strings.Designer.cs 21 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. //
  5. // Changes to this file may cause incorrect behavior and will be lost if
  6. // the code is regenerated.
  7. // </auto-generated>
  8. //------------------------------------------------------------------------------
  9. namespace MafiaTelegramBot {
  10. using System;
  11. [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  12. [System.Diagnostics.DebuggerNonUserCodeAttribute()]
  13. [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  14. internal class strings {
  15. private static System.Resources.ResourceManager resourceMan;
  16. private static System.Globalization.CultureInfo resourceCulture;
  17. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  18. internal strings() {
  19. }
  20. [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
  21. internal static System.Resources.ResourceManager ResourceManager {
  22. get {
  23. if (object.Equals(null, resourceMan)) {
  24. System.Resources.ResourceManager temp = new System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
  25. resourceMan = temp;
  26. }
  27. return resourceMan;
  28. }
  29. }
  30. [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
  31. internal static System.Globalization.CultureInfo Culture {
  32. get {
  33. return resourceCulture;
  34. }
  35. set {
  36. resourceCulture = value;
  37. }
  38. }
  39. internal static string start_message {
  40. get {
  41. return ResourceManager.GetString("start_message", resourceCulture);
  42. }
  43. }
  44. internal static string statistics_for {
  45. get {
  46. return ResourceManager.GetString("statistics_for", resourceCulture);
  47. }
  48. }
  49. internal static string games_count {
  50. get {
  51. return ResourceManager.GetString("games_count", resourceCulture);
  52. }
  53. }
  54. internal static string wins_count {
  55. get {
  56. return ResourceManager.GetString("wins_count", resourceCulture);
  57. }
  58. }
  59. internal static string winrate {
  60. get {
  61. return ResourceManager.GetString("winrate", resourceCulture);
  62. }
  63. }
  64. internal static string shop {
  65. get {
  66. return ResourceManager.GetString("shop", resourceCulture);
  67. }
  68. }
  69. internal static string my_roles {
  70. get {
  71. return ResourceManager.GetString("my_roles", resourceCulture);
  72. }
  73. }
  74. internal static string settings {
  75. get {
  76. return ResourceManager.GetString("settings", resourceCulture);
  77. }
  78. }
  79. internal static string your_name {
  80. get {
  81. return ResourceManager.GetString("your_name", resourceCulture);
  82. }
  83. }
  84. internal static string change_name {
  85. get {
  86. return ResourceManager.GetString("change_name", resourceCulture);
  87. }
  88. }
  89. internal static string enter_your_name {
  90. get {
  91. return ResourceManager.GetString("enter_your_name", resourceCulture);
  92. }
  93. }
  94. internal static string name_updated {
  95. get {
  96. return ResourceManager.GetString("name_updated", resourceCulture);
  97. }
  98. }
  99. internal static string command_not_found {
  100. get {
  101. return ResourceManager.GetString("command_not_found", resourceCulture);
  102. }
  103. }
  104. internal static string settings_room {
  105. get {
  106. return ResourceManager.GetString("settings_room", resourceCulture);
  107. }
  108. }
  109. internal static string choose_game_type {
  110. get {
  111. return ResourceManager.GetString("choose_game_type", resourceCulture);
  112. }
  113. }
  114. internal static string enter_room_name {
  115. get {
  116. return ResourceManager.GetString("enter_room_name", resourceCulture);
  117. }
  118. }
  119. internal static string room_with_name {
  120. get {
  121. return ResourceManager.GetString("room_with_name", resourceCulture);
  122. }
  123. }
  124. internal static string was_created {
  125. get {
  126. return ResourceManager.GetString("was_created", resourceCulture);
  127. }
  128. }
  129. internal static string unexpected_error {
  130. get {
  131. return ResourceManager.GetString("unexpected_error", resourceCulture);
  132. }
  133. }
  134. internal static string game_already_exists {
  135. get {
  136. return ResourceManager.GetString("game_already_exists", resourceCulture);
