SignalRConnector.cs 3.6 KB

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  1. using Microsoft.Extensions.Configuration;
  2. using MinecraftStatus;
  3. using VeloeMonitorDataCollector.Dependencies;
  4. using VeloeMonitorDataCollector.Models;
  5. using Microsoft.AspNetCore.Builder;
  6. using Microsoft.AspNetCore.Hosting;
  7. using Microsoft.Extensions.DependencyInjection;
  8. using Microsoft.AspNetCore.SignalR;
  9. using System.Text.Json;
  10. using Serilog;
  11. namespace VeloeMonitorDataCollector.DatabaseConnectors
  12. {
  13. internal class SignalRConnector : IDataSendable
  14. {
  15. WebApplication app;
  16. public SignalRConnector(in IConfigurationSection section, in Serilog.ILogger logger)
  17. {
  18. string url = section["url"];
  19. if (string.IsNullOrEmpty(url))
  20. url = "http://*:5000";
  21. var builder = WebApplication.CreateBuilder();
  22. builder.WebHost.UseUrls(url);
  23. builder.Services.AddSignalR();
  24. builder.Services.AddSingleton<DataSender>();
  25. builder.Host.UseSerilog(logger);
  26. app = builder.Build();
  27. app.MapHub<DataHub>("/hubs/data");
  28. app.RunAsync();
  29. }
  30. public bool CheckGameServer(in string name, in string type)
  31. {
  32. return true;
  33. }
  34. public bool CheckHardware(in Dictionary<string, float> input)
  35. {
  36. return true;
  37. }
  38. public void Close()
  39. {
  40. app.StopAsync();
  41. }
  42. public void SendGamespy3(in Gs3Status.Status data, in string name)
  43. {
  44. app.Services.GetService<DataSender>().SendGamespy3(data, name);
  45. }
  46. public void SendHardware(in Dictionary<string, float> data)
  47. {
  48. app.Services.GetService<DataSender>().SendHardware(data);
  49. }
  50. public void SendMinecraft(in McStatus data, in string name)
  51. {
  52. app.Services.GetService<DataSender>().SendMinecraft(data, name);
  53. }
  54. public void SendSteam(in SteamData data, in string name)
  55. {
  56. app.Services.GetService<DataSender>().SendSteam(data, name);
  57. }
  58. }
  59. public class DataSender
  60. {
  61. IHubContext<DataHub> _hubContext;
  62. Serilog.ILogger _logger;
  63. public DataSender(IHubContext<DataHub> hubContext, ILogger logger)
  64. {
  65. _hubContext = hubContext;
  66. _logger = logger;
  67. }
  68. public void SendGamespy3(in Gs3Status.Status data, in string name)
  69. {
  70. _hubContext.Clients.Groups(name).SendAsync($"Update{name}",JsonSerializer.Serialize(data));
  71. }
  72. public void SendHardware(in Dictionary<string, float> data)
  73. {
  74. _hubContext.Clients.Groups("hardware").SendAsync($"Update", JsonSerializer.Serialize(data));
  75. }
  76. public void SendMinecraft(in McStatus data, in string name)
  77. {
  78. _hubContext.Clients.Groups(name).SendAsync($"Update{name}", JsonSerializer.Serialize(data));
  79. }
  80. public void SendSteam(in SteamData data, in string name)
  81. {
  82. _hubContext.Clients.Groups(name).SendAsync($"Update{name}", JsonSerializer.Serialize(data));
  83. }
  84. }
  85. public class DataHub : Hub
  86. {
  87. public async Task SendMessage(string user, string message)
  88. {
  89. await Clients.All.SendAsync("ReceiveMessage", user, message);
  90. }
  91. public async Task ConnectToGroup(string groupName)
  92. {
  93. await Groups.AddToGroupAsync(Context.ConnectionId, groupName);
  94. }
  95. public async Task DisconnectFromGroup(string groupName)
  96. {
  97. await Groups.RemoveFromGroupAsync(Context.ConnectionId, groupName);
  98. }
  99. }
  100. }