strings.Designer.cs 21 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace MafiaTelegramBot {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class strings {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal strings() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized string similar to Приватная.
  56. /// </summary>
  57. internal static string _private {
  58. get {
  59. return ResourceManager.GetString("private", resourceCulture);
  60. }
  61. }
  62. /// <summary>
  63. /// Looks up a localized string similar to Публичная.
  64. /// </summary>
  65. internal static string _public {
  66. get {
  67. return ResourceManager.GetString("public", resourceCulture);
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to Сменить имя.
  72. /// </summary>
  73. internal static string change_name {
  74. get {
  75. return ResourceManager.GetString("change_name", resourceCulture);
  76. }
  77. }
  78. /// <summary>
  79. /// Looks up a localized string similar to Выберите режим игры.
  80. /// </summary>
  81. internal static string choose_game_type {
  82. get {
  83. return ResourceManager.GetString("choose_game_type", resourceCulture);
  84. }
  85. }
  86. /// <summary>
  87. /// Looks up a localized string similar to Выберите тип комнаты.
  88. /// </summary>
  89. internal static string choose_type_room {
  90. get {
  91. return ResourceManager.GetString("choose_type_room", resourceCulture);
  92. }
  93. }
  94. /// <summary>
  95. /// Looks up a localized string similar to Команда не найдена.
  96. /// </summary>
  97. internal static string command_not_found {
  98. get {
  99. return ResourceManager.GetString("command_not_found", resourceCulture);
  100. }
  101. }
  102. /// <summary>
  103. /// Looks up a localized string similar to Отключить.
  104. /// </summary>
  105. internal static string disable {
  106. get {
  107. return ResourceManager.GetString("disable", resourceCulture);
  108. }
  109. }
  110. /// <summary>
  111. /// Looks up a localized string similar to отключен.
  112. /// </summary>
  113. internal static string disabled {
  114. get {
  115. return ResourceManager.GetString("disabled", resourceCulture);
  116. }
  117. }
  118. /// <summary>
  119. /// Looks up a localized string similar to Включить.
  120. /// </summary>
  121. internal static string enable {
  122. get {
  123. return ResourceManager.GetString("enable", resourceCulture);
  124. }
  125. }
  126. /// <summary>
  127. /// Looks up a localized string similar to включен.
  128. /// </summary>
  129. internal static string enabled {
  130. get {
  131. return ResourceManager.GetString("enabled", resourceCulture);
  132. }
  133. }
  134. /// <summary>
  135. /// Looks up a localized string similar to Введите код от комнаты.
  136. /// </summary>
  137. internal static string enter_private_code {
  138. get {
  139. return ResourceManager.GetString("enter_private_code", resourceCulture);
  140. }
  141. }
  142. /// <summary>
  143. /// Looks up a localized string similar to Введите название комнаты.
  144. /// </summary>
  145. internal static string enter_room_name {
  146. get {
  147. return ResourceManager.GetString("enter_room_name", resourceCulture);
  148. }
  149. }
  150. /// <summary>
  151. /// Looks up a localized string similar to Введите ваше имя.
  152. /// </summary>
  153. internal static string enter_your_name {
  154. get {
  155. return ResourceManager.GetString("enter_your_name", resourceCulture);
  156. }
  157. }
  158. /// <summary>
  159. /// Looks up a localized string similar to В комнату вошёл.
  160. /// </summary>
  161. internal static string entry_another_user {
  162. get {
  163. return ResourceManager.GetString("entry_another_user", resourceCulture);
  164. }
  165. }
  166. /// <summary>
  167. /// Looks up a localized string similar to Расширенный.
  168. /// </summary>
  169. internal static string extended {
  170. get {
  171. return ResourceManager.GetString("extended", resourceCulture);
  172. }
  173. }
  174. /// <summary>
  175. /// Looks up a localized string similar to Комната с таким именем уже существует.
  176. /// </summary>
  177. internal static string game_already_exists {
  178. get {
  179. return ResourceManager.GetString("game_already_exists", resourceCulture);
  180. }
  181. }
  182. /// <summary>
  183. /// Looks up a localized string similar to Игра уже запущена.
  184. /// </summary>
  185. internal static string game_already_running {
  186. get {
  187. return ResourceManager.GetString("game_already_running", resourceCulture);
  188. }
  189. }
  190. /// <summary>
  191. /// Looks up a localized string similar to Число игр:.
  192. /// </summary>
  193. internal static string games_count {
  194. get {
  195. return ResourceManager.GetString("games_count", resourceCulture);
  196. }
  197. }
  198. /// <summary>
  199. /// Looks up a localized string similar to Исключить.
  200. /// </summary>
  201. internal static string kick {
  202. get {
  203. return ResourceManager.GetString("kick", resourceCulture);
  204. }
  205. }
  206. /// <summary>
  207. /// Looks up a localized string similar to Исключить пользователя.