  137. }
  138. }
  139. internal static string leave_from_game {
  140. get {
  141. return ResourceManager.GetString("leave_from_game", resourceCulture);
  142. }
  143. }
  144. internal static string user_not_in_game {
  145. get {
  146. return ResourceManager.GetString("user_not_in_game", resourceCulture);
  147. }
  148. }
  149. internal static string standart {
  150. get {
  151. return ResourceManager.GetString("standart", resourceCulture);
  152. }
  153. }
  154. internal static string extended {
  155. get {
  156. return ResourceManager.GetString("extended", resourceCulture);
  157. }
  158. }
  159. internal static string secret_key_is {
  160. get {
  161. return ResourceManager.GetString("secret_key_is", resourceCulture);
  162. }
  163. }
  164. internal static string choose_type_room {
  165. get {
  166. return ResourceManager.GetString("choose_type_room", resourceCulture);
  167. }
  168. }
  169. internal static string enter_private_code {
  170. get {
  171. return ResourceManager.GetString("enter_private_code", resourceCulture);
  172. }
  173. }
  174. internal static string room_is_filled {
  175. get {
  176. return ResourceManager.GetString("room_is_filled", resourceCulture);
  177. }
  178. }
  179. internal static string user_already_in_game {
  180. get {
  181. return ResourceManager.GetString("user_already_in_game", resourceCulture);
  182. }
  183. }
  184. internal static string successful_entry_into_room {
  185. get {
  186. return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
  187. }
  188. }
  189. internal static string users_list {
  190. get {
  191. return ResourceManager.GetString("users_list", resourceCulture);
  192. }
  193. }
  194. internal static string users_list_empty {
  195. get {
  196. return ResourceManager.GetString("users_list_empty", resourceCulture);
  197. }
  198. }
  199. internal static string max_capacity_message {
  200. get {
  201. return ResourceManager.GetString("max_capacity_message", resourceCulture);
  202. }
  203. }
  204. internal static string prefer_leave_from_room {
  205. get {
  206. return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
  207. }
  208. }
  209. internal static string room_does_not_exists {
  210. get {
  211. return ResourceManager.GetString("room_does_not_exists", resourceCulture);
  212. }
  213. }
  214. internal static string public_rooms_are_not_exist {
  215. get {
  216. return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
  217. }
  218. }
  219. internal static string rooms {
  220. get {
  221. return ResourceManager.GetString("rooms", resourceCulture);
  222. }
  223. }
  224. internal static string too_many_players {
  225. get {
  226. return ResourceManager.GetString("too_many_players", resourceCulture);
  227. }
  228. }
  229. internal static string too_few_players {
  230. get {
  231. return ResourceManager.GetString("too_few_players", resourceCulture);
  232. }
  233. }
  234. internal static string game_already_running {
  235. get {
  236. return ResourceManager.GetString("game_already_running", resourceCulture);
  237. }
  238. }
  239. internal static string minimum_players_count {
  240. get {
  241. return ResourceManager.GetString("minimum_players_count", resourceCulture);
  242. }
  243. }
  244. internal static string maximum_players_count {
  245. get {
  246. return ResourceManager.GetString("maximum_players_count", resourceCulture);
  247. }
  248. }
  249. internal static string maximum_was_set_to {
  250. get {
  251. return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
  252. }
  253. }
  254. internal static string players {
  255. get {
  256. return ResourceManager.GetString("players", resourceCulture);
  257. }
  258. }
  259. internal static string kick {
  260. get {
  261. return ResourceManager.GetString("kick", resourceCulture);
  262. }
  263. }
  264. internal static string kick_user {
  265. get {
  266. return ResourceManager.GetString("kick_user", resourceCulture);
  267. }
  268. }
  269. internal static string you_were_kicked {
  270. get {
  271. return ResourceManager.GetString("you_were_kicked", resourceCulture);
  272. }
  273. }
  274. internal static string room_dissolved {
  275. get {
  276. return ResourceManager.GetString("room_dissolved", resourceCulture);
