Keyboard.cs 17 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using MafiaTelegramBot.CustomCollections.Extensions;
  4. using MafiaTelegramBot.Game;
  5. using MafiaTelegramBot.Game.GameRoles;
  6. using MafiaTelegramBot.Game.GameRooms;
  7. using Telegram.Bot.Types.ReplyMarkups;
  8. namespace MafiaTelegramBot.Resources
  9. {
  10. public static class Keyboard
  11. {
  12. public static readonly ReplyKeyboardMarkup MainMenu = new(new[]
  13. {
  14. new KeyboardButton[] {keyboard.fast_game},
  15. new KeyboardButton[] {keyboard.create_game},
  16. new KeyboardButton[] {keyboard.connect_game, keyboard.show_profile}
  17. }, true
  18. );
  19. public static readonly ReplyKeyboardMarkup AdminMainMenu = new(new[]
  20. {
  21. new KeyboardButton[] {keyboard.admin_panel},
  22. new KeyboardButton[] {keyboard.fast_game},
  23. new KeyboardButton[] {keyboard.create_game},
  24. new KeyboardButton[] {keyboard.connect_game, keyboard.show_profile},
  25. }, true
  26. );
  27. public static readonly ReplyKeyboardMarkup OwnerGameMenu = new(new[]
  28. {
  29. new KeyboardButton[] {keyboard.begin_game, keyboard.room_settings},
  30. new KeyboardButton[] {keyboard.kick_player, keyboard.look_players_list},
  31. new KeyboardButton[] {keyboard.show_profile, keyboard.dissolve_room}
  32. }, true
  33. );
  34. public static readonly ReplyKeyboardMarkup PlayerGameMenu = new(new[]
  35. {
  36. new KeyboardButton[] {keyboard.show_profile, keyboard.look_players_list},
  37. new KeyboardButton[] {keyboard.leave}
  38. }, true
  39. );
  40. public static readonly ReplyKeyboardMarkup InGamePlayerMenu = new(new[]
  41. {
  42. new KeyboardButton[] {keyboard.look_players_list, keyboard.leave}
  43. }, true
  44. );
  45. public static readonly ReplyKeyboardMarkup InGamePlayerMenuWithEndTurn = new(new[]
  46. {
  47. new KeyboardButton[] {keyboard.look_players_list, keyboard.leave},
  48. new KeyboardButton[] {keyboard.end_turn}
  49. }, true
  50. );
  51. public static InlineKeyboardMarkup RoomViewKeyboard(long userId, Callback callbackPrivate, Callback callbackPublic)
  52. {
  53. return new(new[]
  54. {
  55. InlineKeyboardButton.WithCallbackData(strings._public, $"{callbackPublic}|{userId}|0"),
  56. InlineKeyboardButton.WithCallbackData(strings._private, $"{callbackPrivate}|{userId}|0"),
  57. });
  58. }
  59. public static InlineKeyboardMarkup RoomTypeKeyboard(long userId)
  60. {
  61. return new(new[]
  62. {
  63. InlineKeyboardButton.WithCallbackData(strings.normal_game, $"{Callback.ConnectToNotRanked}|{userId}|0"),
  64. InlineKeyboardButton.WithCallbackData(strings.ranking_game, $"{Callback.ConnectToRanked}|{userId}|0"),
  65. });
  66. }
  67. public static InlineKeyboardMarkup AdminPanelKeyboard(long userId)
  68. {
  69. return new( new[]
  70. {
  71. new [] { InlineKeyboardButton.WithCallbackData(strings.give_roles_to_all_players, $"{Callback.GiveToAll}|{userId}|0") },
  72. new [] { InlineKeyboardButton.WithCallbackData(strings.give_role_to_selected_player, $"{Callback.GiveToSelected}|{userId}|0") },
  73. });
  74. }
  75. public static InlineKeyboardMarkup ChooseRoomView(long userId)
  76. {
  77. return new InlineKeyboardMarkup(new[]
  78. {
  79. InlineKeyboardButton.WithCallbackData(strings._public, $"{Callback.ChooseRoomView}|{userId}|{Constants.PUBLIC}"),
  80. InlineKeyboardButton.WithCallbackData(strings._private, $"{Callback.ChooseRoomView}|{userId}|{Constants.PRIVATE}"),
  81. });
  82. }
  83. public static InlineKeyboardMarkup ChooseModeKeyboard(long userId, string info)
  84. {
  85. return new InlineKeyboardMarkup(new[]
  86. {
  87. InlineKeyboardButton.WithCallbackData(strings.standard, $"{Callback.ChooseGameMode}|{userId}|{info}{Constants.STANDARD}"),
  88. InlineKeyboardButton.WithCallbackData(strings.extended, $"{Callback.ChooseGameMode}|{userId}|{info}{Constants.EXTENDED}"),
