DonRole.cs 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. using System.Linq;
  2. using System.Threading.Tasks;
  3. using MafiaTelegramBot.Game.GameRooms;
  4. using MafiaTelegramBot.Models;
  5. using MafiaTelegramBot.Resources;
  6. namespace MafiaTelegramBot.Game.GameRoles
  7. {
  8. public class DonRole : GameRoom.Role
  9. {
  10. public override Roles RoleKey => Roles.Don;
  11. private int _color = 2;
  12. public override double ColorRole
  13. {
  14. get => _color;
  15. set => _color = (int) value;
  16. }
  17. public override async Task NightAction()
  18. {
  19. NightTargetId = -1;
  20. MafiaTargetId = -1;
  21. Player.IsSpeaker = true;
  22. var alivePlayers = Room.Players.Values.Where(p => p.IsAlive).ToList();
  23. NightTargetList = alivePlayers.Where(p => p.IsAlive && (!KnownRoles.ContainsKey(p.Id) || Room.IsExtended)).ToList();
  24. var message = await Bot.SendWithMarkdown2(Player.ChatId, strings.choose_player_to_check_role,
  25. Keyboard.NightChooseTargetKeyboard(NightTargetList, Player.Id));
  26. MessageId = message.MessageId;
  27. message = await Bot.SendWithMarkdown2(Player.ChatId, strings.choose_player_to_kill,
  28. Keyboard.NightMafiaTargetKeyboard(alivePlayers, Player.Id));
  29. MafiaMessageId = message.MessageId;
  30. }
  31. public override async Task ApplyNightActionResult()
  32. {
  33. Player.IsSpeaker = false;
  34. if (NightTargetId != -2 && MafiaTargetId != -2)
  35. {
  36. if (MafiaTargetId == -1) await Room.PlayersCh.EditTo(Player.Id, MafiaMessageId, strings.you_have_not_choosen_target);
  37. else MafiaTargetId = -1;
  38. if (NightTargetId == -1) await SetRandomNightTarget();
  39. if(Room.Players.ContainsKey(NightTargetId))
  40. {
  41. var role = Room.Players[NightTargetId].GetRole() is Roles.Cop or Roles.Detective or Roles.Journalist
  42. ? Room.Players[NightTargetId].GetRoleName()
  43. : roles.Villager;
  44. KnownRoles.Add(Room.Players[NightTargetId].Id, role);
  45. await Room.PlayersCh.EditTo(Player.Id, MessageId,
  46. $"{strings.role_of_your_target} {Room.Players[NightTargetId].NickName} - {role}");
  47. }
  48. else await Room.PlayersCh.EditTo(Player.Id, MessageId, strings.this_player_left_from_game);
  49. }
  50. }
  51. public override async Task SetNightTarget(long userId)
  52. {
  53. if (!Room.Players.ContainsKey(userId)) await Room.PlayersCh.SendTo(Player.Id, strings.this_player_left_from_game);
  54. else
  55. {
  56. NightTargetId = userId;
  57. await Room.PlayersCh.EditTo(Player.Id, MessageId, $"{strings.you_choose_target} {Room.Players[NightTargetId].NickName}");
  58. }
  59. }
  60. public override async Task SetMafiaTarget(long userId)
  61. {
  62. if(userId == -1) await Room.PlayersCh.EditTo(Player.Id, MafiaMessageId, strings.you_skip_vote);
  63. else
  64. {
  65. if (!Room.Players.ContainsKey(userId)) await Room.PlayersCh.SendTo(Player.Id, strings.this_player_left_from_game);
  66. else
  67. {
  68. MafiaTargetId = userId;
  69. await Room.PlayersCh.EditTo(Player.Id, MafiaMessageId,
  70. $"{strings.you_choose_target} {Room.Players[MafiaTargetId].NickName}");
  71. }
  72. }
  73. }
  74. public DonRole(GameRoom room, Player player) : base(room, player) { }
  75. }
  76. }