123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585 |
- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.42000
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace MafiaTelegramBot {
- using System;
-
-
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class strings {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal strings() {
- }
-
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Приватная.
- /// </summary>
- internal static string _private {
- get {
- return ResourceManager.GetString("private", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Публичная.
- /// </summary>
- internal static string _public {
- get {
- return ResourceManager.GetString("public", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Сменить имя.
- /// </summary>
- internal static string change_name {
- get {
- return ResourceManager.GetString("change_name", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Выберите режим игры.
- /// </summary>
- internal static string choose_game_type {
- get {
- return ResourceManager.GetString("choose_game_type", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Выберите тип комнаты.
- /// </summary>
- internal static string choose_type_room {
- get {
- return ResourceManager.GetString("choose_type_room", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Команда не найдена.
- /// </summary>
- internal static string command_not_found {
- get {
- return ResourceManager.GetString("command_not_found", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Отключить.
- /// </summary>
- internal static string disable {
- get {
- return ResourceManager.GetString("disable", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to отключен.
- /// </summary>
- internal static string disabled {
- get {
- return ResourceManager.GetString("disabled", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Включить.
- /// </summary>
- internal static string enable {
- get {
- return ResourceManager.GetString("enable", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to включен.
- /// </summary>
- internal static string enabled {
- get {
- return ResourceManager.GetString("enabled", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Введите код от комнаты.
- /// </summary>
- internal static string enter_private_code {
- get {
- return ResourceManager.GetString("enter_private_code", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Введите название комнаты.
- /// </summary>
- internal static string enter_room_name {
- get {
- return ResourceManager.GetString("enter_room_name", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Введите ваше имя.
- /// </summary>
- internal static string enter_your_name {
- get {
- return ResourceManager.GetString("enter_your_name", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to В комнату вошёл.
- /// </summary>
- internal static string entry_another_user {
- get {
- return ResourceManager.GetString("entry_another_user", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Расширенный.
- /// </summary>
- internal static string extended {
- get {
- return ResourceManager.GetString("extended", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Комната с таким именем уже существует.
- /// </summary>
- internal static string game_already_exists {
- get {
- return ResourceManager.GetString("game_already_exists", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Игра уже запущена.
- /// </summary>
- internal static string game_already_running {
- get {
- return ResourceManager.GetString("game_already_running", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Число игр:.
- /// </summary>
- internal static string games_count {
- get {
- return ResourceManager.GetString("games_count", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Исключить.
- /// </summary>
- internal static string kick {
- get {
- return ResourceManager.GetString("kick", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Исключить пользователя.
- /// </summary>
- internal static string kick_user {
- get {
- return ResourceManager.GetString("kick_user", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to игрок был исключён.
- /// </summary>
- internal static string kick_user_success {
- get {
- return ResourceManager.GetString("kick_user_success", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Вы покинули игру.
- /// </summary>
- internal static string leave_from_game {
- get {
- return ResourceManager.GetString("leave_from_game", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Максимальное кол-во игроков.
- /// </summary>
- internal static string max_capacity_message {
- get {
- return ResourceManager.GetString("max_capacity_message", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Максимум - 16 игроков.
- /// </summary>
- internal static string maximum_players_count {
- get {
- return ResourceManager.GetString("maximum_players_count", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Максимум был установлен на.
- /// </summary>
- internal static string maximum_was_set_to {
- get {
- return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Минимум - 6 игроков.
- /// </summary>
- internal static string minimum_players_count {
- get {
- return ResourceManager.GetString("minimum_players_count", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Мои роли.
- /// </summary>
- internal static string my_roles {
- get {
- return ResourceManager.GetString("my_roles", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Имя было обновлено на.
- /// </summary>
- internal static string name_updated {
- get {
- return ResourceManager.GetString("name_updated", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to No name.
- /// </summary>
- internal static string no_name {
- get {
- return ResourceManager.GetString("no_name", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to игроков.
