Keyboard.cs 18 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using MafiaTelegramBot.CustomCollections.Extensions;
  4. using MafiaTelegramBot.Game;
  5. using MafiaTelegramBot.Game.GameRoles;
  6. using MafiaTelegramBot.Game.GameRooms;
  7. using Telegram.Bot.Types.ReplyMarkups;
  8. namespace MafiaTelegramBot.Resources
  9. {
  10. public static class Keyboard
  11. {
  12. public static readonly ReplyKeyboardMarkup MainMenu = new(new[]
  13. {
  14. new KeyboardButton[] {keyboard.fast_game},
  15. new KeyboardButton[] {keyboard.create_game},
  16. new KeyboardButton[] {keyboard.connect_game, keyboard.show_profile}
  17. }, true
  18. );
  19. public static readonly ReplyKeyboardMarkup AdminMainMenu = new(new[]
  20. {
  21. new KeyboardButton[] {keyboard.admin_panel},
  22. new KeyboardButton[] {keyboard.fast_game},
  23. new KeyboardButton[] {keyboard.create_game},
  24. new KeyboardButton[] {keyboard.connect_game, keyboard.show_profile},
  25. }, true
  26. );
  27. public static readonly ReplyKeyboardMarkup OwnerGameMenu = new(new[]
  28. {
  29. new KeyboardButton[] {keyboard.begin_game, keyboard.room_settings},
  30. new KeyboardButton[] {keyboard.kick_player, keyboard.look_players_list},
  31. new KeyboardButton[] {keyboard.show_profile, keyboard.dissolve_room}
  32. }, true
  33. );
  34. public static readonly ReplyKeyboardMarkup PlayerGameMenu = new(new[]
  35. {
  36. new KeyboardButton[] {keyboard.show_profile, keyboard.look_players_list},
  37. new KeyboardButton[] {keyboard.leave}
  38. }, true
  39. );
  40. public static readonly ReplyKeyboardMarkup InGamePlayerMenu = new(new[]
  41. {
  42. new KeyboardButton[] {keyboard.look_players_list, keyboard.leave}
  43. }, true
  44. );
  45. public static readonly ReplyKeyboardMarkup InGamePlayerMenuWithEndTurn = new(new[]
  46. {
  47. new KeyboardButton[] {keyboard.look_players_list, keyboard.leave},
  48. new KeyboardButton[] {keyboard.end_turn}
  49. }, true
  50. );
  51. public static InlineKeyboardMarkup RoomViewKeyboard(long userId, Callback callbackPrivate, Callback callbackPublic)
  52. {
  53. return new(new[]
  54. {
  55. InlineKeyboardButton.WithCallbackData(strings._public, $"{callbackPublic}|{userId}|0"),
  56. InlineKeyboardButton.WithCallbackData(strings._private, $"{callbackPrivate}|{userId}|0"),
  57. });
  58. }
  59. public static InlineKeyboardMarkup RoomTypeKeyboard(long userId)
  60. {
  61. return new(new[]
  62. {
  63. InlineKeyboardButton.WithCallbackData(strings.normal_game, $"{Callback.ConnectToNotRanked}|{userId}|0"),
  64. InlineKeyboardButton.WithCallbackData(strings.ranking_game, $"{Callback.ConnectToRanked}|{userId}|0"),
  65. });
  66. }
  67. public static InlineKeyboardMarkup AdminPanelKeyboard(long userId)
  68. {
  69. return new( new[]
  70. {
  71. new [] { InlineKeyboardButton.WithCallbackData(strings.give_roles_to_all_players, $"{Callback.GiveToAll}|{userId}|0") },
  72. new [] { InlineKeyboardButton.WithCallbackData(strings.give_role_to_selected_player, $"{Callback.GiveToSelected}|{userId}|0") },
  73. });
  74. }
  75. public static InlineKeyboardMarkup ChooseRoomView(long userId)
  76. {
  77. return new InlineKeyboardMarkup(new[]
  78. {
  79. InlineKeyboardButton.WithCallbackData(strings._public, $"{Callback.ChooseRoomView}|{userId}|{Constants.PUBLIC}"),
  80. InlineKeyboardButton.WithCallbackData(strings._private, $"{Callback.ChooseRoomView}|{userId}|{Constants.PRIVATE}"),
  81. });
  82. }
  83. public static InlineKeyboardMarkup ChooseModeKeyboard(long userId, string info)
  84. {
  85. return new InlineKeyboardMarkup(new[]
  86. {
  87. InlineKeyboardButton.WithCallbackData(strings.standard, $"{Callback.ChooseGameMode}|{userId}|{info}{Constants.STANDARD}"),
  88. InlineKeyboardButton.WithCallbackData(strings.extended, $"{Callback.ChooseGameMode}|{userId}|{info}{Constants.EXTENDED}"),
  89. });
  90. }
  91. public static InlineKeyboardMarkup ChooseTypeKeyboard(long userId, string info)
