using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Sockets; using System.Net; //https://github.com/opengsq/opengsq-dotnet/blob/main/OpenGSQ/Protocols/GameSpy2.cs //https://github.com/opengsq/opengsq-dotnet/blob/main/OpenGSQ/ProtocolBase.cs /* MIT License Copyright (c) 2021 OpenGSQ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace VeloeMonitorDataCollector.Dependencies { /// /// Gamespy Query Protocol version 2 /// public class Gs2Status { /// /// Represents a network endpoint as an IP address and a port number. /// protected IPEndPoint _EndPoint; /// /// Timeout in millisecond /// protected int _Timeout; /// /// Cached challenge bytes /// protected byte[] _Challenge = new byte[0]; /// /// ProtocolBase /// /// /// /// public Gs2Status(string address, int port, int timeout = 5000) { if (IPAddress.TryParse(address, out var ipAddress)) { _EndPoint = new IPEndPoint(ipAddress, port); } else { _EndPoint = new IPEndPoint(Dns.GetHostAddresses(address)[0], port); } _Timeout = timeout; } /// /// Gamespy Query Protocol version 2 /// /// /// /// /// /// Retrieves information about the server including, Info, Players, and Teams. /// /// /// /// public Status GetStatus(Request request = Request.Info | Request.Players | Request.Teams) { using (var udpClient = new UdpClient()) { var responseData = ConnectAndSend(udpClient, request); using (var br = new BinaryReader(new MemoryStream(responseData), Encoding.UTF8)) { var status = new Status(); // Save Response Info if (request.HasFlag(Request.Info)) { status.Info = GetInfo(br); } // Save Response Players if (request.HasFlag(Request.Players)) { status.Players = GetPlayers(br); } // Save Response Teams if (request.HasFlag(Request.Teams)) { status.Teams = GetTeams(br); } return status; } } } private byte[] ConnectAndSend(UdpClient udpClient, Request request) { // Connect to remote host udpClient.Connect(_EndPoint); udpClient.Client.SendTimeout = _Timeout; udpClient.Client.ReceiveTimeout = _Timeout; // Send Request var requestData = new byte[] { 0xFE, 0xFD, 0x00, 0x04, 0x05, 0x06, 0x07 }.Concat(GetRequestBytes(request)).ToArray(); udpClient.Send(requestData, requestData.Length); // Server response var responseData = udpClient.Receive(ref _EndPoint); // Remove the first 5 bytes { 0x00, 0x04, 0x05, 0x06, 0x07 } return responseData.Skip(5).ToArray(); } private byte[] GetRequestBytes(Request request) { return new byte[] { (byte)(request.HasFlag(Request.Info) ? 0xFF : 0x00), (byte)(request.HasFlag(Request.Players) ? 0xFF : 0x00), (byte)(request.HasFlag(Request.Teams) ? 0xFF : 0x00), }; } private Dictionary GetInfo(BinaryReader br) { var info = new Dictionary(); // Read all key values while (br.TryReadStringEx(out var key)) { info[key] = br.ReadStringEx().Trim(); } return info; } private List> GetPlayers(BinaryReader br) { var players = new List>(); // Skip a byte br.ReadByte(); // Get player count var playerCount = br.ReadByte(); // Get all keys var keys = new List(); while (br.TryReadStringEx(out var key)) { keys.Add(key.TrimEnd('_')); } // Set all keys and values for (int i = 0; i < playerCount; i++) { players.Add(new Dictionary()); foreach (var key in keys) { players[i][key] = br.ReadStringEx().Trim(); } } return players; } private List> GetTeams(BinaryReader br) { var teams = new List>(); // Skip a byte br.ReadByte(); // Get team count var teamCount = br.ReadByte(); // Get all keys var keys = new List(); while (br.TryReadStringEx(out var key)) { keys.Add(key.TrimEnd('t').TrimEnd('_')); } // Set all keys and values for (int i = 0; i < teamCount; i++) { teams.Add(new Dictionary()); foreach (var key in keys) { teams[i][key] = br.ReadStringEx().Trim(); } } return teams; } /// /// Request Flag /// [Flags] public enum Request : short { #pragma warning disable 1591 Info = 1, Players = 2, Teams = 4, } public class Status { public Dictionary Info { get; set; } public List> Players { get; set; } public List> Teams { get; set; } } } }