  89. });
  90. }
  91. public static InlineKeyboardMarkup ChooseTypeKeyboard(long userId, string info)
  92. {
  93. return info[0] == '0'
  94. ? new InlineKeyboardMarkup(new[]
  95. {
  96. InlineKeyboardButton.WithCallbackData(strings.normal_game, $"{Callback.ChooseGameType}|{userId}|{info}{Constants.NORMAL}"),
  97. InlineKeyboardButton.WithCallbackData(strings.ranking_game, $"{Callback.ChooseGameType}|{userId}|{info}{Constants.RANKING}"),
  98. })
  99. : new InlineKeyboardMarkup(new[]
  100. {
  101. InlineKeyboardButton.WithCallbackData(strings.normal_game,
  102. $"{Callback.ChooseGameType}|{userId}|{info}{Constants.NORMAL}"),
  103. });
  104. }
  105. public static InlineKeyboardMarkup SetMaximumKeyboard(long userId)
  106. {
  107. return new InlineKeyboardMarkup(new[]
  108. {
  109. new[] {
  110. InlineKeyboardButton.WithCallbackData(strings.minimum_players_count, $"{Callback.SetPlayersMaximum}|{userId}|6"),
  111. },
  112. new[] {
  113. InlineKeyboardButton.WithCallbackData("7", $"{Callback.SetPlayersMaximum}|{userId}|7"),
  114. InlineKeyboardButton.WithCallbackData("8", $"{Callback.SetPlayersMaximum}|{userId}|8"),
  115. InlineKeyboardButton.WithCallbackData("9", $"{Callback.SetPlayersMaximum}|{userId}|9"),
  116. },
  117. new[] {
  118. InlineKeyboardButton.WithCallbackData("10", $"{Callback.SetPlayersMaximum}|{userId}|10"),
  119. InlineKeyboardButton.WithCallbackData("11", $"{Callback.SetPlayersMaximum}|{userId}|11"),
  120. InlineKeyboardButton.WithCallbackData("12", $"{Callback.SetPlayersMaximum}|{userId}|12"),
  121. },
  122. new[] {
  123. InlineKeyboardButton.WithCallbackData("13", $"{Callback.SetPlayersMaximum}|{userId}|13"),
  124. InlineKeyboardButton.WithCallbackData("14", $"{Callback.SetPlayersMaximum}|{userId}|14"),
  125. InlineKeyboardButton.WithCallbackData("15", $"{Callback.SetPlayersMaximum}|{userId}|15"),
  126. },
  127. new[] {
  128. InlineKeyboardButton.WithCallbackData(strings.maximum_players_count, $"{Callback.SetPlayersMaximum}|{userId}|16"),
  129. }
  130. });
  131. }
  132. public static InlineKeyboardMarkup ProfileKeyboard(long userId)
  133. {
  134. return new InlineKeyboardMarkup(new[]
  135. {
  136. new[] {
  137. InlineKeyboardButton.WithCallbackData(strings.shop, $"{Callback.ShopMenu}|{userId}"),
  138. InlineKeyboardButton.WithCallbackData(strings.settings, $"{Callback.SettingsProfile}|{userId}")
  139. },
  140. new [] {InlineKeyboardButton.WithCallbackData(strings.my_roles, $"{Callback.ShowMyRoles}|{userId}")},
  141. new [] {InlineKeyboardButton.WithCallbackData(strings.extended_stats, $"{Callback.ShowMyExtendedStats}|{userId}")}
  142. });
  143. }
  144. public static InlineKeyboardMarkup ChangeNameKeyboard(long userId)
  145. {
  146. return new(InlineKeyboardButton.WithCallbackData(strings.change_name, $"{Callback.ChangeNickName}|{userId}"));
  147. }
  148. public static InlineKeyboardMarkup RoomsKeyboard(List<GameRoom> rooms, long userId, int page)
  149. {
  150. var previousButton = page != 0;
  151. var nextButton = rooms.Count > (page + 1) * Constants.MAX_SHOWING_ROOMS;
  152. var buttonsCount = rooms.Count >= (page + 1) * Constants.MAX_SHOWING_ROOMS ? Constants.MAX_SHOWING_ROOMS : rooms.Count - page * Constants.MAX_SHOWING_ROOMS;
  153. if (previousButton || nextButton) buttonsCount++;
  154. var inlineButtons = new InlineKeyboardButton[buttonsCount][];
  155. var j = 0;
  156. for (var i = page * Constants.MAX_SHOWING_ROOMS; i < rooms.Count && i < Constants.MAX_SHOWING_ROOMS * (page + 1); ++i) // buttons
  157. {
  158. var s = rooms[i].IsExtended ? "Р" : "C";
  159. inlineButtons[j] = new []
  160. {
  161. InlineKeyboardButton.WithCallbackData(
  162. $"[{s}] {rooms[i].RoomName} ({rooms[i].Players.Values.Count.ToString()}/{rooms[i].MaxPlayers.ToString()})",