  277. }
  278. }
  279. internal static string timer {
  280. get {
  281. return ResourceManager.GetString("timer", resourceCulture);
  282. }
  283. }
  284. internal static string enabled {
  285. get {
  286. return ResourceManager.GetString("enabled", resourceCulture);
  287. }
  288. }
  289. internal static string disabled {
  290. get {
  291. return ResourceManager.GetString("disabled", resourceCulture);
  292. }
  293. }
  294. internal static string enable {
  295. get {
  296. return ResourceManager.GetString("enable", resourceCulture);
  297. }
  298. }
  299. internal static string disable {
  300. get {
  301. return ResourceManager.GetString("disable", resourceCulture);
  302. }
  303. }
  304. internal static string _public {
  305. get {
  306. return ResourceManager.GetString("public", resourceCulture);
  307. }
  308. }
  309. internal static string _private {
  310. get {
  311. return ResourceManager.GetString("private", resourceCulture);
  312. }
  313. }
  314. internal static string bot_starting_game {
  315. get {
  316. return ResourceManager.GetString("bot_starting_game", resourceCulture);
  317. }
  318. }
  319. internal static string game_process_started {
  320. get {
  321. return ResourceManager.GetString("game_process_started", resourceCulture);
  322. }
  323. }
  324. internal static string connected_to_game {
  325. get {
  326. return ResourceManager.GetString("connected_to_game", resourceCulture);
  327. }
  328. }
  329. internal static string your_turn_order {
  330. get {
  331. return ResourceManager.GetString("your_turn_order", resourceCulture);
  332. }
  333. }
  334. internal static string your_role {
  335. get {
  336. return ResourceManager.GetString("your_role", resourceCulture);
  337. }
  338. }
  339. internal static string thanks_for_game {
  340. get {
  341. return ResourceManager.GetString("thanks_for_game", resourceCulture);
  342. }
  343. }
  344. internal static string link {
  345. get {
  346. return ResourceManager.GetString("link", resourceCulture);
  347. }
  348. }
  349. internal static string you_leave_from_game {
  350. get {
  351. return ResourceManager.GetString("you_leave_from_game", resourceCulture);
  352. }
  353. }
  354. internal static string your_teammates {
  355. get {
  356. return ResourceManager.GetString("your_teammates", resourceCulture);
  357. }
  358. }
  359. internal static string first_day_message {
  360. get {
  361. return ResourceManager.GetString("first_day_message", resourceCulture);
  362. }
  363. }
  364. internal static string city_falls_asleep {
  365. get {
  366. return ResourceManager.GetString("city_falls_asleep", resourceCulture);
  367. }
  368. }
  369. internal static string now_turn {
  370. get {
  371. return ResourceManager.GetString("now_turn", resourceCulture);
  372. }
  373. }
  374. internal static string your_turn_ended {
  375. get {
  376. return ResourceManager.GetString("your_turn_ended", resourceCulture);
  377. }
  378. }
  379. internal static string now_is_not_your_turn {
  380. get {
  381. return ResourceManager.GetString("now_is_not_your_turn", resourceCulture);
  382. }
  383. }
  384. internal static string your_turn {
  385. get {
  386. return ResourceManager.GetString("your_turn", resourceCulture);
  387. }
  388. }
  389. internal static string players_list {
  390. get {
  391. return ResourceManager.GetString("players_list", resourceCulture);
  392. }
  393. }
  394. internal static string you_now_died {
  395. get {
  396. return ResourceManager.GetString("you_now_died", resourceCulture);
  397. }
  398. }
  399. internal static string villagers_are_sleep {
  400. get {
  401. return ResourceManager.GetString("villagers_are_sleep", resourceCulture);
  402. }
  403. }
  404. internal static string mafia_get_mail {
  405. get {
  406. return ResourceManager.GetString("mafia_get_mail", resourceCulture);
  407. }
  408. }
  409. internal static string alive {
  410. get {
  411. return ResourceManager.GetString("alive", resourceCulture);
  412. }
  413. }
  414. internal static string died {
  415. get {
  416. return ResourceManager.GetString("died", resourceCulture);
  417. }
  418. }
  419. internal static string room_owner {
  420. get {
  421. return ResourceManager.GetString("room_owner", resourceCulture);
