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- using MinecraftStatus;
- using VeloeMonitorDataCollector.Dependencies;
- using VeloeMonitorDataCollector.Models;
- namespace VeloeMonitorDataCollector;
- public interface IDataSendable
- {
- public void SendHardware(in Dictionary<string, float> data);
-
- public void SendMinecraft(in McStatus data, in string name);
-
- public void SendSteam(in SteamData data,in string name);
- public void SendGamespy3(in Gs3Status.Status data, in string name);
- public void Close();
- public bool CheckHardware(in Dictionary<string,float> input);
- public bool CheckGameServer(in string name,in string type);
-
- }
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