  163. $"{Callback.ConnectToSelectedRoom}|{userId}|{RoomEncrypter.GetCode(rooms[i].RoomName)}")
  164. };
  165. ++j;
  166. }
  167. if (previousButton && nextButton) inlineButtons[buttonsCount - 1] = new[]
  168. {
  169. InlineKeyboardButton.WithCallbackData(strings.previous, $"{Callback.ConnectToPublicRoom}|{userId}|{page-1}"),
  170. InlineKeyboardButton.WithCallbackData(strings.further, $"{Callback.ConnectToPublicRoom}|{userId}|{page+1}"),
  171. };
  172. else if (previousButton) inlineButtons[buttonsCount - 1] = new[]
  173. {
  174. InlineKeyboardButton.WithCallbackData(strings.previous, $"{Callback.ConnectToPublicRoom}|{userId}|{page-1}"),
  175. };
  176. else if (nextButton) inlineButtons[buttonsCount - 1] = new[]
  177. {
  178. InlineKeyboardButton.WithCallbackData(strings.further, $"{Callback.ConnectToPublicRoom}|{userId}|{page+1}"),
  179. };
  180. return new InlineKeyboardMarkup(inlineButtons);
  181. }
  182. public static InlineKeyboardMarkup KickKeyboard(List<Player> users)
  183. {
  184. var inlineButtons = new InlineKeyboardButton[users.Count][];
  185. for (var i = 0; i < users.Count; ++i)
  186. {
  187. inlineButtons[i] = new[]
  188. {
  189. InlineKeyboardButton.WithCallbackData($"{users[i].NickName} {strings.kick}",
  190. $"{Callback.KickUser}|{users[i].Id}")
  191. };
  192. }
  193. return new InlineKeyboardMarkup(inlineButtons);
  194. }
  195. public static InlineKeyboardMarkup VoteKeyboard(List<Player> players, long userId, bool withSkipButton = true, Callback vote = Callback.Vote)
  196. {
  197. var inlineButtons = new InlineKeyboardButton[withSkipButton ?players.Count+1 :players.Count][];
  198. for (var i = 0; i<players.Count; ++i)
  199. {
  200. inlineButtons[i] = new[]
  201. {
  202. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) {players[i].NickName}", $"{vote}|{userId}|{players[i].Id}")
  203. };
  204. }
  205. if (withSkipButton) inlineButtons[players.Count] = new[]
  206. {InlineKeyboardButton.WithCallbackData(strings.skip, $"{vote}|{userId}|0")};
  207. return inlineButtons;
  208. }
  209. public static InlineKeyboardMarkup NightChooseTargetKeyboard(List<Player> players, long userId, bool skipButton = false)
  210. {
  211. var inlineButtons = new InlineKeyboardButton[skipButton ?players.Count+1 : players.Count][];
  212. for (var i = 0; i<players.Count; ++i)
  213. {
  214. inlineButtons[i] = new[] {
  215. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) {players[i].NickName}",
  216. $"{Callback.NightTarget}|{userId}|{players[i].Id}")
  217. };
  218. }
  219. if (skipButton)
  220. inlineButtons[players.Count] = new[]
  221. { InlineKeyboardButton.WithCallbackData(strings.skip, $"{Callback.NightTarget}|{userId}|-1") };
  222. return inlineButtons;
  223. }
  224. public static InlineKeyboardMarkup DetectiveTargetKeyboard(List<Player> players, long userId)
  225. {
  226. var inlineButtons = new InlineKeyboardButton[players.Count][];
  227. for (var i = 0; i<players.Count; ++i)
  228. {
  229. inlineButtons[i] = new[] {
  230. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) {players[i].NickName} ({strings.check})",
  231. $"{Callback.DetectiveTarget}|{userId}|{players[i].Id}|check"),
  232. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) {players[i].NickName} ({strings.kill})",
  233. $"{Callback.DetectiveTarget}|{userId}|{players[i].Id}|kill"),
  234. };
  235. }
  236. return inlineButtons;
  237. }
  238. public static InlineKeyboardMarkup NightMafiaTargetKeyboard(List<Player> players, long userId)
  239. {
  240. var inlineButtons = new InlineKeyboardButton[players.Count + 1][];
  241. for (var i = 0; i<players.Count; ++i)
  242. {
  243. var isMafia = (players[i].GetRole() is Roles.Mafia or Roles.Don or Roles.Dame)
