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- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.42000
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace MafiaTelegramBot.Resources {
- using System;
-
-
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class keyboard {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal keyboard() {
- }
-
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MafiaTelegramBot.Resources.keyboard", typeof(keyboard).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Начать игру.
- /// </summary>
- internal static string begin_game {
- get {
- return ResourceManager.GetString("begin_game", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Подключиться.
- /// </summary>
- internal static string connect_game {
- get {
- return ResourceManager.GetString("connect_game", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Создать игру.
- /// </summary>
- internal static string create_game {
- get {
- return ResourceManager.GetString("create_game", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Распустить комнату.
- /// </summary>
- internal static string dissolve_room {
- get {
- return ResourceManager.GetString("dissolve_room", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Исключить игрока.
- /// </summary>
- internal static string kick_player {
- get {
- return ResourceManager.GetString("kick_player", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Покинуть игру.
- /// </summary>
- internal static string leave {
- get {
- return ResourceManager.GetString("leave", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Список игроков.
- /// </summary>
- internal static string look_players_list {
- get {
- return ResourceManager.GetString("look_players_list", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Настройки комнаты.
- /// </summary>
- internal static string room_settings {
- get {
- return ResourceManager.GetString("room_settings", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Мой профиль.
- /// </summary>
- internal static string show_profile {
- get {
- return ResourceManager.GetString("show_profile", resourceCulture);
- }
- }
- }
- }
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