  208. /// </summary>
  209. internal static string kick_user {
  210. get {
  211. return ResourceManager.GetString("kick_user", resourceCulture);
  212. }
  213. }
  214. /// <summary>
  215. /// Looks up a localized string similar to игрок был исключён.
  216. /// </summary>
  217. internal static string kick_user_success {
  218. get {
  219. return ResourceManager.GetString("kick_user_success", resourceCulture);
  220. }
  221. }
  222. /// <summary>
  223. /// Looks up a localized string similar to Вы покинули игру.
  224. /// </summary>
  225. internal static string leave_from_game {
  226. get {
  227. return ResourceManager.GetString("leave_from_game", resourceCulture);
  228. }
  229. }
  230. /// <summary>
  231. /// Looks up a localized string similar to Максимальное кол-во игроков.
  232. /// </summary>
  233. internal static string max_capacity_message {
  234. get {
  235. return ResourceManager.GetString("max_capacity_message", resourceCulture);
  236. }
  237. }
  238. /// <summary>
  239. /// Looks up a localized string similar to Максимум - 16 игроков.
  240. /// </summary>
  241. internal static string maximum_players_count {
  242. get {
  243. return ResourceManager.GetString("maximum_players_count", resourceCulture);
  244. }
  245. }
  246. /// <summary>
  247. /// Looks up a localized string similar to Максимум был установлен на.
  248. /// </summary>
  249. internal static string maximum_was_set_to {
  250. get {
  251. return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
  252. }
  253. }
  254. /// <summary>
  255. /// Looks up a localized string similar to Минимум - 6 игроков.
  256. /// </summary>
  257. internal static string minimum_players_count {
  258. get {
  259. return ResourceManager.GetString("minimum_players_count", resourceCulture);
  260. }
  261. }
  262. /// <summary>
  263. /// Looks up a localized string similar to Мои роли.
  264. /// </summary>
  265. internal static string my_roles {
  266. get {
  267. return ResourceManager.GetString("my_roles", resourceCulture);
  268. }
  269. }
  270. /// <summary>
  271. /// Looks up a localized string similar to Имя было обновлено на.
  272. /// </summary>
  273. internal static string name_updated {
  274. get {
  275. return ResourceManager.GetString("name_updated", resourceCulture);
  276. }
  277. }
  278. /// <summary>
  279. /// Looks up a localized string similar to No name.
  280. /// </summary>
  281. internal static string no_name {
  282. get {
  283. return ResourceManager.GetString("no_name", resourceCulture);
  284. }
  285. }
  286. /// <summary>
  287. /// Looks up a localized string similar to игроков.
  288. /// </summary>
  289. internal static string players {
  290. get {
  291. return ResourceManager.GetString("players", resourceCulture);
  292. }
  293. }
  294. /// <summary>
  295. /// Looks up a localized string similar to Сначала покиньте комнату.
  296. /// </summary>
  297. internal static string prefer_leave_from_room {
  298. get {
  299. return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
  300. }
  301. }
  302. /// <summary>
  303. /// Looks up a localized string similar to Нет свободных публичных комнат.
  304. /// </summary>
  305. internal static string public_rooms_are_not_exist {
  306. get {
  307. return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
  308. }
  309. }
  310. /// <summary>
  311. /// Looks up a localized string similar to Комната распущена.
  312. /// </summary>
  313. internal static string room_dissolved {
  314. get {
  315. return ResourceManager.GetString("room_dissolved", resourceCulture);
  316. }
  317. }
  318. /// <summary>
  319. /// Looks up a localized string similar to Комната не существует.
  320. /// </summary>
  321. internal static string room_does_not_exists {
  322. get {
  323. return ResourceManager.GetString("room_does_not_exists", resourceCulture);
  324. }
  325. }
  326. /// <summary>
  327. /// Looks up a localized string similar to Комната заполнена.
  328. /// </summary>
  329. internal static string room_is_filled {
  330. get {
  331. return ResourceManager.GetString("room_is_filled", resourceCulture);
  332. }
  333. }
  334. /// <summary>
  335. /// Looks up a localized string similar to Комната с именем.
  336. /// </summary>
  337. internal static string room_with_name {
  338. get {
  339. return ResourceManager.GetString("room_with_name", resourceCulture);
  340. }
  341. }
  342. /// <summary>
  343. /// Looks up a localized string similar to Комнаты.
  344. /// </summary>
  345. internal static string rooms {
  346. get {
  347. return ResourceManager.GetString("rooms", resourceCulture);
  348. }
  349. }
  350. /// <summary>
  351. /// Looks up a localized string similar to Секретный код для подключения к комнате.
  352. /// </summary>
  353. internal static string secret_key_is {
  354. get {
  355. return ResourceManager.GetString("secret_key_is", resourceCulture);
  356. }
  357. }
  358. /// <summary>
  359. /// Looks up a localized string similar to Настройки.
  360. /// </summary>
  361. internal static string settings {
  362. get {
  363. return ResourceManager.GetString("settings", resourceCulture);
  364. }
  365. }
  366. /// <summary>
  367. /// Looks up a localized string similar to Задайте настройки комнаты.
