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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Text.Json.Serialization;
- using System.Threading.Tasks;
- namespace VeloeMinecraftLauncher.Entity.Assets
- {
- internal class Asset
- {
- public string hash { get; set; }
- public int size { get; set; }
- }
- internal class AssetsManifest
- {
- [JsonPropertyName("virtual")]
- public bool IsVirtual { get; set; }
- [JsonPropertyName("objects")]
- public Dictionary<string, Asset> Objects { get; set; }
- }
- }
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