  92. {
  93. return info[0] == '0'
  94. ? new InlineKeyboardMarkup(new[]
  95. {
  96. InlineKeyboardButton.WithCallbackData(strings.normal_game, $"{Callback.ChooseGameType}|{userId}|{info}{Constants.NORMAL}"),
  97. InlineKeyboardButton.WithCallbackData(strings.ranking_game, $"{Callback.ChooseGameType}|{userId}|{info}{Constants.RANKING}"),
  98. })
  99. : new InlineKeyboardMarkup(new[]
  100. {
  101. InlineKeyboardButton.WithCallbackData(strings.normal_game,
  102. $"{Callback.ChooseGameType}|{userId}|{info}{Constants.NORMAL}"),
  103. });
  104. }
  105. public static InlineKeyboardMarkup SetMaximumKeyboard(long userId)
  106. {
  107. return new InlineKeyboardMarkup(new[]
  108. {
  109. new[] {
  110. InlineKeyboardButton.WithCallbackData(strings.minimum_players_count, $"{Callback.SetPlayersMaximum}|{userId}|6"),
  111. },
  112. new[] {
  113. InlineKeyboardButton.WithCallbackData("7", $"{Callback.SetPlayersMaximum}|{userId}|7"),
  114. InlineKeyboardButton.WithCallbackData("8", $"{Callback.SetPlayersMaximum}|{userId}|8"),
  115. InlineKeyboardButton.WithCallbackData("9", $"{Callback.SetPlayersMaximum}|{userId}|9"),
  116. },
  117. new[] {
  118. InlineKeyboardButton.WithCallbackData("10", $"{Callback.SetPlayersMaximum}|{userId}|10"),
  119. InlineKeyboardButton.WithCallbackData("11", $"{Callback.SetPlayersMaximum}|{userId}|11"),
  120. InlineKeyboardButton.WithCallbackData("12", $"{Callback.SetPlayersMaximum}|{userId}|12"),
  121. },
  122. new[] {
  123. InlineKeyboardButton.WithCallbackData("13", $"{Callback.SetPlayersMaximum}|{userId}|13"),
  124. InlineKeyboardButton.WithCallbackData("14", $"{Callback.SetPlayersMaximum}|{userId}|14"),
  125. InlineKeyboardButton.WithCallbackData("15", $"{Callback.SetPlayersMaximum}|{userId}|15"),
  126. },
  127. new[] {
  128. InlineKeyboardButton.WithCallbackData(strings.maximum_players_count, $"{Callback.SetPlayersMaximum}|{userId}|16"),
  129. }
  130. });
  131. }
  132. public static InlineKeyboardMarkup ProfileKeyboard(long userId)
  133. {
  134. return new InlineKeyboardMarkup(new[]
  135. {
  136. new[] {
  137. InlineKeyboardButton.WithCallbackData(strings.shop, $"{Callback.ShopMenu}|{userId}"),
  138. InlineKeyboardButton.WithCallbackData(strings.settings, $"{Callback.SettingsProfile}|{userId}")
  139. },
  140. new[] {
  141. InlineKeyboardButton.WithCallbackData(strings.my_roles, $"{Callback.ShowMyRoles}|{userId}"),
  142. InlineKeyboardButton.WithCallbackData(strings.my_packs, $"{Callback.ShowMyPacks}|{userId}")
  143. },
  144. new [] {InlineKeyboardButton.WithCallbackData(strings.extended_stats, $"{Callback.ShowMyExtendedStats}|{userId}")}
  145. });
  146. }
  147. public static InlineKeyboardMarkup ChangeNameKeyboard(long userId)
  148. {
  149. return new(InlineKeyboardButton.WithCallbackData(strings.change_name, $"{Callback.ChangeNickName}|{userId}"));
  150. }
  151. public static InlineKeyboardMarkup RoomsKeyboard(List<GameRoom> rooms, long userId, int page)
  152. {
  153. var previousButton = page != 0;
  154. var nextButton = rooms.Count > (page + 1) * Constants.MAX_SHOWING_ROOMS;
  155. var buttonsCount = rooms.Count >= (page + 1) * Constants.MAX_SHOWING_ROOMS ? Constants.MAX_SHOWING_ROOMS : rooms.Count - page * Constants.MAX_SHOWING_ROOMS;
  156. if (previousButton || nextButton) buttonsCount++;
  157. var inlineButtons = new InlineKeyboardButton[buttonsCount][];
  158. var j = 0;
  159. for (var i = page * Constants.MAX_SHOWING_ROOMS; i < rooms.Count && i < Constants.MAX_SHOWING_ROOMS * (page + 1); ++i) // buttons
  160. {
  161. var s = rooms[i].IsExtended ? "Р" : "C";
  162. inlineButtons[j] = new []
  163. {
  164. InlineKeyboardButton.WithCallbackData(
  165. $"[{s}] {rooms[i].RoomName} ({rooms[i].Players.Values.Count.ToString()}/{rooms[i].MaxPlayers.ToString()})",
  166. $"{Callback.ConnectToSelectedRoom}|{userId}|{RoomEncrypter.GetCode(rooms[i].RoomName)}")