  368. /// </summary>
  369. internal static string settings_room {
  370. get {
  371. return ResourceManager.GetString("settings_room", resourceCulture);
  372. }
  373. }
  374. /// <summary>
  375. /// Looks up a localized string similar to Магазин.
  376. /// </summary>
  377. internal static string shop {
  378. get {
  379. return ResourceManager.GetString("shop", resourceCulture);
  380. }
  381. }
  382. /// <summary>
  383. /// Looks up a localized string similar to Стандартный.
  384. /// </summary>
  385. internal static string standart {
  386. get {
  387. return ResourceManager.GetString("standart", resourceCulture);
  388. }
  389. }
  390. /// <summary>
  391. /// Looks up a localized string similar to Что вы хотите сделать?.
  392. /// </summary>
  393. internal static string start_message {
  394. get {
  395. return ResourceManager.GetString("start_message", resourceCulture);
  396. }
  397. }
  398. /// <summary>
  399. /// Looks up a localized string similar to Статистика для.
  400. /// </summary>
  401. internal static string statistics_for {
  402. get {
  403. return ResourceManager.GetString("statistics_for", resourceCulture);
  404. }
  405. }
  406. /// <summary>
  407. /// Looks up a localized string similar to Вы были добавлены в комнату.
  408. /// </summary>
  409. internal static string successful_entry_into_room {
  410. get {
  411. return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
  412. }
  413. }
  414. /// <summary>
  415. /// Looks up a localized string similar to Таймер.
  416. /// </summary>
  417. internal static string timer {
  418. get {
  419. return ResourceManager.GetString("timer", resourceCulture);
  420. }
  421. }
  422. /// <summary>
  423. /// Looks up a localized string similar to Недостаточно игроков для старта игры.
  424. /// </summary>
  425. internal static string too_few_players {
  426. get {
  427. return ResourceManager.GetString("too_few_players", resourceCulture);
  428. }
  429. }
  430. /// <summary>
  431. /// Looks up a localized string similar to Количество игроков превышает максимальное.
  432. /// </summary>
  433. internal static string too_many_players {
  434. get {
  435. return ResourceManager.GetString("too_many_players", resourceCulture);
  436. }
  437. }
  438. /// <summary>
  439. /// Looks up a localized string similar to Произошла неожиданная ошибка... Попробуйте ещё раз..
  440. /// </summary>
  441. internal static string unexpected_error {
  442. get {
  443. return ResourceManager.GetString("unexpected_error", resourceCulture);
  444. }
  445. }
  446. /// <summary>
  447. /// Looks up a localized string similar to Вы уже находитесь в игре.
  448. /// </summary>
  449. internal static string user_already_in_game {
  450. get {
  451. return ResourceManager.GetString("user_already_in_game", resourceCulture);
  452. }
  453. }
  454. /// <summary>
  455. /// Looks up a localized string similar to Вы не находитесь сейчас в игре.
  456. /// </summary>
  457. internal static string user_not_in_game {
  458. get {
  459. return ResourceManager.GetString("user_not_in_game", resourceCulture);
  460. }
  461. }
  462. /// <summary>
  463. /// Looks up a localized string similar to Участники в комнате.
  464. /// </summary>
  465. internal static string users_list {
  466. get {
  467. return ResourceManager.GetString("users_list", resourceCulture);
  468. }
  469. }
  470. /// <summary>
  471. /// Looks up a localized string similar to В комнате нет игроков, кроме Вас.
  472. /// </summary>
  473. internal static string users_list_empty {
  474. get {
  475. return ResourceManager.GetString("users_list_empty", resourceCulture);
  476. }
  477. }
  478. /// <summary>
  479. /// Looks up a localized string similar to была создана.
  480. /// </summary>
  481. internal static string was_created {
  482. get {
  483. return ResourceManager.GetString("was_created", resourceCulture);
  484. }
  485. }
  486. /// <summary>
  487. /// Looks up a localized string similar to Винрейт:.
  488. /// </summary>
  489. internal static string winrate {
  490. get {
  491. return ResourceManager.GetString("winrate", resourceCulture);
  492. }
  493. }
  494. /// <summary>
  495. /// Looks up a localized string similar to Число побед:.
  496. /// </summary>
  497. internal static string wins_count {
  498. get {
  499. return ResourceManager.GetString("wins_count", resourceCulture);
  500. }
  501. }
  502. /// <summary>
  503. /// Looks up a localized string similar to Вы были исключены.
  504. /// </summary>
  505. internal static string you_were_kicked {
  506. get {
  507. return ResourceManager.GetString("you_were_kicked", resourceCulture);
  508. }
  509. }
  510. /// <summary>
  511. /// Looks up a localized string similar to Ваше имя:.
  512. /// </summary>
  513. internal static string your_name {
  514. get {
  515. return ResourceManager.GetString("your_name", resourceCulture);
  516. }
  517. }
  518. }
  519. }