SignalRConnector.cs 4.4 KB

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  1. using Microsoft.Extensions.Configuration;
  2. using MinecraftStatus;
  3. using VeloeMonitorDataCollector.Dependencies;
  4. using VeloeMonitorDataCollector.Models;
  5. using Microsoft.AspNetCore.Builder;
  6. using Microsoft.AspNetCore.Hosting;
  7. using Microsoft.Extensions.DependencyInjection;
  8. using Microsoft.AspNetCore.SignalR;
  9. using System.Text.Json;
  10. using Serilog;
  11. using System.Net;
  12. using static System.Runtime.InteropServices.JavaScript.JSType;
  13. using System;
  14. namespace VeloeMonitorDataCollector.DatabaseConnectors
  15. {
  16. internal class SignalRConnector : IDataSendable
  17. {
  18. WebApplication app;
  19. public SignalRConnector(in IConfigurationSection section, in Serilog.ILogger logger)
  20. {
  21. string url = section["url"];
  22. if (string.IsNullOrEmpty(url))
  23. url = "http://*:5000";
  24. var builder = WebApplication.CreateBuilder();
  25. builder.WebHost.UseUrls(url);
  26. builder.Services.AddSignalR();
  27. builder.Services.AddSingleton<DataSender>();
  28. builder.Host.UseSerilog(logger);
  29. app = builder.Build();
  30. app.MapHub<DataHub>("/hubs/data");
  31. app.RunAsync();
  32. }
  33. public bool CheckGameServer(in string name, in string type)
  34. {
  35. return true;
  36. }
  37. public bool CheckHardware(in Dictionary<string, float> input)
  38. {
  39. return true;
  40. }
  41. public void Close()
  42. {
  43. app.StopAsync();
  44. }
  45. public void SendGamespy3(in Gs3Status.Status data, in string name)
  46. {
  47. app.Services.GetService<DataSender>().SendGamespy3(data, name);
  48. }
  49. public void SendGamespy2(in Gs2Status.Status data, in string name)
  50. {
  51. app.Services.GetService<DataSender>().SendGamespy2(data, name);
  52. }
  53. public void SendHardware(in Dictionary<string, float> data)
  54. {
  55. app.Services.GetService<DataSender>().SendHardware(data);
  56. }
  57. public void SendMinecraft(in McStatus data, in string name)
  58. {
  59. app.Services.GetService<DataSender>().SendMinecraft(data, name);
  60. }
  61. public void SendSteam(in SteamData data, in string name)
  62. {
  63. app.Services.GetService<DataSender>().SendSteam(data, name);
  64. }
  65. public void SendUrl(HttpWebResponse data, string name)
  66. {
  67. app.Services.GetService<DataSender>().SendUrl(data, name);
  68. }
  69. }
  70. public class DataSender
  71. {
  72. IHubContext<DataHub> _hubContext;
  73. Serilog.ILogger _logger;
  74. public DataSender(IHubContext<DataHub> hubContext, ILogger logger)
  75. {
  76. _hubContext = hubContext;
  77. _logger = logger;
  78. }
  79. public void SendGamespy3(in Gs3Status.Status data, in string name)
  80. {
  81. _hubContext.Clients.Groups(name).SendAsync($"Update{name}",JsonSerializer.Serialize(data));
  82. }
  83. public void SendGamespy2(in Gs2Status.Status data, in string name)
  84. {
  85. _hubContext.Clients.Groups(name).SendAsync($"Update{name}", JsonSerializer.Serialize(data));
  86. }
  87. public void SendHardware(in Dictionary<string, float> data)
  88. {
  89. _hubContext.Clients.Groups("hardware").SendAsync($"Update", JsonSerializer.Serialize(data));
  90. }
  91. public void SendMinecraft(in McStatus data, in string name)
  92. {
  93. _hubContext.Clients.Groups(name).SendAsync($"Update{name}", JsonSerializer.Serialize(data));
  94. }
  95. public void SendSteam(in SteamData data, in string name)
  96. {
  97. _hubContext.Clients.Groups(name).SendAsync($"Update{name}", JsonSerializer.Serialize(data));
  98. }
  99. internal void SendUrl(HttpWebResponse data, string name)
  100. {
  101. _hubContext.Clients.Groups(name).SendAsync($"Update{name}", JsonSerializer.Serialize(data));
  102. }
  103. }
  104. public class DataHub : Hub
  105. {
  106. public async Task SendMessage(string user, string message)
  107. {
  108. await Clients.All.SendAsync("ReceiveMessage", user, message);
  109. }
  110. public async Task ConnectToGroup(string groupName)
  111. {
  112. await Groups.AddToGroupAsync(Context.ConnectionId, groupName);
  113. }
  114. public async Task DisconnectFromGroup(string groupName)
  115. {
  116. await Groups.RemoveFromGroupAsync(Context.ConnectionId, groupName);
  117. }
  118. }
  119. }