  167. };
  168. ++j;
  169. }
  170. if (previousButton && nextButton) inlineButtons[buttonsCount - 1] = new[]
  171. {
  172. InlineKeyboardButton.WithCallbackData(strings.previous, $"{Callback.ConnectToPublicRoom}|{userId}|{page-1}"),
  173. InlineKeyboardButton.WithCallbackData(strings.further, $"{Callback.ConnectToPublicRoom}|{userId}|{page+1}"),
  174. };
  175. else if (previousButton) inlineButtons[buttonsCount - 1] = new[]
  176. {
  177. InlineKeyboardButton.WithCallbackData(strings.previous, $"{Callback.ConnectToPublicRoom}|{userId}|{page-1}"),
  178. };
  179. else if (nextButton) inlineButtons[buttonsCount - 1] = new[]
  180. {
  181. InlineKeyboardButton.WithCallbackData(strings.further, $"{Callback.ConnectToPublicRoom}|{userId}|{page+1}"),
  182. };
  183. return new InlineKeyboardMarkup(inlineButtons);
  184. }
  185. public static InlineKeyboardMarkup KickKeyboard(List<Player> users)
  186. {
  187. var inlineButtons = new InlineKeyboardButton[users.Count][];
  188. for (var i = 0; i < users.Count; ++i)
  189. {
  190. inlineButtons[i] = new[]
  191. {
  192. InlineKeyboardButton.WithCallbackData($"{users[i].NickName} {strings.kick}",
  193. $"{Callback.KickUser}|{users[i].Id}")
  194. };
  195. }
  196. return new InlineKeyboardMarkup(inlineButtons);
  197. }
  198. public static InlineKeyboardMarkup VoteKeyboard(List<Player> players, long userId, bool withSkipButton = true, Callback vote = Callback.Vote)
  199. {
  200. var inlineButtons = new InlineKeyboardButton[withSkipButton ?players.Count+1 :players.Count][];
  201. for (var i = 0; i<players.Count; ++i)
  202. {
  203. inlineButtons[i] = new[]
  204. {
  205. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) {players[i].NickName}", $"{vote}|{userId}|{players[i].Id}")
  206. };
  207. }
  208. if (withSkipButton) inlineButtons[players.Count] = new[]
  209. {InlineKeyboardButton.WithCallbackData(strings.skip, $"{vote}|{userId}|0")};
  210. return inlineButtons;
  211. }
  212. public static InlineKeyboardMarkup NightChooseTargetKeyboard(List<Player> players, long userId, bool skipButton = false)
  213. {
  214. var inlineButtons = new InlineKeyboardButton[skipButton ?players.Count+1 : players.Count][];
  215. for (var i = 0; i<players.Count; ++i)
  216. {
  217. inlineButtons[i] = new[] {
  218. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) {players[i].NickName}",
  219. $"{Callback.NightTarget}|{userId}|{players[i].Id}")
  220. };
  221. }
  222. if (skipButton)
  223. inlineButtons[players.Count] = new[]
  224. { InlineKeyboardButton.WithCallbackData(strings.skip, $"{Callback.NightTarget}|{userId}|-1") };
  225. return inlineButtons;
  226. }
  227. public static InlineKeyboardMarkup DetectiveTargetKeyboard(List<Player> players, long userId)
  228. {
  229. var inlineButtons = new InlineKeyboardButton[players.Count][];
  230. for (var i = 0; i<players.Count; ++i)
  231. {
  232. inlineButtons[i] = new[] {
  233. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) {players[i].NickName} ({strings.check})",
  234. $"{Callback.DetectiveTarget}|{userId}|{players[i].Id}|check"),
  235. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) {players[i].NickName} ({strings.kill})",
  236. $"{Callback.DetectiveTarget}|{userId}|{players[i].Id}|kill"),
  237. };
  238. }
  239. return inlineButtons;
  240. }
  241. public static InlineKeyboardMarkup NightMafiaTargetKeyboard(List<Player> players, long userId)
  242. {
  243. var inlineButtons = new InlineKeyboardButton[players.Count + 1][];
  244. for (var i = 0; i<players.Count; ++i)
  245. {
  246. var isMafia = (players[i].GetRole() is Roles.Mafia or Roles.Don or Roles.Dame)
  247. || (players[i].GetRole() is Roles.Werewolf && ((WerewolfRole) players[i].CurrentRole).IsMafia);
  248. inlineButtons[i] = new[]
  249. {
  250. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) " +
  251. $"{players[i].NickName}{(isMafia ? " - " + players[i].GetRoleName() : "")}",
