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- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace MafiaTelegramBot {
- using System;
-
-
- [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class strings {
-
- private static System.Resources.ResourceManager resourceMan;
-
- private static System.Globalization.CultureInfo resourceCulture;
-
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal strings() {
- }
-
- [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static System.Resources.ResourceManager ResourceManager {
- get {
- if (object.Equals(null, resourceMan)) {
- System.Resources.ResourceManager temp = new System.Resources.ResourceManager("MafiaTelegramBot.Resources.strings", typeof(strings).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- internal static string start_message {
- get {
- return ResourceManager.GetString("start_message", resourceCulture);
- }
- }
-
- internal static string statistics_for {
- get {
- return ResourceManager.GetString("statistics_for", resourceCulture);
- }
- }
-
- internal static string games_count {
- get {
- return ResourceManager.GetString("games_count", resourceCulture);
- }
- }
-
- internal static string wins_count {
- get {
- return ResourceManager.GetString("wins_count", resourceCulture);
- }
- }
-
- internal static string winrate {
- get {
- return ResourceManager.GetString("winrate", resourceCulture);
- }
- }
-
- internal static string shop {
- get {
- return ResourceManager.GetString("shop", resourceCulture);
- }
- }
-
- internal static string my_roles {
- get {
- return ResourceManager.GetString("my_roles", resourceCulture);
- }
- }
-
- internal static string settings {
- get {
- return ResourceManager.GetString("settings", resourceCulture);
- }
- }
-
- internal static string your_name {
- get {
- return ResourceManager.GetString("your_name", resourceCulture);
- }
- }
-
- internal static string change_name {
- get {
- return ResourceManager.GetString("change_name", resourceCulture);
- }
- }
-
- internal static string enter_your_name {
- get {
- return ResourceManager.GetString("enter_your_name", resourceCulture);
- }
- }
-
- internal static string name_updated {
- get {
- return ResourceManager.GetString("name_updated", resourceCulture);
- }
- }
-
- internal static string command_not_found {
- get {
- return ResourceManager.GetString("command_not_found", resourceCulture);
- }
- }
-
- internal static string settings_room {
- get {
- return ResourceManager.GetString("settings_room", resourceCulture);
- }
- }
-
- internal static string choose_game_type {
- get {
- return ResourceManager.GetString("choose_game_type", resourceCulture);
- }
- }
-
- internal static string enter_room_name {
- get {
- return ResourceManager.GetString("enter_room_name", resourceCulture);
- }
- }
-
- internal static string room_with_name {
- get {
- return ResourceManager.GetString("room_with_name", resourceCulture);
- }
- }
-
- internal static string was_created {
- get {
- return ResourceManager.GetString("was_created", resourceCulture);
- }
- }
-
- internal static string unexpected_error {
- get {
- return ResourceManager.GetString("unexpected_error", resourceCulture);
- }
- }
-
- internal static string game_already_exists {
- get {
- return ResourceManager.GetString("game_already_exists", resourceCulture);
- }
- }
-
- internal static string leave_from_game {
- get {
- return ResourceManager.GetString("leave_from_game", resourceCulture);
- }
- }
-
- internal static string user_not_in_game {
- get {
- return ResourceManager.GetString("user_not_in_game", resourceCulture);
- }
- }
-
- internal static string standart {
- get {
- return ResourceManager.GetString("standart", resourceCulture);
- }
- }
-
- internal static string extended {
- get {
- return ResourceManager.GetString("extended", resourceCulture);
- }
- }
-
- internal static string secret_key_is {
- get {
- return ResourceManager.GetString("secret_key_is", resourceCulture);
- }
- }
-
- internal static string choose_type_room {
- get {
- return ResourceManager.GetString("choose_type_room", resourceCulture);
- }
- }
-
- internal static string enter_private_code {
- get {
- return ResourceManager.GetString("enter_private_code", resourceCulture);
- }
- }
-
- internal static string room_is_filled {
- get {
- return ResourceManager.GetString("room_is_filled", resourceCulture);
- }
- }
-
- internal static string user_already_in_game {
- get {
- return ResourceManager.GetString("user_already_in_game", resourceCulture);
- }
- }
-
- internal static string successful_entry_into_room {
- get {
- return ResourceManager.GetString("successful_entry_into_room", resourceCulture);
- }
- }
-
- internal static string users_list {
- get {
- return ResourceManager.GetString("users_list", resourceCulture);
- }
- }
-
- internal static string users_list_empty {