  244. || (players[i].GetRole() is Roles.Werewolf && ((WerewolfRole) players[i].CurrentRole).IsMafia);
  245. inlineButtons[i] = new[]
  246. {
  247. InlineKeyboardButton.WithCallbackData($"({players[i].TurnOrder}) " +
  248. $"{players[i].NickName}{(isMafia ? " - " + players[i].GetRoleName() : "")}",
  249. $"{Callback.MafiaTarget}|{userId}|{players[i].Id}")
  250. };
  251. }
  252. inlineButtons[players.Count] = new[] {
  253. InlineKeyboardButton.WithCallbackData(strings.skip, $"{Callback.MafiaTarget}|{userId}|-4")
  254. };
  255. return inlineButtons;
  256. }
  257. public static InlineKeyboardMarkup SettingsRoomKeyboard(long userId, string timerStatus)
  258. {
  259. return new (new[]
  260. {
  261. new[] { InlineKeyboardButton.WithCallbackData(timerStatus, $"{Callback.SwitchTimer}|{userId}") },
  262. new[] { InlineKeyboardButton.WithCallbackData(strings.players_count, $"{Callback.PlayersCount}|{userId}") },
  263. });
  264. }
  265. public static InlineKeyboardMarkup StartExtendedRoomKeyboard(long userId)
  266. {
  267. return new (new[]
  268. {
  269. new[] { InlineKeyboardButton.WithCallbackData(strings.run_game, $"{Callback.StartGame}|{userId}") },
  270. new[] { InlineKeyboardButton.WithCallbackData(strings.change_roles, $"{Callback.ChangeRoles}|{userId}") }
  271. });
  272. }
  273. public static InlineKeyboardMarkup ChangeRolesKeyboard(long userId, string roomKey, ExtendedGameRoom room)
  274. {
  275. List<Roles> openedRoles = new();
  276. foreach (var player in room.Players.Values)
  277. openedRoles.ConcatenateUnique(player.OpenedRoles.ToList());
  278. var keyboard = new InlineKeyboardButton[3+openedRoles.Count][];
  279. keyboard[0] = new[]
  280. {
  281. InlineKeyboardButton.WithCallbackData($"{roles.Mafia}-",
  282. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{Roles.Mafia}|-"),
  283. InlineKeyboardButton.WithCallbackData($"{roles.Mafia}+",
  284. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{Roles.Mafia}|+"),
  285. };
  286. keyboard[1] = new[]
  287. {
  288. InlineKeyboardButton.WithCallbackData($"{roles.Villager}-",
  289. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{Roles.Villager}|-"),
  290. InlineKeyboardButton.WithCallbackData($"{roles.Villager}+",
  291. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{Roles.Villager}|+"),
  292. };
  293. for (var i = 0; i < openedRoles.Count; ++i)
  294. {
  295. var contain = room.CustomRoomSettings.ContainsKey(openedRoles[i]);
  296. keyboard[2+i] = new []{ InlineKeyboardButton.WithCallbackData(
  297. $"{roles.ResourceManager.GetString(openedRoles[i].ToString())} ({(contain ? 1 : 0)})",
  298. $"{Callback.ApplyRolesChange}|{userId}|{roomKey}|{openedRoles[i]}"
  299. )};
  300. }
  301. keyboard[openedRoles.Count+2] = new[]
  302. { InlineKeyboardButton.WithCallbackData(strings.run_game, $"{Callback.StartGame}|{userId}") };
  303. return keyboard;
  304. }
  305. public static InlineKeyboardMarkup GiveRoleKeyboard(long userId, long targetId)
  306. {
  307. var keyboard = new List<InlineKeyboardButton[]>();
  308. foreach (var role in (Roles[]) Enum.GetValues(typeof(Roles)))
  309. {
  310. if(role is Roles.All or Roles.None or Roles.Mafia or Roles.Doctor or Roles.Don or Roles.Villager or Roles.Cop) continue;
  311. keyboard.Add(new[]
  312. {
  313. InlineKeyboardButton.WithCallbackData(
  314. roles.ResourceManager.GetString(role.ToString()),
  315. $"{Callback.GiveRole}|{userId}|{targetId}|{role}"
  316. )
  317. });
  318. }
  319. return new InlineKeyboardMarkup(keyboard);
  320. }
  321. public static InlineKeyboardMarkup ContinueButton(long userId)
  322. {
  323. return new InlineKeyboardMarkup(new[]
  324. {
  325. InlineKeyboardButton.WithCallbackData(strings._continue, $"{Callback.Continue}|{userId}")
  326. }
  327. );
  328. }
  329. }
  330. }