  252. $"{Callback.MafiaTarget}|{userId}|{players[i].Id}")
  253. };
  254. }
  255. inlineButtons[players.Count] = new[] {
  256. InlineKeyboardButton.WithCallbackData(strings.skip, $"{Callback.MafiaTarget}|{userId}|-4")
  257. };
  258. return inlineButtons;
  259. }
  260. public static InlineKeyboardMarkup SettingsRoomKeyboard(long userId, string timerStatus)
  261. {
  262. return new (new[]
  263. {
  264. new[] { InlineKeyboardButton.WithCallbackData(timerStatus, $"{Callback.SwitchTimer}|{userId}") },
  265. new[] { InlineKeyboardButton.WithCallbackData(strings.players_count, $"{Callback.PlayersCount}|{userId}") },
  266. });
  267. }
  268. public static InlineKeyboardMarkup StartExtendedRoomKeyboard(long userId)
  269. {
  270. return new (new[]
  271. {
  272. new[] { InlineKeyboardButton.WithCallbackData(strings.run_game, $"{Callback.StartGame}|{userId}") },
  273. new[] { InlineKeyboardButton.WithCallbackData(strings.change_roles, $"{Callback.ChangeRoles}|{userId}") }
  274. });
  275. }
  276. public static InlineKeyboardMarkup ChangeRolesKeyboard(long userId, string roomKey, ExtendedGameRoom room)
  277. {
  278. List<Roles> openedRoles = new();
  279. foreach (var player in room.Players.Values)
  280. openedRoles.ConcatenateUnique(player.OpenedRoles.ToList());
  281. var keyboard = new InlineKeyboardButton[3+openedRoles.Count][];
  282. keyboard[0] = new[]
  283. {
  284. InlineKeyboardButton.WithCallbackData($"{roles.Mafia}-",
  285. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{Roles.Mafia}|-"),
  286. InlineKeyboardButton.WithCallbackData($"{roles.Mafia}+",
  287. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{Roles.Mafia}|+"),
  288. };
  289. keyboard[1] = new[]
  290. {
  291. InlineKeyboardButton.WithCallbackData($"{roles.Villager}-",
  292. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{Roles.Villager}|-"),
  293. InlineKeyboardButton.WithCallbackData($"{roles.Villager}+",
  294. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{Roles.Villager}|+"),
  295. };
  296. for (var i = 0; i < openedRoles.Count; ++i)
  297. {
  298. var contain = room.CustomRoomSettings.ContainsKey(openedRoles[i]);
  299. keyboard[2+i] = new []{ InlineKeyboardButton.WithCallbackData(
  300. $"{roles.ResourceManager.GetString(openedRoles[i].ToString())} ({(contain ? 1 : 0)})",
  301. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{openedRoles[i]}"
  302. )};
  303. }
  304. keyboard[openedRoles.Count+2] = new[]
  305. { InlineKeyboardButton.WithCallbackData(strings.run_game, $"{Callback.StartGame}|{userId}") };
  306. return keyboard;
  307. }
  308. public static InlineKeyboardMarkup GiveRoleKeyboard(long userId, long targetId)
  309. {
  310. var keyboard = new List<InlineKeyboardButton[]>();
  311. foreach (var role in (Roles[]) Enum.GetValues(typeof(Roles)))
  312. {
  313. if(role is Roles.All or Roles.None or Roles.Mafia or Roles.Doctor or Roles.Don or Roles.Villager or Roles.Cop) continue;
  314. keyboard.Add(new[]
  315. {
  316. InlineKeyboardButton.WithCallbackData(
  317. roles.ResourceManager.GetString(role.ToString()),
  318. $"{Callback.GiveRole}|{userId}|{targetId}|{role}"
  319. )
  320. });
  321. }
  322. return new InlineKeyboardMarkup(keyboard);
  323. }
  324. public static InlineKeyboardMarkup ContinueButton(long userId)
  325. {
  326. return new InlineKeyboardMarkup(new[]
  327. {
  328. InlineKeyboardButton.WithCallbackData(strings._continue, $"{Callback.Continue}|{userId}")
  329. }
  330. );
  331. }
  332. public static InlineKeyboardMarkup PackKeyboard(long userId)
  333. {
  334. return new InlineKeyboardMarkup(new[]
  335. {
  336. new[]{ InlineKeyboardButton.WithCallbackData(strings.pack_open, $"{Callback.PackOpen}|{userId}") },
  337. new[]{ InlineKeyboardButton.WithCallbackData(strings.pack_info, $"{Callback.PackInfo}|{userId}") },
  338. });
  339. }
  340. }
  341. }