", resourceCulture);
- }
- }
-
- internal static string ranking_game {
- get {
- return ResourceManager.GetString("ranking_game", resourceCulture);
- }
- }
-
- internal static string choose_view_room {
- get {
- return ResourceManager.GetString("choose_view_room", resourceCulture);
- }
- }
-
- internal static string give_roles_to_all_players {
- get {
- return ResourceManager.GetString("give_roles_to_all_players", resourceCulture);
- }
- }
-
- internal static string give_role_to_selected_player {
- get {
- return ResourceManager.GetString("give_role_to_selected_player", resourceCulture);
- }
- }
-
- internal static string enter_username {
- get {
- return ResourceManager.GetString("enter_username", resourceCulture);
- }
- }
-
- internal static string user_not_exists {
- get {
- return ResourceManager.GetString("user_not_exists", resourceCulture);
- }
- }
-
- internal static string choose_role_to_give {
- get {
- return ResourceManager.GetString("choose_role_to_give", resourceCulture);
- }
- }
-
- internal static string user_now_has_role {
- get {
- return ResourceManager.GetString("user_now_has_role", resourceCulture);
- }
- }
-
- internal static string gives_to_you_role {
- get {
- return ResourceManager.GetString("gives_to_you_role", resourceCulture);
- }
- }
-
- internal static string role_successfully_issued_to {
- get {
- return ResourceManager.GetString("role_successfully_issued_to", resourceCulture);
- }
- }
-
- internal static string message_could_contain_text_or_image {
- get {
- return ResourceManager.GetString("message_could_contain_text_or_image", resourceCulture);
- }
- }
-
- internal static string message_could_contain_prize {
- get {
- return ResourceManager.GetString("message_could_contain_prize", resourceCulture);
- }
- }
-
- internal static string message_could_contain_button_name {
- get {
- return ResourceManager.GetString("message_could_contain_button_name", resourceCulture);
- }
- }
-
- internal static string message_could_contain_count {
- get {
- return ResourceManager.GetString("message_could_contain_count", resourceCulture);
- }
- }
-
- internal static string count_of_prizes_must_be_int {
- get {
- return ResourceManager.GetString("count_of_prizes_must_be_int", resourceCulture);
- }
- }
-
- internal static string prize_name_must_be_an_english_keyword {
- get {
- return ResourceManager.GetString("prize_name_must_be_an_english_keyword", resourceCulture);
- }
- }
-
- internal static string giveaway_link {
- get {
- return ResourceManager.GetString("giveaway_link", resourceCulture);
- }
- }
-
- internal static string giveaway_now_ended {
- get {
- return ResourceManager.GetString("giveaway_now_ended", resourceCulture);
- }
- }
-
- internal static string congratulations_you_open_role {
- get {
- return ResourceManager.GetString("congratulations_you_open_role", resourceCulture);
- }
- }
-
- internal static string you_got_role {
- get {
- return ResourceManager.GetString("you_got_role", resourceCulture);
- }
- }
-
- internal static string now_opened {
- get {
- return ResourceManager.GetString("now_opened", resourceCulture);
- }
- }
-
- internal static string you_additionally_got_role {
- get {
- return ResourceManager.GetString("you_additionally_got_role", resourceCulture);
- }
- }
-
- internal static string congratulations_you_additionally_open_role {
- get {
- return ResourceManager.GetString("congratulations_you_additionally_open_role", resourceCulture);
- }
- }
-
- internal static string now_you_get_prize_from_this_giveaway {
- get {
- return ResourceManager.GetString("now_you_get_prize_from_this_giveaway", resourceCulture);
- }
- }
-
- internal static string giveaway_sample_message {
- get {
- return ResourceManager.GetString("giveaway_sample_message", resourceCulture);
- }
- }
-
- internal static string giveaway_attentions {
- get {
- return ResourceManager.GetString("giveaway_attentions", resourceCulture);
- }
- }
-
- internal static string list_of_roles {
- get {
- return ResourceManager.GetString("list_of_roles", resourceCulture);
- }
- }
-
- internal static string use_this_to_random_giveaway {
- get {
- return ResourceManager.GetString("use_this_to_random_giveaway", resourceCulture);
- }
- }
-
- internal static string rate {
- get {
- return ResourceManager.GetString("rate", resourceCulture);
- }
- }
-
- internal static string you_got {
- get {
- return ResourceManager.GetString("you_got", resourceCulture);
- }
- }
-
- internal static string you_lost {
- get {
- return ResourceManager.GetString("you_lost", resourceCulture);
- }
- }
-
- internal static string points {
- get {
- return ResourceManager.GetString("points", resourceCulture);
- }
- }
-
- internal static string game_ended_with_draw {
- get {
- return ResourceManager.GetString("game_ended_with_draw", resourceCulture);
- }
- }
- }
- }
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