- get {
- return ResourceManager.GetString("users_list_empty", resourceCulture);
- }
- }
-
- internal static string max_capacity_message {
- get {
- return ResourceManager.GetString("max_capacity_message", resourceCulture);
- }
- }
-
- internal static string prefer_leave_from_room {
- get {
- return ResourceManager.GetString("prefer_leave_from_room", resourceCulture);
- }
- }
-
- internal static string room_does_not_exists {
- get {
- return ResourceManager.GetString("room_does_not_exists", resourceCulture);
- }
- }
-
- internal static string public_rooms_are_not_exist {
- get {
- return ResourceManager.GetString("public_rooms_are_not_exist", resourceCulture);
- }
- }
-
- internal static string rooms {
- get {
- return ResourceManager.GetString("rooms", resourceCulture);
- }
- }
-
- internal static string too_many_players {
- get {
- return ResourceManager.GetString("too_many_players", resourceCulture);
- }
- }
-
- internal static string too_few_players {
- get {
- return ResourceManager.GetString("too_few_players", resourceCulture);
- }
- }
-
- internal static string game_already_running {
- get {
- return ResourceManager.GetString("game_already_running", resourceCulture);
- }
- }
-
- internal static string minimum_players_count {
- get {
- return ResourceManager.GetString("minimum_players_count", resourceCulture);
- }
- }
-
- internal static string maximum_players_count {
- get {
- return ResourceManager.GetString("maximum_players_count", resourceCulture);
- }
- }
-
- internal static string maximum_was_set_to {
- get {
- return ResourceManager.GetString("maximum_was_set_to", resourceCulture);
- }
- }
-
- internal static string players {
- get {
- return ResourceManager.GetString("players", resourceCulture);
- }
- }
-
- internal static string kick {
- get {
- return ResourceManager.GetString("kick", resourceCulture);
- }
- }
-
- internal static string kick_user {
- get {
- return ResourceManager.GetString("kick_user", resourceCulture);
- }
- }
-
- internal static string you_were_kicked {
- get {
- return ResourceManager.GetString("you_were_kicked", resourceCulture);
- }
- }
-
- internal static string room_dissolved {
- get {
- return ResourceManager.GetString("room_dissolved", resourceCulture);
- }
- }
-
- internal static string timer {
- get {
- return ResourceManager.GetString("timer", resourceCulture);
- }
- }
-
- internal static string enabled {
- get {
- return ResourceManager.GetString("enabled", resourceCulture);
- }
- }
-
- internal static string disabled {
- get {
- return ResourceManager.GetString("disabled", resourceCulture);
- }
- }
-
- internal static string enable {
- get {
- return ResourceManager.GetString("enable", resourceCulture);
- }
- }
-
- internal static string disable {
- get {
- return ResourceManager.GetString("disable", resourceCulture);
- }
- }
-
- internal static string _public {
- get {
- return ResourceManager.GetString("public", resourceCulture);
- }
- }
-
- internal static string _private {
- get {
- return ResourceManager.GetString("private", resourceCulture);
- }
- }
-
- internal static string bot_starting_game {
- get {
- return ResourceManager.GetString("bot_starting_game", resourceCulture);
- }
- }
-
- internal static string game_process_started {
- get {
- return ResourceManager.GetString("game_process_started", resourceCulture);
- }
- }
-
- internal static string connected_to_game {
- get {
- return ResourceManager.GetString("connected_to_game", resourceCulture);
- }
- }
-
- internal static string your_turn_order {
- get {
- return ResourceManager.GetString("your_turn_order", resourceCulture);
- }
- }
-
- internal static string your_role {
- get {
- return ResourceManager.GetString("your_role", resourceCulture);
- }
- }
-
- internal static string thanks_for_game {
- get {
- return ResourceManager.GetString("thanks_for_game", resourceCulture);
- }
- }
-
- internal static string link {
- get {
- return ResourceManager.GetString("link", resourceCulture);
- }
- }
-
- internal static string you_leave_from_game {
- get {
- return ResourceManager.GetString("you_leave_from_game", resourceCulture);
- }
- }
-
- internal static string your_teammates {
- get {
- return ResourceManager.GetString("your_teammates", resourceCulture);
- }
- }
-
- internal static string first_day_message {
- get {
- return ResourceManager.GetString("first_day_message", resourceCulture);
- }
- }
-
- internal static string city_falls_asleep {
- get {
- return ResourceManager.GetString("city_falls_asleep", resourceCulture);
- }
- }
-
- internal static string now_turn {
- get {
- return ResourceManager.GetString("now_turn", resourceCulture);
- }
- }
-
- internal static string your_turn_ended {
- get {
- return ResourceManager.GetString("your_turn_ended", resourceCulture);
- }
- }
-
