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@@ -38,12 +38,15 @@ namespace MafiaTelegramBot.Game.GameRooms
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private async Task ForwardMessage(Player player, string message)
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{
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- if(!_room.IsRunning) await _room.PlayersCh.SendExcept(player.Id, $"({player.TurnOrder}) {player.NickName}: {message}");
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- if (!player.IsAlive) await _room.PlayersCh.SendTo(player.Id, strings.you_now_died);
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- else if (player.IsBlocked) await _room.PlayersCh.SendTo(player.Id, strings.you_blocked);
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- else if (!player.IsSpeaker) await _room.PlayersCh.SendTo(player.Id, strings.now_you_cant_speak);
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- else if (_room.IsDay) await _room.PlayersCh.SendExcept(player.Id, $"({player.TurnOrder}) {player.NickName}: {message}");
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- else await _room._mafiaCh.SendExcept(player.Id, $"({player.TurnOrder}) {player.NickName}: {message}");
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+ if(!_room.IsRunning) await _room.PlayersCh.SendExcept(player.Id, $"{player.NickName}: {message}");
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+ else
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+ {
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+ if (!player.IsAlive) await _room.PlayersCh.SendTo(player.Id, strings.you_now_died);
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+ else if (player.IsBlocked) await _room.PlayersCh.SendTo(player.Id, strings.you_blocked);
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+ else if (!player.IsSpeaker) await _room.PlayersCh.SendTo(player.Id, strings.now_you_cant_speak);
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+ else if (_room.IsDay) await _room.PlayersCh.SendExcept(player.Id, $"({player.TurnOrder}) {player.NickName}: {message}");
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+ else await _room._mafiaCh.SendExcept(player.Id, $"({player.TurnOrder}) {player.NickName}: {message}");
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+ }
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}
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private async Task LookPlayers(Player player)
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