- /// </summary>
- internal static string players {
- get {
- return ResourceManager.GetString("players", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Сначала покиньте комнату.
- /// </summary>
- internal static string prefer_leave_from_room {
- get {
- return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Нет свободных публичных комнат.
- /// </summary>
- internal static string public_rooms_are_not_exist {
- get {
- return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Комната распущена.
- /// </summary>
- internal static string room_dissolved {
- get {
- return ResourceManager.GetString("room_dissolved", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Комната не существует.
- /// </summary>
- internal static string room_does_not_exists {
- get {
- return ResourceManager.GetString("room_does_not_exists", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Комната заполнена.
- /// </summary>
- internal static string room_is_filled {
- get {
- return ResourceManager.GetString("room_is_filled", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Комната с именем.
- /// </summary>
- internal static string room_with_name {
- get {
- return ResourceManager.GetString("room_with_name", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Комнаты.
- /// </summary>
- internal static string rooms {
- get {
- return ResourceManager.GetString("rooms", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Секретный код для подключения к комнате.
- /// </summary>
- internal static string secret_key_is {
- get {
- return ResourceManager.GetString("secret_key_is", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Настройки.
- /// </summary>
- internal static string settings {
- get {
- return ResourceManager.GetString("settings", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Задайте настройки комнаты.
- /// </summary>
- internal static string settings_room {
- get {
- return ResourceManager.GetString("settings_room", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Магазин.
- /// </summary>
- internal static string shop {
- get {
- return ResourceManager.GetString("shop", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Стандартный.
- /// </summary>
- internal static string standart {
- get {
- return ResourceManager.GetString("standart", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Что вы хотите сделать?.
- /// </summary>
- internal static string start_message {
- get {
- return ResourceManager.GetString("start_message", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Статистика для.
- /// </summary>
- internal static string statistics_for {
- get {
- return ResourceManager.GetString("statistics_for", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Вы были добавлены в комнату.
- /// </summary>
- internal static string successful_entry_into_room {
- get {
- return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Таймер.
- /// </summary>
- internal static string timer {
- get {
- return ResourceManager.GetString("timer", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Недостаточно игроков для старта игры.
- /// </summary>
- internal static string too_few_players {
- get {
- return ResourceManager.GetString("too_few_players", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Количество игроков превышает максимальное.
- /// </summary>
- internal static string too_many_players {
- get {
- return ResourceManager.GetString("too_many_players", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Произошла неожиданная ошибка... Попробуйте ещё раз..
- /// </summary>
- internal static string unexpected_error {
- get {
- return ResourceManager.GetString("unexpected_error", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Вы уже находитесь в игре.
- /// </summary>
- internal static string user_already_in_game {
- get {
- return ResourceManager.GetString("user_already_in_game", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Вы не находитесь сейчас в игре.
- /// </summary>
- internal static string user_not_in_game {
- get {
- return ResourceManager.GetString("user_not_in_game", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Участники в комнате.
- /// </summary>
- internal static string users_list {
- get {
- return ResourceManager.GetString("users_list", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to В комнате нет игроков, кроме Вас.
- /// </summary>
- internal static string users_list_empty {
- get {
- return ResourceManager.GetString("users_list_empty", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to была создана.
- /// </summary>
- internal static string was_created {
- get {
- return ResourceManager.GetString("was_created", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Винрейт:.
- /// </summary>
- internal static string winrate {
- get {
- return ResourceManager.GetString("winrate", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Число побед:.
- /// </summary>
- internal static string wins_count {
- get {
- return ResourceManager.GetString("wins_count", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Вы были исключены.
- /// </summary>
- internal static string you_were_kicked {
- get {
- return ResourceManager.GetString("you_were_kicked", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Ваше имя:.
- /// </summary>
- internal static string your_name {
- get {
- return ResourceManager.GetString("your_name", resourceCulture);
- }
- }
- }
- }
|