- internal static string now_is_not_your_turn {
- get {
- return ResourceManager.GetString("now_is_not_your_turn", resourceCulture);
- }
- }
-
- internal static string your_turn {
- get {
- return ResourceManager.GetString("your_turn", resourceCulture);
- }
- }
-
- internal static string players_list {
- get {
- return ResourceManager.GetString("players_list", resourceCulture);
- }
- }
-
- internal static string you_now_died {
- get {
- return ResourceManager.GetString("you_now_died", resourceCulture);
- }
- }
-
- internal static string villagers_are_sleep {
- get {
- return ResourceManager.GetString("villagers_are_sleep", resourceCulture);
- }
- }
-
- internal static string mafia_get_mail {
- get {
- return ResourceManager.GetString("mafia_get_mail", resourceCulture);
- }
- }
-
- internal static string alive {
- get {
- return ResourceManager.GetString("alive", resourceCulture);
- }
- }
-
- internal static string died {
- get {
- return ResourceManager.GetString("died", resourceCulture);
- }
- }
-
- internal static string room_owner {
- get {
- return ResourceManager.GetString("room_owner", resourceCulture);
- }
- }
-
- internal static string put_up_vote {
- get {
- return ResourceManager.GetString("put_up_vote", resourceCulture);
- }
- }
-
- internal static string didnt_put_anyone {
- get {
- return ResourceManager.GetString("didnt_put_anyone", resourceCulture);
- }
- }
-
- internal static string skip {
- get {
- return ResourceManager.GetString("skip", resourceCulture);
- }
- }
-
- internal static string user_not_choose {
- get {
- return ResourceManager.GetString("user_not_choose", resourceCulture);
- }
- }
-
- internal static string not_supported_in_game {
- get {
- return ResourceManager.GetString("not_supported_in_game", resourceCulture);
- }
- }
-
- internal static string you_skip_vote {
- get {
- return ResourceManager.GetString("you_skip_vote", resourceCulture);
- }
- }
-
- internal static string you_vote_player {
- get {
- return ResourceManager.GetString("you_vote_player", resourceCulture);
- }
- }
-
- internal static string vote_to {
- get {
- return ResourceManager.GetString("vote_to", resourceCulture);
- }
- }
-
- internal static string vote_to_self {
- get {
- return ResourceManager.GetString("vote_to_self", resourceCulture);
- }
- }
-
- internal static string you_vote_to_self {
- get {
- return ResourceManager.GetString("you_vote_to_self", resourceCulture);
- }
- }
-
- internal static string choose_player_to_check_role {
- get {
- return ResourceManager.GetString("choose_player_to_check_role", resourceCulture);
- }
- }
-
- internal static string you_have_not_choosen_target {
- get {
- return ResourceManager.GetString("you_have_not_choosen_target", resourceCulture);
- }
- }
-
- internal static string you_choose_target {
- get {
- return ResourceManager.GetString("you_choose_target", resourceCulture);
- }
- }
-
- internal static string role_of_your_target {
- get {
- return ResourceManager.GetString("role_of_your_target", resourceCulture);
- }
- }
-
- internal static string choose_player_to_heal {
- get {
- return ResourceManager.GetString("choose_player_to_heal", resourceCulture);
- }
- }
-
- internal static string you_turn_say {
- get {
- return ResourceManager.GetString("you_turn_say", resourceCulture);
- }
- }
-
- internal static string doctor_heals_you {
- get {
- return ResourceManager.GetString("doctor_heals_you", resourceCulture);
- }
- }
-
- internal static string dame_block_you {
- get {
- return ResourceManager.GetString("dame_block_you", resourceCulture);
- }
- }
-
- internal static string hooker_block_you {
- get {
- return ResourceManager.GetString("hooker_block_you", resourceCulture);
- }
- }
-
- internal static string you_save_player {
- get {
- return ResourceManager.GetString("you_save_player", resourceCulture);
- }
- }
-
- internal static string nothing_to_heal {
- get {
- return ResourceManager.GetString("nothing_to_heal", resourceCulture);
- }
- }
-
- internal static string doctor_save_you {
- get {
- return ResourceManager.GetString("doctor_save_you", resourceCulture);
- }
- }
-
- internal static string at_this_night {
- get {
- return ResourceManager.GetString("at_this_night", resourceCulture);
- }
- }
-
- internal static string city_wakes_up {
- get {
- return ResourceManager.GetString("city_wakes_up", resourceCulture);
- }
- }
-
- internal static string everyone_survived {
- get {
- return ResourceManager.GetString("everyone_survived", resourceCulture);
- }
- }
-
- internal static string you_have_ten_seconds {
- get {
- return ResourceManager.GetString("you_have_ten_seconds", resourceCulture);
- }
- }
-
- internal static string choose_player_to_kill {
- get {
- return ResourceManager.GetString("choose_player_to_kill", resourceCulture);
- }
- }
- }
- }
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