  422. }
  423. }
  424. internal static string put_up_vote {
  425. get {
  426. return ResourceManager.GetString("put_up_vote", resourceCulture);
  427. }
  428. }
  429. internal static string didnt_put_anyone {
  430. get {
  431. return ResourceManager.GetString("didnt_put_anyone", resourceCulture);
  432. }
  433. }
  434. internal static string skip {
  435. get {
  436. return ResourceManager.GetString("skip", resourceCulture);
  437. }
  438. }
  439. internal static string user_not_choose {
  440. get {
  441. return ResourceManager.GetString("user_not_choose", resourceCulture);
  442. }
  443. }
  444. internal static string not_supported_in_game {
  445. get {
  446. return ResourceManager.GetString("not_supported_in_game", resourceCulture);
  447. }
  448. }
  449. internal static string you_skip_vote {
  450. get {
  451. return ResourceManager.GetString("you_skip_vote", resourceCulture);
  452. }
  453. }
  454. internal static string you_vote_player {
  455. get {
  456. return ResourceManager.GetString("you_vote_player", resourceCulture);
  457. }
  458. }
  459. internal static string vote_to {
  460. get {
  461. return ResourceManager.GetString("vote_to", resourceCulture);
  462. }
  463. }
  464. internal static string vote_to_self {
  465. get {
  466. return ResourceManager.GetString("vote_to_self", resourceCulture);
  467. }
  468. }
  469. internal static string you_vote_to_self {
  470. get {
  471. return ResourceManager.GetString("you_vote_to_self", resourceCulture);
  472. }
  473. }
  474. internal static string choose_player_to_check_role {
  475. get {
  476. return ResourceManager.GetString("choose_player_to_check_role", resourceCulture);
  477. }
  478. }
  479. internal static string you_have_not_choosen_target {
  480. get {
  481. return ResourceManager.GetString("you_have_not_choosen_target", resourceCulture);
  482. }
  483. }
  484. internal static string you_choose_target {
  485. get {
  486. return ResourceManager.GetString("you_choose_target", resourceCulture);
  487. }
  488. }
  489. internal static string role_of_your_target {
  490. get {
  491. return ResourceManager.GetString("role_of_your_target", resourceCulture);
  492. }
  493. }
  494. internal static string choose_player_to_heal {
  495. get {
  496. return ResourceManager.GetString("choose_player_to_heal", resourceCulture);
  497. }
  498. }
  499. internal static string you_turn_say {
  500. get {
  501. return ResourceManager.GetString("you_turn_say", resourceCulture);
  502. }
  503. }
  504. internal static string doctor_heals_you {
  505. get {
  506. return ResourceManager.GetString("doctor_heals_you", resourceCulture);
  507. }
  508. }
  509. internal static string dame_block_you {
  510. get {
  511. return ResourceManager.GetString("dame_block_you", resourceCulture);
  512. }
  513. }
  514. internal static string hooker_block_you {
  515. get {
  516. return ResourceManager.GetString("hooker_block_you", resourceCulture);
  517. }
  518. }
  519. internal static string you_save_player {
  520. get {
  521. return ResourceManager.GetString("you_save_player", resourceCulture);
  522. }
  523. }
  524. internal static string nothing_to_heal {
  525. get {
  526. return ResourceManager.GetString("nothing_to_heal", resourceCulture);
  527. }
  528. }
  529. internal static string doctor_save_you {
  530. get {
  531. return ResourceManager.GetString("doctor_save_you", resourceCulture);
  532. }
  533. }
  534. internal static string at_this_night {
  535. get {
  536. return ResourceManager.GetString("at_this_night", resourceCulture);
  537. }
  538. }
  539. internal static string city_wakes_up {
  540. get {
  541. return ResourceManager.GetString("city_wakes_up", resourceCulture);
  542. }
  543. }
  544. internal static string everyone_survived {
  545. get {
  546. return ResourceManager.GetString("everyone_survived", resourceCulture);
  547. }
  548. }
  549. internal static string you_have_ten_seconds {
  550. get {
  551. return ResourceManager.GetString("you_have_ten_seconds", resourceCulture);
  552. }
  553. }
  554. internal static string choose_player_to_kill {
  555. get {
  556. return ResourceManager.GetString("choose_player_to_kill", resourceCulture);
  557. }
  558. }
  559. }
  560. }